We're making videogames! I need serious advice
04-09-2018, 04:49 AM
Hey guys, I don't know why I'm making a thread about this, but I have a feeling it is a good idea, this is gonna be about kinda fun decisions that are actually serious because I want to dedicate my life to this, this thread has been sitting as a draft for a long time now so I guess I'll just post it as it is:
I want to make games, and I have a couple of friends who want to do the same for a living and are sick of their jobs as well. The only part that sucks is that we don't have enough time due to our work schedules and other things, even then, we've been making a great amount of progress in a local co-op game. This is making me feel very excited, frustrated, and anxious at the same time.
FUCK THAT NOISE WE ALL QUIT OUR JOBS, WE'RE DOING THIS SHIT FOR REAL.
Now, /this/ is where the fun part starts, I need help with decisions regarding the first game we're making!
Our team consists of three people: one programer and two artists, but other friends are contributing as well with 3-D stuff and music.
The biggest thing we need help with at the moment is deciding the title of the name, since right now our little organization thing is called "Dinosaurio Fofo" (this can be translated to something like Flabby Dinosaur and it's a Latin American Simpsons reference, the english counterpart is the Lumbering Dinosaur https://www.youtube.com/watch?v=jFM5o-5G-Yw) and the code name of the game so far has been "Duendes Decadentes" (literally Decadent Gnomes) which are both stupid Spanish jokes/funny words. So I'm afraid people won't pay attention to the game because it's in a foreign language, I guess what I'm trying to say is: Do you think it's a bad idea to name our stuff with stupid Spanish jokes?
I guess I should also specify what the game is about and what is our goal with it:
The game's a local co-op inspired by Bomberman 64's Multiplayer ( https://youtu.be/fZnqnvWy_T4?t=153 (sorry I couldn't find a video without commentary)) but with a little more focus on mobility and other crazy stuff, I will elaborate on the game's mechanics in a different post later, but so far the game it's shaping up a bit different than B64. Visually, we're going to make it very goofy and comedic.
Here's some concept art and animations for now:
As for our goal, we just want to have the game out there so people can play it, but we also want to make a serious effort to make a living out of making games eventually. Online play and Steam support is something we really want to do but that's a bit far away for now. Tell me what you think! I will be sharing more stuff later.
I want to make games, and I have a couple of friends who want to do the same for a living and are sick of their jobs as well.
FUCK THAT NOISE WE ALL QUIT OUR JOBS, WE'RE DOING THIS SHIT FOR REAL.
Now, /this/ is where the fun part starts, I need help with decisions regarding the first game we're making!
Our team consists of three people: one programer and two artists, but other friends are contributing as well with 3-D stuff and music.
The biggest thing we need help with at the moment is deciding the title of the name, since right now our little organization thing is called "Dinosaurio Fofo" (this can be translated to something like Flabby Dinosaur and it's a Latin American Simpsons reference, the english counterpart is the Lumbering Dinosaur https://www.youtube.com/watch?v=jFM5o-5G-Yw) and the code name of the game so far has been "Duendes Decadentes" (literally Decadent Gnomes) which are both stupid Spanish jokes/funny words. So I'm afraid people won't pay attention to the game because it's in a foreign language, I guess what I'm trying to say is: Do you think it's a bad idea to name our stuff with stupid Spanish jokes?
I guess I should also specify what the game is about and what is our goal with it:
The game's a local co-op inspired by Bomberman 64's Multiplayer ( https://youtu.be/fZnqnvWy_T4?t=153 (sorry I couldn't find a video without commentary)) but with a little more focus on mobility and other crazy stuff, I will elaborate on the game's mechanics in a different post later, but so far the game it's shaping up a bit different than B64. Visually, we're going to make it very goofy and comedic.
Here's some concept art and animations for now:
As for our goal, we just want to have the game out there so people can play it, but we also want to make a serious effort to make a living out of making games eventually. Online play and Steam support is something we really want to do but that's a bit far away for now. Tell me what you think! I will be sharing more stuff later.