RE: Sixty-four Pixel Colonists
02-09-2018, 10:23 AM
(This post was last modified: 02-09-2018, 10:30 AM by smuchmuch.)
Seawyrm:
For now the only thing that require another sourcethe metal that drone would be used to get that plasticarbon is the batteries.
The batteries cost 20 plasticarbon and 5 metals to o10 plasticarbon or a sollar pannl
The batteries can only store power whch we still need genrator to produce in the first place.
The drone would need power to operate.
However you look at it, right now building the batteries (which we can't anyway due to not having the metals) and the mining drone is a lower priority as building two more solar pannels would fix our power crisis in chaper and more efficient manner.
Also I don't think we can even build drones by ourselves. We'd need to ask them from Earth and we jsut already send them a request. Might beagood idea not to be to needy.
I agre it will be necessary laater tho.
But for now I think the best build order is:
Right now with two aquariums onplasticarbon production (at last) we produce 10 per turn so
-Next turn t+1)=
Bbuild a solar array immediatly
(-10 plasticarbon, 9 remains, +10 next turn.
+1.2 kW
Even if the jurry rigged solar pannel give up , we're breaking equal)
Turn T+2:
Build new tank.
(-10 plasticarbon)
Now the most efficient thing to do would be to put it on platicarbon production but morale has been pretty low and we are slowly loosing one food per trun so we might ave to put it on food imediatly to avoid a food/morale crisis
Build some new storage crate (-5 plasticarbon, 4 remaining)
Augment storage for our plasticrbon production
T+3: Another compact tank but on plasticarbon/food, the opposit the last one (we're now at +15 per turn)
-T+4:
Build another solar array
(-10 plasticarbon, 9 remains, +10 next turn
+1.2 kW
We finaly have spare power hurray. If the jurry rigged solar array hasn't given up yet, recycle it we don't need anymore)
Build another storage crate becuse we never know when we'll need some more storage space and it cost almost nothing.
After that we can finaly get cooking on new stuff which will be nice.
If we want to be /really/ secure for power we could go for a compact tank to grow fuel and then a fuel generator that way even if for some reason the solar pannels were disabled, we'd still have power from that.
Then the mining drone and the batteries for extra security
If we want to go for better morale, we can finaly go on hydroponics and the meeting room.
If we want to upgrade production maybe start looking into making small tanks to replace our compact tanks and the mining drones.
If we want to go for research, the radar and take more interest into that mold.
etc, etc...
But anyway all that need at least 4 to 5 borring turns of building power and prodution. and that's assuming no drawbacks
For now the only thing that require another sourcethe metal that drone would be used to get that plasticarbon is the batteries.
The batteries cost 20 plasticarbon and 5 metals to o10 plasticarbon or a sollar pannl
The batteries can only store power whch we still need genrator to produce in the first place.
The drone would need power to operate.
However you look at it, right now building the batteries (which we can't anyway due to not having the metals) and the mining drone is a lower priority as building two more solar pannels would fix our power crisis in chaper and more efficient manner.
Also I don't think we can even build drones by ourselves. We'd need to ask them from Earth and we jsut already send them a request. Might beagood idea not to be to needy.
I agre it will be necessary laater tho.
But for now I think the best build order is:
Right now with two aquariums onplasticarbon production (at last) we produce 10 per turn so
-Next turn t+1)=
Bbuild a solar array immediatly
(-10 plasticarbon, 9 remains, +10 next turn.
+1.2 kW
Even if the jurry rigged solar pannel give up , we're breaking equal)
Turn T+2:
Build new tank.
(-10 plasticarbon)
Now the most efficient thing to do would be to put it on platicarbon production but morale has been pretty low and we are slowly loosing one food per trun so we might ave to put it on food imediatly to avoid a food/morale crisis
Build some new storage crate (-5 plasticarbon, 4 remaining)
Augment storage for our plasticrbon production
T+3: Another compact tank but on plasticarbon/food, the opposit the last one (we're now at +15 per turn)
-T+4:
Build another solar array
(-10 plasticarbon, 9 remains, +10 next turn
+1.2 kW
We finaly have spare power hurray. If the jurry rigged solar array hasn't given up yet, recycle it we don't need anymore)
Build another storage crate becuse we never know when we'll need some more storage space and it cost almost nothing.
After that we can finaly get cooking on new stuff which will be nice.
If we want to be /really/ secure for power we could go for a compact tank to grow fuel and then a fuel generator that way even if for some reason the solar pannels were disabled, we'd still have power from that.
Then the mining drone and the batteries for extra security
If we want to go for better morale, we can finaly go on hydroponics and the meeting room.
If we want to upgrade production maybe start looking into making small tanks to replace our compact tanks and the mining drones.
If we want to go for research, the radar and take more interest into that mold.
etc, etc...
But anyway all that need at least 4 to 5 borring turns of building power and prodution. and that's assuming no drawbacks