Posts: 389
Joined: Apr 2016
Pronouns: variants of 'he'
Location: Above the stars; beneath the moon
RE: You have 18 Days Until Your Place of Business is Shut Down
03-07-2018, 04:32 PM
(This post was last modified: 03-30-2018, 02:42 AM by Xindaris.)
(03-03-2018, 09:13 PM)DragoonExMachina Wrote: »Battle plan:
D>H2, Ether Hatchet aimed at the blue puni. Hatchet Throw if a surviving puni is in line of fire.
S>J3, Ether Hatchet
M=I2, Hold Fire with Crossbow; wait for the puni currently at D5 to enter line of fire, and then Fire.
Miriam is loading her crossbow, preparing for something, so Dave gets out of the way, and in line with the nearby Puni at the same time. Seeing there's another one just next to it, he waves to you, and you get ready for an Ether Hatchet, moving slightly over in the process. It hits, and the explosion of magic is enough to destroy the regular blue puni. The red one looks slightly hurt, maybe.
The remaining blue one bounces out from behind a corner, and Miriam shoots it as soon as it's in her line of sight. The bolt makes a hole in the puni that leaks briefly before closing up, leaving the bolt to float inside of the thing's body. It makes it to Dave and squishes at him, but he dodges. Then Dave notices the red Puni coming at him and throws another hatchet at it, injuring it slightly more.
As usual, concentrating to do the Ether Light took quite a bit out of you. Dave still looks fine.
>
Date: 1/13
Time: About three quarters
Status & Inventory:
3716 Cole
Location: Nearby Forest - Forest Entrance
Character Status:
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SpoilerSarah Kennigan:
Uninjured,
Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
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SpoilerEther Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.
Dave Barrett:
Uninjured,
Just Fine
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
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Spoiler- Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
- Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
- Quick Feet (passive): Go go go! Instead of the usual 1 move, 1 attack/skill, Dave can choose any 3 actions to perform on each of his turns, each of which can be either kind.
Fee: 0 Cole
Miranda (???):
Uninjured,
Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
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Spoiler- Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
- Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
- Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
- Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
- Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole
Miriam Kovich:
Uninjured,
10/10 Bombs
Weapon: Crossbow
Armor: Lab Coat
Skills:
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Spoiler- SCIENCE! (passive): Nothing can be allowed to deter the march of progress! Miriam's determination to discover the unknown gives her seemingly boundless energy. Instead her skills use up her limited supply of bombs, which can only be replenished back at town or by Sarah giving her items of the category [Bomb Supply] out of the basket and a night to turn them into more bombs. The quality and type of item affects how many bombs it can produce.
- Keen Eye (passive): A scientist must always be paying attention! To everything. Miriam's presence in the party increases the probability of finding more items, and of finding a wider variety of items. Some items can only be initially discovered with Miriam in the party.
- Observation: Let's see what makes you tick... Miriam can spend an entire turn (both the move and act portions) on observing an enemy and provide tactical data about that enemy type's behaviors, weaknesses, strengths, etc. This data remains available indefinitely after being obtained once.
- CrossBomb (1): The obvious combination. Miriam attaches a small bomb to a crossbow bolt. Hits any enemy in normal attack range for normal attack damage, then causes explosive fire damage to the 3x3 square centered on the target. This can also be aimed at empty squares for tactical effect.
Fee: FREE TRAIL x 1 (100 Cole after)
Dual Techs:
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SpoilerSarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.
All other info