Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
09-10-2017, 03:09 AM
(This post was last modified: 12-06-2018, 05:06 PM by Robust Laser.)
CW: Murder and suicide, but to be fair, you're trying to stop these things.
Call me the Mastermind, and I’ve been plotting. Don’t concern yourself with the reasons for my schemes, but let it be known that everybody here is just another of my pawns. I manipulate them to my needs, make them paranoid, break their wills, and bring them to do things they may otherwise not. Without touching anything myself, I can bring about a Tragedy.
Which brings us to you. Protagonists, of sorts. On your own you may not be able to do much. Sure, you can make friends, convince people to act in certain ways, and investigate a bit, but even all together you couldn’t possibly discover what my plan is, never mind stop it.
But maybe one of you discovers a journal that seems to literally transport you to days written of.
An old watch that has a peculiar effect when wound back.
An app on your phone that you don’t think its features are officially supported.
Somehow, you can turn back time to the start of my plans. So perhaps you truly are a threat. But I’m still watching, and I’ll fight to the end to ensure no matter how many times you Loop, Tragedy will still occur.
yo sup this is tragedy looper it’s a 1v3 mystery solving game of sorts where three Protagonists take on one Mastermind. The Protagonists get to each take a single action each day, whereas the Mastermind gets three. The Protagonists try to draw information out to figure out what sort of bad shit is going on and how to avoid it, while the Mastermind tries to obfuscate this information as much as possible. Making this more complicated for the Mastermind is that the Protagonists get to travel back in time a few times when they fail. Making it more complicated for the Protagonists is they can’t actually talk strategy unless they’re in between Loops.
The Protagonists win if they either know exactly what’s going on, or manage to avoid Tragedy.
The Mastermind wins if they ensure the Tragedy always occurs, and has kept the workings of his plan secret.
These are the full rules, it’s one of the longer rulebooks I own. I’ll do my best to summarize the rules in the spoiler below, though!
So, first thing’s first, please don’t volunteer to play if you’ve looked at the scripts. Since, like, that’s the whole point of this thing. I’ll be trying to go through all ten Scripts, and we can certainly switch up players between games.
But for now I need three Protagonists to take me on for our First Steps.
(don’t worry it starts out easy)
Protagonists (as well as turn order)
ROUND 1 - THE FIRST SCRIPT
- Schazer
- wiltingMytosis
- a52
ROUND 2
- Reecer6
- Palamedes
- Granolaman
hey let’s see what you’ve got ahead of you
Call me the Mastermind, and I’ve been plotting. Don’t concern yourself with the reasons for my schemes, but let it be known that everybody here is just another of my pawns. I manipulate them to my needs, make them paranoid, break their wills, and bring them to do things they may otherwise not. Without touching anything myself, I can bring about a Tragedy.
Which brings us to you. Protagonists, of sorts. On your own you may not be able to do much. Sure, you can make friends, convince people to act in certain ways, and investigate a bit, but even all together you couldn’t possibly discover what my plan is, never mind stop it.
But maybe one of you discovers a journal that seems to literally transport you to days written of.
An old watch that has a peculiar effect when wound back.
An app on your phone that you don’t think its features are officially supported.
Somehow, you can turn back time to the start of my plans. So perhaps you truly are a threat. But I’m still watching, and I’ll fight to the end to ensure no matter how many times you Loop, Tragedy will still occur.
yo sup this is tragedy looper it’s a 1v3 mystery solving game of sorts where three Protagonists take on one Mastermind. The Protagonists get to each take a single action each day, whereas the Mastermind gets three. The Protagonists try to draw information out to figure out what sort of bad shit is going on and how to avoid it, while the Mastermind tries to obfuscate this information as much as possible. Making this more complicated for the Mastermind is that the Protagonists get to travel back in time a few times when they fail. Making it more complicated for the Protagonists is they can’t actually talk strategy unless they’re in between Loops.
The Protagonists win if they either know exactly what’s going on, or manage to avoid Tragedy.
The Mastermind wins if they ensure the Tragedy always occurs, and has kept the workings of his plan secret.
These are the full rules, it’s one of the longer rulebooks I own. I’ll do my best to summarize the rules in the spoiler below, though!
So, first thing’s first, please don’t volunteer to play if you’ve looked at the scripts. Since, like, that’s the whole point of this thing. I’ll be trying to go through all ten Scripts, and we can certainly switch up players between games.
But for now I need three Protagonists to take me on for our First Steps.
(don’t worry it starts out easy)
Protagonists (as well as turn order)
ROUND 1 - THE FIRST SCRIPT
- Schazer
- wiltingMytosis
- a52
ROUND 2
- Reecer6
- Palamedes
- Granolaman
hey let’s see what you’ve got ahead of you