RE: Sixty-four Pixel Colonists
02-09-2018, 12:19 PM
Food will be an issue.
This adventure is thrilling. It has suspense and unidentified somethings!
Yeah we should start designing some labs, especially since we have that chunk of dubious ice. We may also need to design a medbay (do we have that or not?). Food seems to be problematically declining. We'll need to fix that. We may need to start producing tools and chemicals like antibiotics, proteins, and vitamins soon. Our colonists can't possibly be living on algae mush forever.
As for the obelisk of plasticarbon... I'm compelled to say to keep it for now. I'm not sure if the blueprints on itself will be indicative of what's it's supposed to be. But the structure is unfinished, unsettles the colonists, and has no apparent benefit or effect, and therefore, it would probably be best to scrap it. I fear that it may be of malicious nature.
This adventure is thrilling. It has suspense and unidentified somethings!
Yeah we should start designing some labs, especially since we have that chunk of dubious ice. We may also need to design a medbay (do we have that or not?). Food seems to be problematically declining. We'll need to fix that. We may need to start producing tools and chemicals like antibiotics, proteins, and vitamins soon. Our colonists can't possibly be living on algae mush forever.
As for the obelisk of plasticarbon... I'm compelled to say to keep it for now. I'm not sure if the blueprints on itself will be indicative of what's it's supposed to be. But the structure is unfinished, unsettles the colonists, and has no apparent benefit or effect, and therefore, it would probably be best to scrap it. I fear that it may be of malicious nature.