The Grand OC III: Do Not Steal: Week.6: UNEARTH!

The Grand OC III: Do Not Steal: Week.6: UNEARTH!
#6
RE: The Grand OC III: Do Not Steal: Week 1: NOX!
Username: hi its ix
Name: Beacon (and Dusk)
Species: Vault (and human)
Gender: None (and female)
Color: gold (and purple)

Description:
Beacon consists of three main parts. First is the base, this is hexagonal in shape and low to the ground. There is a spider-like mechanical limb situated at each of its corners. Atop the base, in the centre of the base but not taking up the entirety of it, is the vault. This is a structure, roughly cylindrical in shape, with spherical dome and a flattened out section towards what is presumed to be the front. The vault is large, its walls twice as tall as the average human and its diameter the size of a small room. The area around the vault, essentially a walkway is at its slimmest points still wide enough to fit a couple of humans comfortably. The walls of the vault are covered on all sides in intricate patterns of interlocking dials labelled with ancient sigils. Despite the size of the thing everything is proportioned for human usage. The dials move, a little stiffly, and the sound of ancient machinery can be heard at even the most minor manipulation. It is known, though not immediately evident to anyone looking at Beacon, that behind the walls of this vault lie more walls, with more intricate locking mechanisms than even this. At the heart of Beacon lies darkness itself. Beacon is golden in colour (with bright light that shines from the joints of every mechanical piece) except for the places where it is not. In some spots darkness has leaked out and tainted the shining metal turning it a deep sickly purple. Barbs and tentacles grow from a couple of these patches, the top left of the door of the vault has one particularly large patch where the corruption has formed into an eye, black with blood red pupils, unfocused at the best of times. There’s already a couple of arrows lodged in the eye, thick black corruption oozes from the wounds and pools on the walkway beneath.

Dusk is a dark skinned girl aged somewhere around sixteen. Her build is best described as wiry, tough but mostly bones. She has amber eyes and though she keeps it shaved short her hair is brown-blonde. She wears simple black clothes made of thin cloth; a short skirt, a shirt which is essentially a strip of cloth wound loosely around her chest and what amounts to tough leather sandals. She has a couple of pouches attached to her waist and a quiver, bow and scabbard across her back. In terms of personality Dusk is quiet, most often serious when focused on her mission, but kind and capable of casually enjoying the company of others. Her self imposed task scares her, but it is the memories of those who have suffered in the endless burning light of her world that motivates her onwards.

Weapons/Abilities: Beacon as a construct is very limited in its weapons and abilities. It’s weight and size means it would be capable of bludgeoning an opponent easily except it only has very limited awareness of the world (the only stimulus it can react to is people trying to open it by force or with incorrect solutions to its locking mechanisms and the only response it can take is to try to shake them off and run quickly away).

Beacon as a housing for darkness incarnate is somewhat more formidable. It has the potential to grow limbs of darkness through the weakened parts of the vault wall and send minions made of darkness to operate independently. Its ability to do this is limited by how much effort it is to do so.

Dusk’s main weapons are her bow and sword. Her sword is a powerful ancient weapon crafted for the Hero of Light and is said to have the capability to shoot out bursts of energy with each swing for those who can master it.

Biography:
Once in the land of Oahjin there was a great evil that stole the source of light and goodness and plunged the land into darkness and fear. There was one in the land, a young boy who would come to be known as the Hero of Light, who had the courage to stand up to this great evil. He fought many battles to banish the evil from the land and return the source of light and in the end was successful. The people of Oahjin celebrated their saviour and their life returned to normal. This was not the end of the story however because this just kept happening. Every couple of hundred years a great evil would rise and steal the light and a young boy who was always presumed to be the reincarnation of the great Hero of Light would have to step up and deal with it.

Eventually one of the Heros of Light decided that enough was enough. They hired the best blacksmiths in the land to prepare for them a vessel that could contain the darkness. If they locked it away no great evil could spawn and the world would not be threatened. The vessel that they produced was a vault they called Beacon and it was magnificent. With Beacon at his back the Hero of Light journeyed once again to obtain the source of darkness. Handling it caused him great suffering, but he managed to take the darkness and lock it within the vault before the pain of contact with such a powerful force of evil took him.

The land of Oahjin mourned his death, but equally celebrated his victory, his permanent victory over the darkness. Some darkness still lingered, but as time passed it faded. Shadows became shallower, nights became shorter until eventually many hundreds of years later all darkness faded from the world. Oahjin was scorched by the endless day that the Hero of Light had brought upon it. Plants died and rivers dried up and people suffered. Until one day a girl by the name of Dusk, who might one day be called the Hero of Darkness decided to do something about it.

After a long journey of her own Dusk had found Beacon and was in the process of trying to crack it open/fight the entity that lies within when they both were abducted into battle.
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RE: The Grand OC III: Do Not Steal: Week 1: NOX! - by Ixcaliber - 04-22-2018, 06:38 PM