RE: REFUGEVILLE
02-17-2018, 01:43 AM
We can't let her come close to refugeville.
I very much doubt we'd win an engagement even if
We will loose her and get rid of her with the two most dangrous rweapon we have: ruse and our overly deadly environement
I have a plan:
1) Head to the pond full of rotten chickens that's just close South of the god box.
It is important she follows our villager in there so she can be nicely impreganted by the smell.
Just to be sure, we might as well take two rotting chickens in a bag for later.
One of our villager can turn into a wolf and use their canine smell to track how close she is, even if the spell hides more than jsut vision, hopefully it won't do her new smell of rotten chicken
2) Then imediatly head East and then after a while then back Suth and reach all the way back to The Twins territory.
The Twins are blind, once they are woken up by loud sounds they hunt by sound and smell.
The trick will be to wake them up when she's closer to the Twins than our two scavengers. Just to be sure tat crossing the river din't wash the smell too much, we can leave the sack of rotting chicken back in he right position.
What matters is that the twins rush into her dirrection first while our guys hghtail it far away as possible.
If we still can for the day, use call of the wild to have a bird fly over the twins and wake them up, even less risky that way. or maybe sacrifice our horse if push come to shove.
3) The twins should have pretty much stopped her from following but just to be sure, our villagers will go near the screaming cemetery. If she's jsut deayed and still following maybe she'll be foolish enought o try to touch the jewels (after all if you don't know the teick, you mught be tempted)
4) Out two guys loop back to the river by the West, wash themselves to shake any smell of themselves and then fllow the river upstream, an old trick to avoid leaving tracks up to Refugeville.
I very much doubt we'd win an engagement even if
We will loose her and get rid of her with the two most dangrous rweapon we have: ruse and our overly deadly environement
I have a plan:
1) Head to the pond full of rotten chickens that's just close South of the god box.
It is important she follows our villager in there so she can be nicely impreganted by the smell.
Just to be sure, we might as well take two rotting chickens in a bag for later.
One of our villager can turn into a wolf and use their canine smell to track how close she is, even if the spell hides more than jsut vision, hopefully it won't do her new smell of rotten chicken
2) Then imediatly head East and then after a while then back Suth and reach all the way back to The Twins territory.
The Twins are blind, once they are woken up by loud sounds they hunt by sound and smell.
The trick will be to wake them up when she's closer to the Twins than our two scavengers. Just to be sure tat crossing the river din't wash the smell too much, we can leave the sack of rotting chicken back in he right position.
What matters is that the twins rush into her dirrection first while our guys hghtail it far away as possible.
If we still can for the day, use call of the wild to have a bird fly over the twins and wake them up, even less risky that way. or maybe sacrifice our horse if push come to shove.
3) The twins should have pretty much stopped her from following but just to be sure, our villagers will go near the screaming cemetery. If she's jsut deayed and still following maybe she'll be foolish enought o try to touch the jewels (after all if you don't know the teick, you mught be tempted)
4) Out two guys loop back to the river by the West, wash themselves to shake any smell of themselves and then fllow the river upstream, an old trick to avoid leaving tracks up to Refugeville.