RE: We're making videogames! I need serious advice
04-10-2018, 03:18 AM
Responses under the spoilers:
So all this talk and not much show, right? Lemme go in-depth with the mechanics of the game:
I should start by explaining how Bomberman 64's multiplayer worked... it's basically an upgraded version of the ol' Bomberman formula, with 3d movement and extra mechanics. You can throw and kick bombs like in previous games, but if they collide with enemies, you stun them, allowing you to pick them up and throw them off the stage if possible - additionally, you can also "pump" bombs while you have them on your hands by pressing a button repeteadly, making both the bomb and the resulting explosion bigger. That's pretty much the core we're taking with us, ditching the power ups and everything else.
I will go more in detail about each action:
MOVEMENT
Walking works as you expect, 8 directions, a bit more speed than in B64. You can also perform a short dash to evade, which only works if you're not holding a bomb, and has a bit of cooldown at the end.
BOMBS
After summoning a bomb, you can press the same button repeteadly to make it grow to get a bigger explosion. We're narrowing the pumped bombs to three set levels with no in-betweens. They're also unable to go back to a previous level, oh and they have cute faces.
The bombs are also able to fuse together to form a stronger bomb when they touch each other while on the ground, but only if they're the same level, puyo puyo style. For example: Two Lvl1 bombs together will make a Lvl2 bomb, and by fusing two Lvl3s, you will get a massive LvlMax bomb which can't be picked up or moved at all, and of course makes a huge explosion.
The fearsome LvlMax bomb
Like I mentioned the bombs can be thrown, dropped directly underneath your character, and be kicked/pushed. If you hit an enemy with the blunt force of the bomb, they will be stunned.
"SPECIAL"
We're not entirely sure on this one just yet. This is what you use to kick/push bombs to other players, however, you can also use it to directly shove them around and get them off of you, potentially into an exploding bomb.
STAGES
The stages in B64 are pretty godawful, except for one: Pyramid, which is what we're using as a base.
We want to make more stages in the future, but for now, we're only focusing on this one.
That's it! Tell me what you think. Any feedback, question, or comment is appreciated :)
In the next post I will detail some stuff on the artstyle and how the idea of the game came to be.
So all this talk and not much show, right? Lemme go in-depth with the mechanics of the game:
I should start by explaining how Bomberman 64's multiplayer worked... it's basically an upgraded version of the ol' Bomberman formula, with 3d movement and extra mechanics. You can throw and kick bombs like in previous games, but if they collide with enemies, you stun them, allowing you to pick them up and throw them off the stage if possible - additionally, you can also "pump" bombs while you have them on your hands by pressing a button repeteadly, making both the bomb and the resulting explosion bigger. That's pretty much the core we're taking with us, ditching the power ups and everything else.
I will go more in detail about each action:
MOVEMENT
Walking works as you expect, 8 directions, a bit more speed than in B64. You can also perform a short dash to evade, which only works if you're not holding a bomb, and has a bit of cooldown at the end.
BOMBS
After summoning a bomb, you can press the same button repeteadly to make it grow to get a bigger explosion. We're narrowing the pumped bombs to three set levels with no in-betweens. They're also unable to go back to a previous level, oh and they have cute faces.
The bombs are also able to fuse together to form a stronger bomb when they touch each other while on the ground, but only if they're the same level, puyo puyo style. For example: Two Lvl1 bombs together will make a Lvl2 bomb, and by fusing two Lvl3s, you will get a massive LvlMax bomb which can't be picked up or moved at all, and of course makes a huge explosion.
The fearsome LvlMax bomb
Like I mentioned the bombs can be thrown, dropped directly underneath your character, and be kicked/pushed. If you hit an enemy with the blunt force of the bomb, they will be stunned.
"SPECIAL"
We're not entirely sure on this one just yet. This is what you use to kick/push bombs to other players, however, you can also use it to directly shove them around and get them off of you, potentially into an exploding bomb.
STAGES
The stages in B64 are pretty godawful, except for one: Pyramid, which is what we're using as a base.
We want to make more stages in the future, but for now, we're only focusing on this one.
That's it! Tell me what you think. Any feedback, question, or comment is appreciated :)
In the next post I will detail some stuff on the artstyle and how the idea of the game came to be.