RE: Art of Domination Thread 04
01-01-2018, 09:19 PM
(This post was last modified: 01-01-2018, 09:35 PM by smuchmuch.)
Well look they're fnaly getting serious. I don't think we'll be avoiding casualty this time but we can do our best to fortify.
Allright we have a good RP and AS pool to draw from for building mechanical forces, that'll help, a lot.
Waiting for the troop to desembark is a bad idea, we need to thin the numbers best we can before landing. And we have more than enough of both pools of resouce we an start producing now and have enough to build more later if we're start about it.
That said gloomy, if I may, while I agree with some of your list, I don't agree with it fully. i* feel you'd have have us spent to much just right now
The way I see it
1)First thing first: More mobility. It's alway good. We don't now where thay intend to land their transport but we need to be ready to have fast deployement whereever it may be.
We need another two Portal wagon and let's say about two new skyshadows and ten more Sahela-9 Rapid Combat Vehicle . That'll let us deploy bataillons fairly quickly around the board.
(+1 portal wagon
400-40 AS 360 AS left
+2 skyshadows, + 10 Sahela-9 Rapid Combat Vehicle
363 670 -(2*4500)-(20*450)= 350 170 RP left)
Second is thining as many transports as we can.
This kind of aerial attack is exactly what our sonic swatters should be made for, they're dedicated AA units and I don't think even the faster more dodgy planne ever should be able to dodge a well placed sonic blast. Even if it doesn't penetrate the thck armor, at least it can destabilized them enough for our jester crafts' and Reavers gunship missiles to hit.
We have ten swatters, let's build ten more. We won''t be able to deploy those away fast (maybe skyshadows can help here, I think they can transport vehicles with special hooks, same way they could trnasprt those servers from region 1), sadly but that mean we can afford to risk those we already have it the field knowing we have reserves.
For that matter, lasers should be undogeable bar some author tech shenanigans and armored tra sport sounds just like the kind of thing anti air heavy thermobaric missiles were ùade for so let's add four Blood princes to our anti air forces.
We'll scramble them as soon they're are made.
+4 blood prince, +10 sonic swatters
(354 670-(10*1800)-(4*10800)= 288 970)
We need to be able to destroy any big clumps of enemy troops as soon as they land or are parachuted. So well need to increase our precision bombing runs faculties. Some atillery wouldn't hurt.
4 more Reaver gunships.
10 more hunter drones
Hire 2 BOTA-4 - gunships PMC
Artllery would help. We already have some Solaria artilliry PMc hired, we needd to deploy them to help our bataillons but just to be sure et's build one black hole artillery from the author forge. And 2 void spheres
+4 Reaver gunships, +5 regular hunter drones, +5 lasers hunter dornes
288 970-(4*7200)-(5*2700)-(5*3800)=227670
+2 BOTA-4 PMCS hired
227670-(2*5000)=217670 RP
+1 black hole artillery +2 Void spheres
360-12-60 = 288
Finally we don't know what are on these transports but the risk of Psychic enemies is alway too real and the more dnagerous as we have no hard counter agains tthem. A true invasion of brainbeast could do a number of our trops and civilian populations alike
So I suggest. We build 4 overmind armor, 4 phantom repeaters and 2 safety sphere and give them to one of our three commandar vanguard briguades.
They are to stay at HQ but be ready to move back and forth through portal wagon to any spot where they might be needed to kill psychic enemies
288-(*4*4)-(4*15)-40-20= 152 AS
Finaly independently of the current situation we need to invest:
-in a few more (let say 5) seekers, hey are just too usefull,
-a few more sonich mechs, (10 should do) their versatility make them usefull,
-ten more batiallons (even if they dodn't arrive int ime for this battle, it's still good to have reinforcements inbound)
-and that bionic upgrade research given how much we rely on sonic mechs
217670-10000-(5*900)-6000-20000=177 170
With the author Forge
-A truth extractor
-Another vigilance sphere
152-5-20 = 127
That leave us with a of total with to spend later (weither it'd be in 10 inutes when we have better idea of what we're facing or after the battle.) of:
TL, Dr. version
We buy
10 sonic swatters
10 Sahela-9 Rapid Combat Vehicle
4 blood prince fighters crafts
5 hunter drones
5 laser hunter drones
4 reaver gunships
10 sonic mechs
10 regular bataillons
and with the author forge:
1 Portal wagon
2 Void spheres
1 black hole artillery
3 vigilance sphere
4 phantomatic repeater
4 Overmind armor
A truth extractor
2 Usurper Knight
We hire:
2 BOTA gunships
We research:
Advanced bionic warfare
We have
177 170 RP
and 127 AS
left
Which is more than enough for tactical flexibility and buy extra things later(or even jsut in ten minutes) if needed, like lots more gunships, volcano tanks or usurper knights galore if there are a lot of pyschics.
