RE: Art of Domination Thread 04
02-06-2018, 10:11 AM
(This post was last modified: 02-06-2018, 10:33 AM by smuchmuch.)
Oh, and smuchmuch? I forgot to mention this earlier but I adore your drawings! I really appreciate all the effort you put into it.
Thank you.
They're pretty crappy tho, I'll try to have them a littleless rushed next time. And goodluck with your new job.
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1) If it stops our seeker drones to get anything through it, yes it likely fuck with radar as they do have more than simple visual sensors if memory serves.
2) Well our Reaver gunships and Hunter drones have napalm missiles so we'll know soon enough.
Besides those tho, I don't think we don't have actual flammehtrower troopss per se Hawkeyes the mercenary can let one f our bataillon use incendiary ammo. We probaly had a few flammethrower deployed at region 4 and 5 frontier to burn braintrees seeds.
But those are are exceptions. The closest to regular troops we have have are the volcano tanks who can fire superheated molten metal (making them sort of a poor's man mix between an incendiary ammo and plasma railgun tank) and superheated laser beams rifle (10 for each of our 1000 soldiers bataillons if memory serves). So not much we can deploy.
Also even if the smoke is flammable, might not be a great idea to systematicaly ignite it in a heavily built and populated aera for obvious reasons. I doubt it'll be tho, if anything since they are meant o protect the transports, it'll likely be flame retardant.
3) Since the smoke will come back even if we clear it with weather machine winds, indicates that the transport generate the smoke. Inversely itmens that if the transport are destroyed, the smoke will likely clear with no source to generate it.
At least I'm banking on it.
4) Isuppose we can alway ask some of our troops to get some samples but it's very unlikely we'll get an analysis of it in time tobe usefull for this particular battle (especialy since due to bodyjackers being used, we want to move and destroy as many as possible very very fast)
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The numbers checks even if it'll be tight. I'll jsut make one change to my plan, rather than buying 10 savior drones and 30 SID cluster, make it 5 savior drones and 20 SID clusters (5 of which will go to the prison)
That way we spend 33 500 RP instead of 57 000 and 62 270 remain which give us a bigger margin to use the weather machine.
I'm thinking at least 30 000 rp for minutes on the city.
1 minute for the seeker sweep and the SiD drop
Then 2 minutes to let the gunships finish their work.
Once the gunships go back to HQ to resuply and rearm, they'll stay here to help with the defense there.
Since we only get on shot and only four transport can be destroyed, I think I maintain our priority is to target the one between the university and the recycling plant and the three closest to the stadium. That way with the police reinforcing those four land marks we have two big 'safe'
patch int he city we cna have civilians tke refuge in.
That'll leave up 32 000 Rp to clear near HQ (which at 8000 a minute is still 3 minutes at most)
If LoverIan suggestion is possible andwe can get longer time but slightly less efficient then,
for the same price:
-1 minute at full force for the seeker sweep, 2 minutes at half power for the gunships to do their work at half power and 2 minutes later when our infantry squads and sonich meachs are deployed in the city.
Thank you.
They're pretty crappy tho, I'll try to have them a littleless rushed next time. And goodluck with your new job.
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Quote:... Does it fuck with radar?
Can we burn it?
Would destroying a transport clear the air around it, or at least let the smoke dissipate a bit?
Can we get a spec analysis of the composition of the fog, or would that take too much time?
1) If it stops our seeker drones to get anything through it, yes it likely fuck with radar as they do have more than simple visual sensors if memory serves.
2) Well our Reaver gunships and Hunter drones have napalm missiles so we'll know soon enough.
Besides those tho, I don't think we don't have actual flammehtrower troopss per se Hawkeyes the mercenary can let one f our bataillon use incendiary ammo. We probaly had a few flammethrower deployed at region 4 and 5 frontier to burn braintrees seeds.
But those are are exceptions. The closest to regular troops we have have are the volcano tanks who can fire superheated molten metal (making them sort of a poor's man mix between an incendiary ammo and plasma railgun tank) and superheated laser beams rifle (10 for each of our 1000 soldiers bataillons if memory serves). So not much we can deploy.
Also even if the smoke is flammable, might not be a great idea to systematicaly ignite it in a heavily built and populated aera for obvious reasons. I doubt it'll be tho, if anything since they are meant o protect the transports, it'll likely be flame retardant.
3) Since the smoke will come back even if we clear it with weather machine winds, indicates that the transport generate the smoke. Inversely itmens that if the transport are destroyed, the smoke will likely clear with no source to generate it.
At least I'm banking on it.
4) Isuppose we can alway ask some of our troops to get some samples but it's very unlikely we'll get an analysis of it in time tobe usefull for this particular battle (especialy since due to bodyjackers being used, we want to move and destroy as many as possible very very fast)
------------------------------------------------------
The numbers checks even if it'll be tight. I'll jsut make one change to my plan, rather than buying 10 savior drones and 30 SID cluster, make it 5 savior drones and 20 SID clusters (5 of which will go to the prison)
That way we spend 33 500 RP instead of 57 000 and 62 270 remain which give us a bigger margin to use the weather machine.
I'm thinking at least 30 000 rp for minutes on the city.
1 minute for the seeker sweep and the SiD drop
Then 2 minutes to let the gunships finish their work.
Once the gunships go back to HQ to resuply and rearm, they'll stay here to help with the defense there.
Since we only get on shot and only four transport can be destroyed, I think I maintain our priority is to target the one between the university and the recycling plant and the three closest to the stadium. That way with the police reinforcing those four land marks we have two big 'safe'
patch int he city we cna have civilians tke refuge in.
That'll leave up 32 000 Rp to clear near HQ (which at 8000 a minute is still 3 minutes at most)
If LoverIan suggestion is possible andwe can get longer time but slightly less efficient then,
for the same price:
-1 minute at full force for the seeker sweep, 2 minutes at half power for the gunships to do their work at half power and 2 minutes later when our infantry squads and sonich meachs are deployed in the city.