RE: Tragedy Looper - Thwart the Mastermind
09-10-2017, 07:39 AM
discussions via discord on what you're doing
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[11:04 PM] Schazer: Hmm still can't get it to work but in a nutshell: you've chosen a plot and subplot
[11:05 PM] Schazer: And then assigned characters to the roles described in each plot and subplot
[11:05 PM] RobustLaser: Yep.
[11:06 PM] Schazer: The murder and suicide cannot occur unless the characters with the relevant roles hit enough paranoia. There may be other conditions
[11:07 PM] RobustLaser: Yep!
[11:08 PM] RobustLaser: I think I'll make a google sheet of the information on the player guide
[11:08 PM] Schazer: We can use the lose conditions on plots+subplots to elik
[11:08 PM] Schazer: Eliminate which plots are happening in the scenario
[11:09 PM] RobustLaser: Precisely. If you manage to figure out somebody is a Cultist, then you know 100% what the main plot is
[11:09 PM] Schazer: For instance if we use the uh, shrine maiden role to do so we can eliminate certain plots
[11:12 PM] Schazer: And you haven't added the faraway murder incident to the incident list so we can rest assured with two characters in a location, if one dies the other is a set number of roles
[11:14 PM] RobustLaser: Incidents, of course, can only happen on the specified day, because i guess the people i'm manipulating have busy schedules and y'know this one character only has time to kill themself on wednesday
[11:14 PM] Schazer: Wait question: there are three protagonists
[11:15 PM] Schazer: Are the protagonists one of the six characters in the play set or are we separate entities
[11:15 PM] RobustLaser: You are separate entities
[11:16 PM] Schazer: So we cannot be any of the Rols
[11:16 PM] Schazer: *Roles
[11:16 PM] Schazer: But we exist on the game board and can be killed by the d2 murder if the conditions are met
[11:16 PM] RobustLaser: No, you don't exist on the board.
[11:16 PM] Schazer: Oh huh. How can we be killed then
[11:17 PM] RobustLaser: One of the roles is called the Killer
[11:17 PM] RobustLaser: and if the Killer has 4 Intrigue on them they'll kill y'all
[11:17 PM] RobustLaser: there may be other ways but i think that's the only one in the First Steps set
[11:18 PM] Schazer: Oh ok so it's a fancy way of saying "y'all lose"
[11:18 PM] RobustLaser: yeah
[11:18 PM] Schazer: Or rather
[11:18 PM] RobustLaser: but you're still magical time travellers so you won't let getting stabbed stop you, unless you get stabbed on day 3
[11:18 PM] Schazer: In the first steps setup game end caused by our dying would indicate the Killer role is in the game
[11:18 PM] RobustLaser: Yep.
[11:20 PM] RobustLaser: I basically want to make it hard for you to narrow things down.
[11:20 PM] Schazer: Gotcha
[11:21 PM] RobustLaser: because even if I defeat you every day, if you can identify every character's role, I still lose
[11:21 PM] Schazer: But:
[11:21 PM] Schazer: If we go a round without dying or hitting the lose conditions we win
[11:21 PM] RobustLaser: Yep.
[11:21 PM] Schazer: So you are forced to show your hand somewhat
[11:22 PM] RobustLaser: Exactly. Showing as little information as possible would just result
[11:22 PM] RobustLaser: in me losing from not doing anything
[11:25 PM] RobustLaser: The worst thing you can do as protagonists
[11:25 PM] RobustLaser: is let me make you lose in the same way twice
[11:04 PM] Schazer: Hmm still can't get it to work but in a nutshell: you've chosen a plot and subplot
[11:05 PM] Schazer: And then assigned characters to the roles described in each plot and subplot
[11:05 PM] RobustLaser: Yep.
[11:06 PM] Schazer: The murder and suicide cannot occur unless the characters with the relevant roles hit enough paranoia. There may be other conditions
[11:07 PM] RobustLaser: Yep!
[11:08 PM] RobustLaser: I think I'll make a google sheet of the information on the player guide
[11:08 PM] Schazer: We can use the lose conditions on plots+subplots to elik
[11:08 PM] Schazer: Eliminate which plots are happening in the scenario
[11:09 PM] RobustLaser: Precisely. If you manage to figure out somebody is a Cultist, then you know 100% what the main plot is
[11:09 PM] Schazer: For instance if we use the uh, shrine maiden role to do so we can eliminate certain plots
[11:12 PM] Schazer: And you haven't added the faraway murder incident to the incident list so we can rest assured with two characters in a location, if one dies the other is a set number of roles
[11:14 PM] RobustLaser: Incidents, of course, can only happen on the specified day, because i guess the people i'm manipulating have busy schedules and y'know this one character only has time to kill themself on wednesday
[11:14 PM] Schazer: Wait question: there are three protagonists
[11:15 PM] Schazer: Are the protagonists one of the six characters in the play set or are we separate entities
[11:15 PM] RobustLaser: You are separate entities
[11:16 PM] Schazer: So we cannot be any of the Rols
[11:16 PM] Schazer: *Roles
[11:16 PM] Schazer: But we exist on the game board and can be killed by the d2 murder if the conditions are met
[11:16 PM] RobustLaser: No, you don't exist on the board.
[11:16 PM] Schazer: Oh huh. How can we be killed then
[11:17 PM] RobustLaser: One of the roles is called the Killer
[11:17 PM] RobustLaser: and if the Killer has 4 Intrigue on them they'll kill y'all
[11:17 PM] RobustLaser: there may be other ways but i think that's the only one in the First Steps set
[11:18 PM] Schazer: Oh ok so it's a fancy way of saying "y'all lose"
[11:18 PM] RobustLaser: yeah
[11:18 PM] Schazer: Or rather
[11:18 PM] RobustLaser: but you're still magical time travellers so you won't let getting stabbed stop you, unless you get stabbed on day 3
[11:18 PM] Schazer: In the first steps setup game end caused by our dying would indicate the Killer role is in the game
[11:18 PM] RobustLaser: Yep.
[11:20 PM] RobustLaser: I basically want to make it hard for you to narrow things down.
[11:20 PM] Schazer: Gotcha
[11:21 PM] RobustLaser: because even if I defeat you every day, if you can identify every character's role, I still lose
[11:21 PM] Schazer: But:
[11:21 PM] Schazer: If we go a round without dying or hitting the lose conditions we win
[11:21 PM] RobustLaser: Yep.
[11:21 PM] Schazer: So you are forced to show your hand somewhat
[11:22 PM] RobustLaser: Exactly. Showing as little information as possible would just result
[11:22 PM] RobustLaser: in me losing from not doing anything
[11:25 PM] RobustLaser: The worst thing you can do as protagonists
[11:25 PM] RobustLaser: is let me make you lose in the same way twice
PowerfulFriendly Baby Also this?