RE: Art of Domination Thread 04
01-02-2018, 10:30 AM
If you think I'm spending too much... maybe I am, but I'm taking this threat seriously. Sonic troops and reliable, mechanical mobility are how we need to fight most of the things Region 1 can drop on us. I... do not actually trust Portal Wagons and most of the "organic" Author tech... the stuff that is more 'mechanical'... is less likely to fuck us. The Portal Wagons though? I'm not keen on having more than the 1 we already have at the moment.
For awhile now, we've been lacking in a good Anti-air option... so spending on Swatters that we can spread out (we have a lot more territory to hold) is a thing I'd advocate, even if we weren't already facing an aerial threat. I also think that Swatters can be rather easily converted into a siege/anti-mob weapon. Add to them, a contingent of sonic mechs to act as anti-infantry cavalry/skirmishers and we've a pretty potent combination.
I'm also not really willing to budge, at the moment, on the 100 SASAPCs. That's enough APCs to move a battalion, on top of the eight we already have that have basically served as VIP injection and extraction units, that should be able to increase our mobility multi-fold without relying solely on "Keymaster". Add in the 5 Skyshadow transports, which increases our air force's utility substantially, and we start to become really mobile and able to deal with threats on multiple fronts quickly.
Those are the things I'm not really willing, at this time, to give up. Though, I too wanted to add some BOTA-4 Mercs. So I'm flexible there.
Also, I think Void Spheres will be invaluable in dealing with Author/Region 1 beasties because they create a black hole that'll suck them up. There will probably be collateral damage from using them, but less than if we let the beasts run wild... so as far as Author Signatures go, I'd greatly prefer to get 5 Void Spheres. A sentinel orb is useful and could accompany a Spec Ops, Spy, or one of our agents. Phantomic Repeaters are obviously useful... 1 per Spec Ops and then 1 for Vora, Rainhar, and Lagaan means I'd want at least 10... preferably more. Honestly... I'm not opposed to, and seriously considered, spending all 400 of our AS on 200 PRs. They counter pretty much everything that Region 1 could send at us. Also, I prioritized Usurper Knights because... anti-psychic and they're a shock troop we can throw at the front lines to increase our pushing power.
As far as Rainhar goes... we should contact his command ship and his adjutants, assuming it is still there. Rainhar is important, but we need to focus on the immediate threat at hand. We can focus on looking for him when those incoming birds are knocked down or, worst case, have deployed their payload and we're dealing with an infestation. It is concerning that he is gone, but it isn't a thing we should be focusing on. We should delegate, and send a message out to Linesman to 'hunt' for Rainhar for us. He'll be able to scour the planet's security cameras and planetary sensors for him while we're focusing on keeping out people safe.
For awhile now, we've been lacking in a good Anti-air option... so spending on Swatters that we can spread out (we have a lot more territory to hold) is a thing I'd advocate, even if we weren't already facing an aerial threat. I also think that Swatters can be rather easily converted into a siege/anti-mob weapon. Add to them, a contingent of sonic mechs to act as anti-infantry cavalry/skirmishers and we've a pretty potent combination.
I'm also not really willing to budge, at the moment, on the 100 SASAPCs. That's enough APCs to move a battalion, on top of the eight we already have that have basically served as VIP injection and extraction units, that should be able to increase our mobility multi-fold without relying solely on "Keymaster". Add in the 5 Skyshadow transports, which increases our air force's utility substantially, and we start to become really mobile and able to deal with threats on multiple fronts quickly.
Those are the things I'm not really willing, at this time, to give up. Though, I too wanted to add some BOTA-4 Mercs. So I'm flexible there.
Also, I think Void Spheres will be invaluable in dealing with Author/Region 1 beasties because they create a black hole that'll suck them up. There will probably be collateral damage from using them, but less than if we let the beasts run wild... so as far as Author Signatures go, I'd greatly prefer to get 5 Void Spheres. A sentinel orb is useful and could accompany a Spec Ops, Spy, or one of our agents. Phantomic Repeaters are obviously useful... 1 per Spec Ops and then 1 for Vora, Rainhar, and Lagaan means I'd want at least 10... preferably more. Honestly... I'm not opposed to, and seriously considered, spending all 400 of our AS on 200 PRs. They counter pretty much everything that Region 1 could send at us. Also, I prioritized Usurper Knights because... anti-psychic and they're a shock troop we can throw at the front lines to increase our pushing power.
As far as Rainhar goes... we should contact his command ship and his adjutants, assuming it is still there. Rainhar is important, but we need to focus on the immediate threat at hand. We can focus on looking for him when those incoming birds are knocked down or, worst case, have deployed their payload and we're dealing with an infestation. It is concerning that he is gone, but it isn't a thing we should be focusing on. We should delegate, and send a message out to Linesman to 'hunt' for Rainhar for us. He'll be able to scour the planet's security cameras and planetary sensors for him while we're focusing on keeping out people safe.