We scramble the void spheres, BOTa 4 gunships and Bloodprince on the two fronts (two bllodprince, one BOTa, one void sphere per dirrection) and have them destroy as many transport ships as they can alongside our jesters.
We deploy our sonic swaters in clumps to down more transports before they can reach any startegic destination.
We keep our 4 reaver gunship, new hunter drones and one black hole artillery on standby to take out group of enemy troops as soon as they get out of the transports that remain.
Atthispoint we recall our void spheres and the BOTAs and Reavers to help
With our two portal wagons we can teleport our bataillons around to mop up things on ground and defens cities.
We should already have at least one bataillong deployed near any big urvban center or big startegic target.
We have a commander vanguard equiped with 4 phantomatic repeaters and ovrmind armors and acompanied by 2 usuper knights whose role are to deal with psychic commander and brainbeasts.
Because we rely so much on sonic mechs for patrols we really need that bionic upgrade reasearch so might as well spend on it now.
Ten moe bataillons of troops will be inbound as reinforcement.
Or simply, between our ew unit in action, some of the thing we disovered and possiblysome of the data from the region 1 servers we decoded, our R&D people just has new ideas to add to thelist since the last time we had a chance to spend RP.
I have a sneaking suspicion Rheynar was disapointed with our decision not to proactively act and has his own plan set in motion he decided to enact on how own. Let'snot forget that for as mart and harming ans so far pretty agreable he's been, he's still a cocky egotistic asshole sometime. (weither it'll turn out to be a good or bad thing for us.... we'll see)
That said, you have a point, I'm sure we can scramble some of our human spies on the case, its not like they're very usefull aganst an outright invasion. Jsut to make sure they'll have one stealth team if it turns out something need shooting and Kudora can be called as teach support if necessary.
Allright we have a good RP and AS pool to draw from for building mechanical forces, that'll help, a lot.
Waiting for the troop to desembark is a bad idea, we need to thin the numbers best we can before landing. And we have more than enough of both pools of resouce we an start producing now and have enough to build more later if we're start about it.
That said gloomy, if I may, while I agree with some of your list, I don't agree with it fully. i* feel you'd have have us spent to much just right now
The way I see it
1)First thing first: More mobility. It's alway good. We don't now where thay intend to land their transport but we need to be ready to have fast deployement whereever it may be.
We need another two Portal wagon and let's say about two new skyshadows and ten more Sahela-9 Rapid Combat Vehicle . That'll let us deploy bataillons fairly quickly around the board.
(+1 portal wagon
400-40 AS 360 AS left
+2 skyshadows, + 10 Sahela-9 Rapid Combat Vehicle
363 670 -(2*4500)-(20*450)= 350 170 RP left)
Second is thining as many transports as we can.
This kind of aerial attack is exactly what our sonic swatters should be made for, they're dedicated AA units and I don't think even the faster more dodgy planne ever should be able to dodge a well placed sonic blast. Even if it doesn't penetrate the thck armor, at least it can destabilized them enough for our jester crafts' and Reavers gunship missiles to hit.
We have ten swatters, let's build ten more. We won''t be able to deploy those away fast (maybe skyshadows can help here, I think they can transport vehicles with special hooks, same way they could trnasprt those servers from region 1), sadly but that mean we can afford to risk those we already have it the field knowing we have reserves.
For that matter, lasers should be undogeable bar some author tech shenanigans and armored tra sport sounds just like the kind of thing anti air heavy thermobaric missiles were ùade for so let's add four Blood princes to our anti air forces.
We'll scramble them as soon they're are made.
+4 blood prince, +10 sonic swatters
(354 670-(10*1800)-(4*10800)= 288 970)
We need to be able to destroy any big clumps of enemy troops as soon as they land or are parachuted. So well need to increase our precision bombing runs faculties. Some atillery wouldn't hurt.
4 more Reaver gunships.
