RE: Art of Domination Thread 04
10-23-2017, 11:14 AM
(This post was last modified: 10-23-2017, 11:15 AM by Mayu_Zane.)
(10-10-2017, 12:08 PM)Hypevosa Wrote: »That said, maybe we could use Keymaster to teleport most/all of the food rather than destroy it? Or maybe get him a large quantity of meat he can consume?
It's all composed of various cells and likely covered in various micororganisms - if that's considered living enough to teleport.
Keymaster: Frozen food unacceptable. Canned, cooked, no. Raw only.
Rainhar: You’re a picky creature.
Keymaster: Your soldiers can just grab the crates and sacks and bring them with you. That is an option.
Your Spec Ops units lock the food store’s doors and barricade them. They add a little note to suggest that it’s some kind of stupid prank done by one of the grunts. Luckily, nobody’s eating yet.
Captain Selev and the rest get to work transporting all of the food out of the store, and into an empty room at HQ. If nothing else, at least there’ll be more variety on the mess hall’s menu.
Time passes, and your soldiers temporarily phase out. When they phase back in and safe at HQ, they tell you that they’re hearing a lot more noises when the fortress is not in its ‘Normal’ state.
You: What do they sound like?
Cpt. Selev: Creaking, metallic noises. Like a hinge with too little oil.
(10-08-2017, 05:02 PM)gloomyMoron Wrote: »So... our options are currently: Assault the base fast and hard or Take out their supplies and siege.
Frankly, I think either path would be interesting so... I'm fine with either, even if I'm slightly more partial to my own idea. <.<
(10-09-2017, 05:51 PM)Ajnin Wrote: »Adding to the siege idea - Drop some radios in the building and have some AI's do some counter-propaganda once the siege starts. Tell them that surrender is an option and we'll treat them with dignity and understanding. We know the grunts never read the AoD.
We'll need to get rid of the Red Note first so that this would be an effective tactic, though.
You: So it’s pretty clear we need to get rid of that Red Note before we can commence with our plans.
Lagantis: What’s the plan? I’m guessing you’re planning some kind of siege since you went to all the trouble of clearing out their rations.
You: Okay, here’s the short version: We’re going to give them a chance to surrender. Then, if they refuse, we’ll wait for the base to phase out and then we’ll send out ten battalions in a show of force.
Lagantis: You’re not going to take out their anti-Enderfist system first?
You: We COULD do that, but we’ve modified the orbital artillery so they can just fire metal rods down below. Don’t you think it’d be more shocking to them if we drop one of those, and they thought it was an Enderfist strike and we’ve fooled them into believing their point-defense isn’t working?
Lagantis: Hmmm. I like it. However, I’d recommend you send Needlefish and aircraft for support.
You: Oh, definitely.
Rainhar: And if things get VERY hairy, we can send troops right into the base in the middle of an attack. More confusion for them.
WEEK 6 DAY 7
17 20 hours
The Red Note has been taken care of. It was hidden inside a desk drawer, one among dozens in the room, but the problem has been solved. Your troops can now safely use their radios. Unfortunately, the Radio Entity’s absence has been noticed, and the Pioneer Base personnel suspect something has happened. Keymaster manages to evacuate the Spec Ops just before the enemy busted through the door.
You commence with Operation Silent Fall.
Your cyberwarfare specialists transmit on the enemy’s frequencies, and your Spec Ops (with the help of Keymaster) drop a few radios inside the base for good measure. The broadcast message, read by Feathers, is as follows:
“Soldiers of Pioneer Base, this is the Saramis Alliance. Surrender peacefully and you will not be harmed. We have you surrounded. You do not see us, but we see you. Do not attempt to find us, for your efforts will be in vain. Walk out of the base without your weapons, and you will not be fired upon. We have taken all your food, you will not last long.”
As the message repeats, some of the enemy soldiers are frantically looking for your forces. They cannot see or hear anything, but they cannot ignore the possibility that the base really is surrounded. They check the food stores, and it’s empty.
At first, they seem united and ready to sally out of the base, but mutiny sparks amongst the lower ranks. They’re tired of living in Pioneer Base, a place that for forty minutes in an hour, every hour, it vanishes into an abyss where they would die if they exited the building.
Then, Professor Veriso makes an announcement:
“All traitors will be eaten!”
Chaos erupts inside. You send Spec Ops to get a better idea of the situation. They teleport into the first floor, back in the food storage room.
It’s a goddamn battle royale in there. Soldiers are shooting at their officers, while a horrible flesh-beast is crawling on the ground. That must be Veriso.
With all this disorder, it’s impossible to know for sure who is on which side. It looks like social cliques are killing each other, ironically arguing over whether surrender would save more lives or not. Those against surrender are branding the others as cowards, while the rest just want to go home.
Cpt. Selev: Commander, if we let this continue there’s going to be nothing but corpses here. What’s your call?
You currently have four Needlefish artillery submarines on standby, and ten regular army battalions are preparing to use portals.
- Capture enemy soldiers via portal.
- Kill Veriso with grenades.
- Wait, and deal with whoever is left standing.
- Use this opportunity to blow a hole into Veriso’s room and get intel.
- Drop a metal rod from orbit! (12 of 12 remaining)
- Something else.
>_
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