Posts: 389
Joined: Apr 2016
Pronouns: variants of 'he'
Location: Above the stars; beneath the moon
RE: You have 19 Days Until Your Place of Business is Shut Down
02-15-2018, 03:10 AM
(This post was last modified: 02-15-2018, 03:11 AM by Xindaris.)
(02-11-2018, 02:51 AM)wiltingMyosotis Wrote: »> Is it too late to bring Dave along into the forest entrance and look for more stuff? We should totally do that!
You wonder if this might be a good time to go top off your ingredients, just in case. Maybe even see about Miriam's free trial thing. With that in mind, you head out to find Dave. You find him walking the street, looking..about as tired as he did yesterday, but also..satisfied, somehow. "Um..hi," you say.
"Hey Sarah. I finally got it to work," he says with a big grin.
"What's 'it'?"
"Well, I've always been pretty quick on my feet, so..I thought with just a little training, I could actually make use of it. I think I've really got it figured out now!"
"Oh..cool! So, that's what you were hiding earlier?"
"Yeah. I wanted it to be a surprise, but, also I wasn't totally sure it was gonna work..." (Dave has learned Quick Feet; read about it in his status)
"Well, I was thinking of going out to the forest again," you say.
"Um.." Dave puts a hand behind his head. "I'm game, but, I sorta tired myself out with all the training. If I could just take a break until tomorrow morning...?" You're actually feeling a little tired yourself, after the alchemy. You could insist on going, but it might be better for both of you if you did wait until tomorrow.
>
Date: 1/12
Time: Three Quarters
Status & Inventory:
3716 Cole
Location: Syzygy - Sarah's Workshop
Character Status:
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SpoilerSarah Kennigan:
Barely Scratched,
Just Okay
Weapon: Basic Staff
Armor: Normal Clothes
Accessory: None
Skills:
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SpoilerEther Light: A self-defense technique from Master. Non-elemental magic attack, any 1 square.
Dave Barrett:
Barely Scratched,
Just Okay
Weapon: Hatchets
Armor: Normal Clothes
Accessory: None
Skills:
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Spoiler- Hatchet Throw: Throw a hatchet in any of 8 directions. Does physical damage to whatever it hits first.
- Slice & Dice: Chop-chop-chop-chop! Attempts 5-10 normal attacks, all on the same target, at reduced accuracy.
- Quick Feet (passive): Go go go! Instead of the usual 1 move, 1 attack/skill, Dave can choose any 3 actions to perform on each of his turns, each of which can be either kind.
Fee: 0 Cole
Miranda (???):
Uninjured,
Fine
Weapon: Knight's Sword
Armor: Knight's Armor
Accessory: None
Skills:
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Spoiler- Zero Motivation (passive): Eh. Miranda has less energy states than normal (Exhausted, Okay, Fine). It costs energy to perform regular move and attack actions in battle. Active skills require a large percentage of her maximum energy.
- Chill (passive): Whatever, it's fine. Miranda regains a small amount of energy anytime she isn't doing anything, regardless of if it's out of town or even in the middle of a battle.
- Spin Slash: Gotta respect the classics. Slashes everything in the 8 tiles surrounding Miranda for physical damage.
- Lazy Combo: Way too much effort. Performs six normal attacks in a row (which can have distinct targets), and then lacks the motivation to do anything at all for the next two turns (Chill is disabled during these turns).
- Slack Off (3/3): Miranda's favorite activity. Doesn't accomplish anything immediate, but restores a moderate amount of energy instead of spending it. Has a 2-turn cooldown and only works 3 times per battle.
Fee: 500 Cole
Miriam Kovich:
Uninjured,
10/10 Bombs
Weapon: Crossbow
Armor: Lab Coat
Skills:
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Spoiler- SCIENCE! (passive): Nothing can be allowed to deter the march of progress! Miriam's determination to discover the unknown gives her seemingly boundless energy. Instead her skills use up her limited supply of bombs, which can only be replenished back at town or by Sarah giving her items of the category [Bomb Supply] out of the basket and a night to turn them into more bombs. The quality and type of item affects how many bombs it can produce.
- Keen Eye (passive): A scientist must always be paying attention! To everything. Miriam's presence in the party increases the probability of finding more items, and of finding a wider variety of items. Some items can only be initially discovered with Miriam in the party.
- Observation: Let's see what makes you tick... Miriam can spend an entire turn (both the move and act portions) on observing an enemy and provide tactical data about that enemy type's behaviors, weaknesses, strengths, etc. This data remains available indefinitely after being obtained once.
- CrossBomb (1): The obvious combination. Miriam attaches a small bomb to a crossbow bolt. Hits any enemy in normal attack range for normal attack damage, then causes explosive fire damage to the 3x3 square centered on the target. This can also be aimed at empty squares for tactical effect.
Fee: FREE TRAIL x 1 (100 Cole after)
Dual Techs:
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SpoilerSarah & Dave:
Ether Hatchet (Hatchet Throw + Ether Light): Do the thing! Targets any enemy on a straight line from Dave which he could hit with Hatchet Throw. Deals physical damage to the target and then magical damage to anything in the 3x3 square centered on the target.
All other info
A/N:
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SpoilerI made a summary recap that is much shorter than reading the whole adventure and tacked it on to the first post. ALSO, while I was doing so I realized that day 8, 1/8, just plain didn't happen. I forgot about it and skipped over it. So, I'm fixing that by bumping the days backwards and the "days left" counter back up to 19, because this "game" is hard enough without it accidentally cheating poor Sarah out of a day.