RE: REFUGEVILLE
12-27-2017, 01:15 AM
(12-13-2017, 12:19 AM)smuchmuch Wrote: »-Use the sigil of bravery to make the Box hunt Totango and lead it near the giant hole.
The Meat Box ignores the Sigil of Courage. Your warriors discover it is blind!
(12-12-2017, 03:39 AM)Dis_Aster Wrote: »In any case, I'm thinkin' that Totango should take on a support role and focus on cleaning out ghouls. Though, if he sees a sufficiently good opening, then he should go for the ankles and try to bring the Meat Box down.
Totango finds an opening and deftly dodges the monster’s frantic sweeps as he gets to the ankles! He attacks the softest part he can and the Meat Box lets out a scream! It tries to stomp him, but Totango has already moved himself to a safe distance. This giant is definitely unable to see, as Totango did all this right in front of it.
The Preeray fighters take note of this and start attacking the monster from all sides. The ghouls still keep pouring, but some of them end up getting slammed by their unseeing maker.
After what feels like hours, the monster falls over and scrambles to get up. However, three Preeray warriors rush right into it and smash the oil jars within. The archers waste no time and set fire to its innards!
All three Preeray warriors in the Meat Box perished, unable to get out in time. Whatever was in those jars, it was potent. You cannot help but feel disturbed as the Preeray warriors cheer, as the three who died would still be alive if the archers waited just for a few more seconds. Their chief doesn’t seem to be bothered by that either. Perhaps they simply did not know how quickly the fire would have spread, and they made a bad assumption, then decided not to dwell on their error.
The Meat Box burns to death, leaving behind a rotten smell, Though there are still hundreds of ghouls around, at least this walking monstrosity’s demise ensures no more will be made for now in this region.
As the sunset comes, people from Preeray arrive at Refugeville, the new home of the Verezan tribe. Your people greet them warmly, after having finished doing their work for the day.
The chief himself, Mezor, has brought a gift: A driftwood club, painstakingly carved with the known history of the Preeray people, beginning from their Founder, Ameno to their current chief Mezor. It is not a very long chronicle.
The weapon is purely ceremonial, meant to cement friendly relations with another tribe. It is the Preeray’s way of saying “We will bash anyone who harms you.” Your people are touched, and the two tribes start mingling with each other, trading stories of both triumphs and tragedies since they managed to escape the Signet’s slavers.
They take note of the Yaranga lady and her infant, and fortunately for you there has been no bad blood between the Yaranga tribe and the Preeray tribe.
Night falls, and the Preeray have a proposition: They would like to trade with Refugeville. Your people seem to have an abundance of food, which the swamp lacks.
They ask for five hunks of food each day. In return, they will make offerings for a deity of your choice, to bless your tribe. Ten crafted goods shall be sacrificed each day, enough for a blessing and perhaps in time will earn a favor.
Which deity should your people, the Verezan, ask for protection?
===
Arara, the Ruined God of Fire.
“STOP PLEASE STOP” - The last thing Arara said before losing his mind.
Though his brain was stolen by the Signet, his mind will slowly return through sacrifice, though the sacrifice must be great to replenish the mind of a god.Offerings to him will slowly reveal blessings that protect from fires and sunny days.
Zalana, the Goddess of Justice.
“The Signet’s crimes against both mortals and gods will not go unpunished.” - Zalana’s declaration of war.
She grants powerful blessings for fighting the undead and the Signet, but these blessings will only be upheld if the people do not commit the sin of taking slaves or murdering enemies that have surrendered, for Zalana despises these acts. Having offerings sent to her means that all undead will die at the first strike with a weapon, and the Signet cannot take anyone without them suffering casualties.
Orkonas, the Goddess of Wealth.
“Prosper!” - Orkonas’s First Commandment to her devout.
She will only bless those who give her a piece of silver or gold every day, for that is her fee since the birth of time. Sending offerings to her increases the chances of merchants to travel to Refugeville. Her followers gain a permanent discount on all goods, the amount of which depends on the person selling.
Alstalti, Goddess of Healing.
”All pain is temporary, all plagues will end.” - Alstalti’s Divine Promise upon her birth.
One of the newborn gods, Alstalti has only existed for two centuries. She grants protection from disease and the spoilage of food. She will also share the secrets of medicine to her most devout worshippers, granting them the ability to help people survive even the worst injury.
(Deities Known to the Preeray)
Holkaborg, the Goddess of Madness.
”Do you ever wonder about the moon? What’s up there? Is there something important? Otherwise, why would it be so far up there? Who put the thing there? Is it a weapon? Can we kill the Signet with it? Can any of you get there?” - Holkaborg’s first words to her worshippers after the Signet appeared.
Despite her name, Holkaborg does not abuse her worshippers with insanity. Rather, her power works both ways: She can grant AND remove insanity. She is powerful enough to even counter the Signet’s ability to cause madness in others, or possess the minds of innocents. With Holkaborg’s blessings, your people can be protected from mind-altering curses and poisons.
Bidabog, the Dragon Goddess.
”I go to whoever needs me most.” - Bidabog’s declaration to the world.
Bidabog travels around the mortal world in the form of a dragon. Bidabog’s blessings are very direct: She will come to aid your people in battle and can grant them dragonscale armor, though the dragonscale cannot ever be removed without surgery.
According to the Preeray, Bidabog is Rimewulf’s secret fiancé who hid the engagement so the Signet could not anticipate the coming of the Dragonwolf. Your connection to Rimewulf confirms that this is true: He hopes to wed Bidabog someday, fulfilling their shared plan of granting a Dragonwolf Sentinel to the world.
>_
Population: 12 out of 24 shelter spaces
Wealth: 1 crumbit
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
1 Horse (Comet)
Plants:
12 tapioca (sapling, 19 days left)
10 mangould (sapling, 15 days left)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 5 (2 crumbits)
Stone Shovel x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Vehicles:
Crude Wooden Raft (Kori won’t buy it)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
320 branches (1 crumbit for 4 branches)
6 beef jerky (5 crumbits each)
11 rabbit meat (2 crumbits each)
24 fish meat (2 crumbits each)
4 jar of milk (4 crumbits each)
4 loincloths (1 crumbit each)
30 pieces of clay (2 crumbits each)
188 stones
Buildings:
1 stone house (with basement)
1 shrine
1 palisade
Items:
Leather Bag
4 Treated Bandages
Construction Manual
Yaranga Phrasebook
Fishblood Lantern - A lantern that uses fish blood as fuel. Provides light and warmth. One adult fish from the river should be enough for one night. Easy to carry, even for a dog or a wolf.
Copy of Hildevert’s Journal: Hate Box - The Signet have been hunting a man named Hildevert for the past month, and he continues to elude capture. This book is about what he saw in a place called the Hate Box, a place where powerful prisoners are tortured for amusement.
Mycah Wizard Robe - Doesn’t grant magical powers, but Mycah spells are woven into it that protect the wearer from undeath. The spells repel teeth and rotten meat, so it’s perfect for fighting ghouls.
Acid Jar - A jar full of liquid that will melt anything metal. Extremely useful against armored opponents and locks.
Divine Artifacts:
Shrunken Head of Asimuth - Screams when an agent of the Signet sees Refugeville.
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Call of the Wild: Once per day, you may summon one animal to appear in the village. The animal will always obey your people and never harm them.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.