RE: We chat about videogames and videogame accessories.
11-22-2017, 10:23 AM
(This post was last modified: 11-22-2017, 10:24 AM by Not The Author.)
Dead Cells is a solid action-roguelite (though still in early access if that's a concern). game takes clear inspiration from castlevania and dark souls; lots of weapons and spells and traps to toy around with, and hits that methodical-but-frantic combat style pretty well? it's been a while since I've played it, admittedly; there's been lots of updates and balancing and I'm not sure on the specifics anymore... but it is still updating frequently, so that's hopeful.
if you're enjoying Hand of Fate, definitely check out the sequel. while the core mechanics are fundamentally the same, (and thus prone to similar strengths and weaknesses,) the game both expands on those core mechanics in ways that feel natural and plays around with its game-within-a-game premise within each scenario. it feels... right, y'know?
Aside from that, seconding Enter the Gungeon and Risk of Rain on the action-y side, and Dungeons of Dredmor and Darkest Dungeon on the strateg-y side.
if you're enjoying Hand of Fate, definitely check out the sequel. while the core mechanics are fundamentally the same, (and thus prone to similar strengths and weaknesses,) the game both expands on those core mechanics in ways that feel natural and plays around with its game-within-a-game premise within each scenario. it feels... right, y'know?
Aside from that, seconding Enter the Gungeon and Risk of Rain on the action-y side, and Dungeons of Dredmor and Darkest Dungeon on the strateg-y side.