RE: +iny ©at people
01-25-2018, 12:31 PM
(This post was last modified: 01-25-2018, 12:39 PM by Jacquerel.)
In an adventure where you play as a regular person, "I must do this unpalatable thing or I will die" makes sense and is a good reason to do a thing.
In an adventure where you play as a god though, the responsibility is much higher.
As a great man once said, "With great power comes great responsibility".
As a god, we have a responsibility to be more than a mortal. Remember, this game is a test for gods, and even if we're not doing it in the way Wax intended, what we do here will inform what kind of god we are.
When we are confronted with the question of whether we value our own safety more or less than the well being of the creatures that, as a god, we are responsible for... what do we pick?
If you ask me, a god who values themselves more than they value the creatures that they are supposed to look after is a failed god. They are less than useless, they are in fact actively dangerous to have around.
This might be something that applies to other gods in the Morbit setting, I don't really know, but we have the ability here (and responsibility) to make it not apply to us.
If we win by proving that we value personal power and survival more than we value our responsibility to improve the quality of life for our charges, then what we have achieved by becoming a god is the creation of a monster.
What would we do as a full god then? We know there are entities out there who will kill gods.
If we'll acquiesce here, what would we do if Spit threatened us? Or any other God? Do what they say too? Hold more completely pointless, petty wars that mean nothing to the creatures we're sending to fight in them?
If we can't even draw a line under that, what's the point of us?
It's also worth remembering that on a meta level, this is an adventure that is set inside a wider setting. I don't know for sure that if this adventure concludes with Frog Crimes becoming a full deity then they will pop up occasionally in other Morbit-related things... but they might! Those things I said above could actually happen!
Things we've done here have already had ripples in other places. So what we choose might even have more importance than it usually does in an adventure.
This is what we need to prove in this moment.
I don't have any objection to the idea of winning the game, but our highest priority should instead be being a worthwhile deity. This means we actually need to be a positive influence on the lives of the TCPs (all of them, not just ours). If we can't both win and do that, we shouldn't choose winning.
If we can't achieve that, then it's better if we intentionally lose the game or use the knife.
If we choose not to achieve that and win, it won't be a happy ending. It will be a very bad ending.
If we would be a danger to the creatures in the world then we shouldn't be a god, and trying to win just so that we live means that we would definitely be a danger to the creatures of the world.
In an adventure where you play as a god though, the responsibility is much higher.
As a great man once said, "With great power comes great responsibility".
As a god, we have a responsibility to be more than a mortal. Remember, this game is a test for gods, and even if we're not doing it in the way Wax intended, what we do here will inform what kind of god we are.
When we are confronted with the question of whether we value our own safety more or less than the well being of the creatures that, as a god, we are responsible for... what do we pick?
If you ask me, a god who values themselves more than they value the creatures that they are supposed to look after is a failed god. They are less than useless, they are in fact actively dangerous to have around.
This might be something that applies to other gods in the Morbit setting, I don't really know, but we have the ability here (and responsibility) to make it not apply to us.
If we win by proving that we value personal power and survival more than we value our responsibility to improve the quality of life for our charges, then what we have achieved by becoming a god is the creation of a monster.
What would we do as a full god then? We know there are entities out there who will kill gods.
If we'll acquiesce here, what would we do if Spit threatened us? Or any other God? Do what they say too? Hold more completely pointless, petty wars that mean nothing to the creatures we're sending to fight in them?
If we can't even draw a line under that, what's the point of us?
It's also worth remembering that on a meta level, this is an adventure that is set inside a wider setting. I don't know for sure that if this adventure concludes with Frog Crimes becoming a full deity then they will pop up occasionally in other Morbit-related things... but they might! Those things I said above could actually happen!
Things we've done here have already had ripples in other places. So what we choose might even have more importance than it usually does in an adventure.
This is what we need to prove in this moment.
I don't have any objection to the idea of winning the game, but our highest priority should instead be being a worthwhile deity. This means we actually need to be a positive influence on the lives of the TCPs (all of them, not just ours). If we can't both win and do that, we shouldn't choose winning.
If we can't achieve that, then it's better if we intentionally lose the game or use the knife.
If we choose not to achieve that and win, it won't be a happy ending. It will be a very bad ending.
If we would be a danger to the creatures in the world then we shouldn't be a god, and trying to win just so that we live means that we would definitely be a danger to the creatures of the world.