RE: REFUGEVILLE
09-28-2017, 07:31 AM
Yeah, we have 2 options: fight or trick.
If we were to go the fight route, we could use the discord between the heads to our advantage. But we would need to ensure that none of the heads escape.
The trick route seems to be the most likely to succeed, as some of the heads already assume that the place is abandoned and the golem killer has already left.
Some things we know about these heads:
The plan smuchmuch mentioned seems sound. It traps the heads into the hut and makes it look abandoned. If something goes wrong, the wolf on the outside can slam the door shut and trap the existing heads for a fight. Porcelain is not an indestructible material, possibly why they are worried about being "ground to dust."
I worry we might lose the chance to learn more about these heads. Here is an agent of the Signet that we can talk to, that knows a lot about the outside world. They are dangerous but could contain valuable information.
So another option: we use Call of the Wild to summon a bull inside of our hut.
When the heads enter: we have a bull in a china shop.
Worst case- they kill the bull. At least we get some meat.
Best case - the bull breaks all of the heads except for one, that we contain with rocks and threats of smashing we get info and smash it if things look bad. Oh also we now have a bull to mate with our cows.
The bull taking shelter in the hut wouldn't raise too much suspicion, as there's no tags or harnesses on it. And why is it so angry? It just saw a freaking wolf in there!
It would also be nice for our settlers to find out that now, sometimes a random friendly animal just shows up to help.
If we were to go the fight route, we could use the discord between the heads to our advantage. But we would need to ensure that none of the heads escape.
The trick route seems to be the most likely to succeed, as some of the heads already assume that the place is abandoned and the golem killer has already left.
Some things we know about these heads:
- They are not made of flesh.
- They look(are?) made of porcelain
- They have a threatening boss
- They communicate verbally, but have the ability to maintain their balance and coordinate with each other
- The head on top makes most of their decisions.
- They can produce objects from their openings (limit unknown)
- They can harvest "souls"
The plan smuchmuch mentioned seems sound. It traps the heads into the hut and makes it look abandoned. If something goes wrong, the wolf on the outside can slam the door shut and trap the existing heads for a fight. Porcelain is not an indestructible material, possibly why they are worried about being "ground to dust."
I worry we might lose the chance to learn more about these heads. Here is an agent of the Signet that we can talk to, that knows a lot about the outside world. They are dangerous but could contain valuable information.
So another option: we use Call of the Wild to summon a bull inside of our hut.
When the heads enter: we have a bull in a china shop.
Worst case- they kill the bull. At least we get some meat.
Best case - the bull breaks all of the heads except for one, that we contain with rocks and threats of smashing we get info and smash it if things look bad. Oh also we now have a bull to mate with our cows.
The bull taking shelter in the hut wouldn't raise too much suspicion, as there's no tags or harnesses on it. And why is it so angry? It just saw a freaking wolf in there!
It would also be nice for our settlers to find out that now, sometimes a random friendly animal just shows up to help.