RE: We chat about videogames and videogame accessories.
12-25-2012, 08:28 AM
Bastion is a very well-crafted thing of what it is. Not just the art, sound and story, but the gameplay as well. If you think that you might enjoy an example of the thing that it is, I recommend you stick with it a bit longer. You might find the gameplay grows on you, once you get a bit more into the meat of it. It definitely gets more challenging - in fact, it eventually lets you directly impact the difficulty level in different ways as a deliberate gameplay mechanic. And I know what you mean about RPG elements in non-RPG games, but I remember this one doing a pretty good job of not letting things be that way. I mean, I'm not sure that leveling does anything more than unlock potion slots? I don't remember for sure. But the main thing is always skill and smart situational weapon choice, not level.
The narrator is going to keep saying what you're doing. That's his job, he's a narrator - and not, ultimately, a tutorial. He's there for story and background much more than for telling you not to fall off things. If you're even considering muting him, if you really find him that irritating, maybe the game's not for you? He's a pretty key part of it.
The narrator is going to keep saying what you're doing. That's his job, he's a narrator - and not, ultimately, a tutorial. He's there for story and background much more than for telling you not to fall off things. If you're even considering muting him, if you really find him that irritating, maybe the game's not for you? He's a pretty key part of it.