RE: REFUGEVILLE
09-15-2017, 11:35 AM
(08-20-2017, 04:43 PM)Wessolf27 Wrote: »Still... right now, the best one I can consider is Call of the Wild
Rimewulf: I bestow upon you, Guardian Ghost, CALL OF THE WILD!
You can now summon an obedient animal once per day.
In the world of the living, there is rain. Lightning strikes the Earth, but there is no heat nor fire. A god has left. Rain has come.
The night falls, and it is still raining. Your people have taken shelter in the basement, dreaming of a good future. A future where they no longer need worry about The Signet.
The eldest shares his tale, his earliest memory of fighting the Signet. He battled a Prism Child, a crystal monster in the form of a baby, deliberately designed to make enemies hesitate. He was with three brothers, each armed with a stone. They crushed the monster before it could throw its sharp crystals, but the pieces that remained continued to make sounds. Baby’s cries.
A month after that, there was a tree, bearing crystal fruits. Right in the same spot. New Prism Children. They burned the tree, and trapped the crystals in stone jars. They still cry out, but they can no longer spread.
The eldest felt some unease at leaving the remains of the Galgom nearby. He was the one who suggested they gather whatever was left, to make sure that they would not grow into a new Galgom. After burning every piece of meat himself, he is certain that it is gone for good.
They then inspect the basement. It is very… uncomfortable down here.
No beds. Occasional worms and moles. They should improve it. Perhaps if-
AAAAAAAAAAAAAAAAAAAA
The Head of Asimuth shrieks! An enemy is within sight? An agent of the Signet? Of course. The Galgom’s death would not have been unnoticed. But did they send agents to avenge, or to clean? The Signet are unpredictable, insane. It is impossible to know for sure without sending someone out.
Asimuth’s head seems to have a side-benefit; if there ARE enemies up there, they cannot hear your people in the basement… though it would certainly draw them closer, if only for curiosity’s sake.
The rain continues, heavy and pounding against the ground.
What should your people do?
- Open the stone house’s door, just enough to peek.
- Hide in the basement, until the head stops screaming.
- Send someone out in wolf-form.
- (Call of the Wild) Summon an animal to do your bidding.
- Move dirt and rocks to block the entrance to the basement.
- Something else?
>_
Population: 12 out of 18 shelter spaces
Wealth: 4 crumbits
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
Plants:
12 tapioca (sapling)
10 mangould (sapling)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 5 (2 crumbits)
Stone Shovel x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
323 branches (1 crumbit for 4 branches)
7 beef jerky (5 crumbits each)
1 deer meat (7 crumbits each)
9 rabbit meat (2 crumbits each)
8 fish meat (2 crumbits each)
2 jar of milk (4 crumbits each)
4 loincloths (1 crumbit each)
30 pieces of clay (2 crumbits each)
191 stones
Buildings:
1 stone house (with basement)
1 shrine
1 palisade
Items:
Leather Bag
2 Treated Bandages
Construction Manual
Divine Artifacts:
Shrunken Head of Asimuth - Screams when an agent of the Signet sees Refugeville.
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Call of the Wild: Once per day, you may summon one animal to appear in the village. The animal will always obey your people and never harm them.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.