RE: Nostalgfia Day 2 - Death comes at some time
05-10-2018, 12:23 AM
Yeah I'm not game for ending day early either.
For folks who haven't played much mafia before/have forgotten setup dealies: with 20 players we're looking at prrrobably 4-5 mafia running around, with a third party or two thrown into the mix. Assume a lynch a day and let's say a maybe dangerously underestimated average of 1.5 kills a night (because we know there's guns or similar floating around).
With that and assuming only town die, we have until day 5 at which point we'd probably hit MYLO (mislynch-and-lose) and possibly LYLO (lynch [a mafia player] or lose) depending on if it's 4 or 5 mafia and if there's third parties who might cooperate with the mafia. So that's the clock we're working with with regards to leeway for 'infolynches' and such.
For folks who haven't played much mafia before/have forgotten setup dealies: with 20 players we're looking at prrrobably 4-5 mafia running around, with a third party or two thrown into the mix. Assume a lynch a day and let's say a maybe dangerously underestimated average of 1.5 kills a night (because we know there's guns or similar floating around).
With that and assuming only town die, we have until day 5 at which point we'd probably hit MYLO (mislynch-and-lose) and possibly LYLO (lynch [a mafia player] or lose) depending on if it's 4 or 5 mafia and if there's third parties who might cooperate with the mafia. So that's the clock we're working with with regards to leeway for 'infolynches' and such.