10 more hunter drones
Hire 2 BOTA-4 - gunships PMC
Artllery would help. We already have some Solaria artilliry PMc hired, we needd to deploy them to help our bataillons but just to be sure et's build one black hole artillery from the author forge. And 2 void spheres
+4 Reaver gunships, +5 regular hunter drones, +5 lasers hunter dornes
288 970-(4*7200)-(5*2700)-(5*3800)=227670
+2 BOTA-4 PMCS hired
227670-(2*5000)=217670 RP
+1 black hole artillery +2 Void spheres
360-12-60 = 288
Finally we don't know what are on these transports but the risk of Psychic enemies is alway too real and the more dnagerous as we have no hard counter agains tthem. A true invasion of brainbeast could do a number of our trops and civilian populations alike
So I suggest. We build 4 overmind armor, 4 phantom repeaters and 2 safety sphere and give them to one of our three commandar vanguard briguades.
They are to stay at HQ but be ready to move back and forth through portal wagon to any spot where they might be needed to kill psychic enemies
288-(*4*4)-(4*15)-40-20= 152 AS
Finaly independently of the current situation we need to invest:
-in a few more (let say 5) seekers, hey are just too usefull,
-a few more sonich mechs, (10 should do) their versatility make them usefull,
-ten more batiallons (even if they dodn't arrive int ime for this battle, it's still good to have reinforcements inbound)
-and that bionic upgrade research given how much we rely on sonic mechs
217670-10000-(5*900)-6000-20000=177 170
With the author Forge
-A truth extractor
-Another vigilance sphere
152-5-20 = 127
That leave us with a of total with to spend later (weither it'd be in 10 inutes when we have better idea of what we're facing or after the battle.) of:
TL, Dr. version
We buy
10 sonic swatters
10 Sahela-9 Rapid Combat Vehicle
4 blood prince fighters crafts
5 hunter drones
5 laser hunter drones
4 reaver gunships
10 sonic mechs
10 regular bataillons
and with the author forge:
1 Portal wagon
2 Void spheres
1 black hole artillery
3 vigilance sphere
4 phantomatic repeater
4 Overmind armor
A truth extractor
2 Usurper Knight
We hire:
2 BOTA gunships
We research:
Advanced bionic warfare
We have
177 170 RP
and 127 AS
left
Which is more than enough for tactical flexibility and buy extra things later(or even jsut in ten minutes) if needed, like lots more gunships, volcano tanks or usurper knights galore if there are a lot of pyschics.
We scramble the void spheres, BOTa 4 gunships and Bloodprince on the two fronts (two bllodprince, one BOTa, one void sphere per dirrection) and have them destroy as many transport ships as they can alongside our jesters.
We deploy our sonic swaters in clumps to down more transports before they can reach any startegic destination.
We keep our 4 reaver gunship, new hunter drones and one black hole artillery on standby to take out group of enemy troops as soon as they get out of the transports that remain.
Atthispoint we recall our void spheres and the BOTAs and Reavers to help
With our two portal wagons we can teleport our bataillons around to mop up things on ground and defens cities.
We should already have at least one bataillong deployed near any big urvban center or big startegic target.
We have a commander vanguard equiped with 4 phantomatic repeaters and ovrmind armors and acompanied by 2 usuper knights whose role are to deal with psychic commander and brainbeasts.
Because we rely so much on sonic mechs for patrols we really need that bionic upgrade reasearch so might as well spend on it now.
Ten moe bataillons of troops will be inbound as reinforcement.
Quote:Okay, wait. I thought we already started every research project in the 'Projects you can begin' section (with the exception of the Laser Urchin) at the start of Week 6. Was there some sort of clerical error or something? I just want to get that cleared up before anyone else starts throwing stuff out there. Best to make sure we have all our options open.
Or simply, between our ew unit in action, some of the thing we disovered and possiblysome of the data from the region 1 servers we decoded, our R&D people just has new ideas to add to thelist since the last time we had a chance to spend RP.
Quote:I don't think we can just ignore Rainhar's disappearance. What if an assassin was sent for him or something? Or this was a test of some seriously dangerous enemy tech?
We should figure out who we can spare to investigate. Now. If this is a threat, we don't want it striking again at an even worse moment for us.
I have a sneaking suspicion Rheynar was disapointed with our decision not to proactively act and has his own plan set in motion he decided to enact on how own. Let'snot forget that for as mart and harming ans so far pretty agreable he's been, he's still a cocky egotistic asshole sometime. (weither it'll turn out to be a good or bad thing for us.... we'll see)
That said, you have a point, I'm sure we can scramble some of our human spies on the case, its not like they're very usefull aganst an outright invasion. Jsut to make sure they'll have one stealth team if it turns out something need shooting and Kudora can be called as teach support if necessary.