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Location: Hungary
11-06-2017, 10:22 AM
(This post was last modified: 11-06-2017, 12:24 PM by ProfessorLizzard.)
A Sequel to the hit game Science Train. You don't have to read that game to understand this one, and the image links died there in the Great Dropbox Betrayal anyways.
We zoom on a small strip of land on planet Gaia. It is unknown if this location belongs to the Assembled Monarchies, or to the Mostly Holy Chronan Empire.
It is kind of a grey area. Coincidentally, this is also the zone's name, designated after the lineage of counts who used to rule over it (Count Grey), who were famous for allying with everyone.
Nowadays, it is independent, providing greymarket trade between the two countries. There is also a prominent blackmarket trade of SCIENCE parts, smuggled in from the Federal Republic of Scientistan.
Your team is a small mail and delivery company named MAILSTROM, which is coincidentally the name of the Mailbus you are driving (a bus converted into a camper van). You have been called to meet a mathematician somewhere south. You have never delivered math before, so... how hard could it be?
Name: What is your name?
Short description: How do you look like, and what are you like?
Culture: Due to Count Grey. Which culture do you consider to be from? See a list of main cultures below.
Greatest dream: What is your greatest wish?
Strength: What is your three greatest strenght?
Weakness: What is your two direst weakness?
Three items you own: equipment! The tools of your trade.
MAILSTROM mod: you have outfitted the MAILSTROM bus with a special feature. What is it? Could be a pet!
Some info on the world's main cultures and nations:
Show Content
Spoiler
Federal Republic Of Scientistan: A vast and sprawling land up north, governed by scientists, who dabble in SCIENCE, which is baffling form of science (legally distinct from science), utilizing revolutionary science parts. Most of the regular people live in the west and the east coast of the land, the harsher center is mostly filled with science test sites, and people who want to live far from science. Science parts are illegal outside the borders. The country is somehow self sufficient, but unofficially they are a great importer of medicine. Probably due to to all of the SCIENCE they do.
Assembled Monarchies: A union of elective monarchies. The people elect their monarch, who will represent them in the Kingress, who in turn elect their Kingpresident. Their major products are fuel, and miniaturized household and/or military remodels of existing technology. Locked in a cold war with Mostly Holy Chronan Empire. They have a formidable army of conventional and mechanized soldiers. Most of it is grasslands, with patches of deserts.
Mostly Holy Chronan Empire: The unfortunate name of this nation is due to the TIME POPE not giving his full blessing, but he is considering it. The Time Religion affects everyone: devout chronans adorn themselves with clocks, and worship time itself. , non devout chronans just wear clocks because it is stylish. Their major products are automatization and vehicles. Locked in a cold war with the Assembled Monarchies. They prefer subtle spy work, as quiet, yet as powerful as the tick of the clock. Most of it is mountains, forests and plateaous.
League of Belligerent Ocean: A loose coalition and trade union of independent sea nations. They range from arctic australia-esque landmasses, to tiny tropical archipelagos, which also results in a huge variance of cultures, but the most prominent is one is Tengeerland, due to its large collective landmass, and the sister nations that splintered off over the centuries. Tengeerese tend to be levelheaded, with no weird quirks. Their main produce is medicine that doesn't turn you into a monster, prosthetics that don't launch rockets, regular seafood, and tourists who are interested in the reverse of all of the above. They also have a functional space program!
Other players on the world's stage:
Wizards: Ugh. Nobody likes wizards. Nobody UNDERSTANDS wizards. Not even wizards. If you try to replicate their magic, it automatically changes how it works, with no ill effect on the wizard. Wizards think hair enhances their powers, which is why they have one of long beards, ponytails, flowing locks, afros or mohawks.
Ares: Planet Ares is a red planet full of Aresian aliens, who are large orange people with multiple eyes, and sharp teeth.
Aresian outlaws tend to visit Planet Gaia to sell weird rocks, or to offer their services as mercenaries. They tend to talk about "stars" which is silly, as there is only one star in existence, the Sun.
Cryptosanta: beloved holiday spirit who whispers useful secrets in the ear of good children. Popular in Scientistan.
Looking for about four-five players! Updates happen once everyone made a post, and bolded their action. Actions will be resolved in a random order, and enemies might get the initiative sometimes!
EDIT: characters have to be human
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