Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 SIGNUPS 1/3 - Thwart the Mastermind
Okay that's one of three, and at this point I'll be letting round 1 protagonists come back unless I suddenly do get two more new players. And hey, let's see what y'all will be dealing with.

SCRIPT #2
Tragedy Set: First Steps (click for the player guide, which is very important)
Number of Loops: 4
Days per Loop: 5

Incident List
Day 1 - Increasing Unease
Day 2 - Nothing
Day 3 - Hospital Incident
Day 4 - Nothing
Day 5 - Faraway Murder

DAY: 0/5
LOOP: 1/4

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No cops this time!

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The number of loops available actually said "3 or 4" and most of the scripts except like, two have an option like this. I'm thinking if I win a script, for the next one I'll give the more generous option, but if you win, the next one will be the harder option.
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Messages In This Thread
RE: Tragedy Looper - GAME 2 SIGNUPS 1/3 - Thwart the Mastermind - by Robust Laser - 10-18-2017, 07:45 AM