RE: Art of Domination Thread 04
01-25-2018, 07:32 AM
(This post was last modified: 05-30-2019, 11:38 PM by smuchmuch.)
Sure it's a bad situation. No doub about it.
even if we plan this perfectly and miracles happen, we're talking thousands of civilian death (with a generously conservative estimate) and dozens if not hundreds of our troops.
But here's the thing, Bodyjackers in a heavily populated aera is one problem that really can't be waited out. The more we wait the worse it gets.
And if we just wait it out and and then bombard the whole city... funy, normaly I'm the first one to advocate pragmatic solution but here the hit we'd take woud be huge. Like I would seriously understand if our aprooval in region 3 droped buckets.
I am worried about this 'shadow compagny stuff tho. that they have some sort of stealth, hidden units and this is a trap but I see no way to plan for that at he moment short of jsut sending stuff ina nd making sure all our troops are alert.
...And really more on SID, it is a good sugestion, thanks.
(Besides, hey, i kept complaining the enemy was acting stupidely and not taking dvantage of their weapons and troops efficiently.
Now that they finaly do i'm not gona back up from the chalenge.)
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Water and vapor do interfere with our coaking devices if memory serves and this smoke somehow interfere with drone sensors so likely that 'll screw with our clocking as well, true.
However The spec ops sent in the hotel district are here mostly to direct the civilians to the portal or outside of the district. The real firepower and frontliners here will be Grenda (who has a diffrent kind of cloaking and lots of armor and raillguns anyway) and phantomic repeater armed knights who won't be looking at all. so that part of the plan still works
(Also I forgot but we can send our savior drones as well to help evacuate the Hotel district, it's the kind of stuff they're made for and bodyjackers can't attack air.
edited myplan to produce 10 savior drones which will be sent to help with the evacuation)
For the prison, yes I guess we can produce 2 more SID swarms and send them in before any spec ops, but I'd at least would like to have spec ops near the prison.
Edited my plan above to have us produce 30 SIDS clusers.
10 will be for the prison, 20 for the city in front of our troops to prevent eventual traps or hddeb shadow squads
however even if the smoke uses weird chemicals and is produced by the transports, it can' last forever. I mean smoke disipate eventualy (quite quickly in fact) and even if the transprts keep producing it continualy, it'll can only reliably affect only small aeras around said transports
... Also.
DON't we have a weather machine ?
Whatever happened to it, cause it was kind of a big deal for a while and it was supposed to be ready to use about the day after and then chaos bed happened and we seem to have complelty forgot about it.
Can't we raise the winds localy or make it rain to counteract the smoke ?
even if we plan this perfectly and miracles happen, we're talking thousands of civilian death (with a generously conservative estimate) and dozens if not hundreds of our troops.
But here's the thing, Bodyjackers in a heavily populated aera is one problem that really can't be waited out. The more we wait the worse it gets.
And if we just wait it out and and then bombard the whole city... funy, normaly I'm the first one to advocate pragmatic solution but here the hit we'd take woud be huge. Like I would seriously understand if our aprooval in region 3 droped buckets.
I am worried about this 'shadow compagny stuff tho. that they have some sort of stealth, hidden units and this is a trap but I see no way to plan for that at he moment short of jsut sending stuff ina nd making sure all our troops are alert.
...And really more on SID, it is a good sugestion, thanks.
(Besides, hey, i kept complaining the enemy was acting stupidely and not taking dvantage of their weapons and troops efficiently.
Now that they finaly do i'm not gona back up from the chalenge.)
---------------------------------------
Water and vapor do interfere with our coaking devices if memory serves and this smoke somehow interfere with drone sensors so likely that 'll screw with our clocking as well, true.
However The spec ops sent in the hotel district are here mostly to direct the civilians to the portal or outside of the district. The real firepower and frontliners here will be Grenda (who has a diffrent kind of cloaking and lots of armor and raillguns anyway) and phantomic repeater armed knights who won't be looking at all. so that part of the plan still works
(Also I forgot but we can send our savior drones as well to help evacuate the Hotel district, it's the kind of stuff they're made for and bodyjackers can't attack air.
edited myplan to produce 10 savior drones which will be sent to help with the evacuation)
For the prison, yes I guess we can produce 2 more SID swarms and send them in before any spec ops, but I'd at least would like to have spec ops near the prison.
Edited my plan above to have us produce 30 SIDS clusers.
10 will be for the prison, 20 for the city in front of our troops to prevent eventual traps or hddeb shadow squads
however even if the smoke uses weird chemicals and is produced by the transports, it can' last forever. I mean smoke disipate eventualy (quite quickly in fact) and even if the transprts keep producing it continualy, it'll can only reliably affect only small aeras around said transports
... Also.
DON't we have a weather machine ?
Whatever happened to it, cause it was kind of a big deal for a while and it was supposed to be ready to use about the day after and then chaos bed happened and we seem to have complelty forgot about it.
Can't we raise the winds localy or make it rain to counteract the smoke ?