RE: Otherkind Air RTD
02-16-2013, 01:49 AM
(This post was last modified: 02-16-2013, 01:49 AM by SeaWyrm.)
Robert (3, 4, 4): High die, you distract Orson and give the others a chance to act. Low die, you give away Max's position. High die, Orson gives you permission to move.
Max (1, 4, 3): High die, you bludgeon Orson unconscious with the shark. Low die, he shoots you. High die, you kick the revolver back to the others.
Harvard (2, 3, 5, 3): High die, you make Orson slip. High die, you get the gun possibly depending on how well Max aims his kick. Low die, your trip sends you stumbling to the floor, and you are prone next to the cart.
Max (1, 4, 3): High die, you bludgeon Orson unconscious with the shark. Low die, he shoots you. High die, you kick the revolver back to the others.
Harvard (2, 3, 5, 3): High die, you make Orson slip. High die, you get the gun possibly depending on how well Max aims his kick. Low die, your trip sends you stumbling to the floor, and you are prone next to the cart.