RE: Art of Domination Thread 04
08-25-2017, 04:19 AM
(08-17-2017, 04:14 AM)smuchmuch Wrote: »>Let's have two to three bataillons to-Secure Chaos bed, and Recover the Seal of Cosmic Truth. As well as Start preparing and retrieving the corpses for the Author Forge
We will use our 20 Author Points we have right now to build a PORTAL WAGON. And use it to open a portal from Region 5 to a close facility near our author forge (but not exactly in, by security measures). That should make bringing the corpses and the seal /much faster.
Then as soon as we have 20 Author points again from processed bodies, we can build a vigilance sphere which we will send to our team near chaos bed (preferably disguised as a flying drone so any eventual enemy intelligence agent couldn't recognize it's author tech)
You first build a Portal Wagon. After a few seconds of screaming noises and flashing lights, the wheeled brain awaits your command.
Portal Wagon: Hello. Please tell me exact positioning of where the destination portal should be using distance relative from my location.
Ghulls: Uh, what units of measurement do you use?
Portal Wagon: Any.
Ghulls: And how do we show you the direction?
Portal Wagon: Point with your finger, or any other body part.
Ghulls: Understood. Your, uh, designer said you need meat and blood to survive?
Portal Wagon: Yes. Just place them on me and I will absorb it.
Ghulls: Do you have a name?
Portal Wagon: No. You may call me whatever you wish, and I will answer. I will know.
HQ has designated the Portal Wagon as ‘Keymaster’.
This thing raises more questions every time it answers. Still, it seems polite enough, and after a brief period of testing, it does indeed work. No side effects, signs of disobedience or anything like that.
Keymaster: Please feed me every 24 hours with at least 1 liter of biomass in the form of blood or meat. I do not wish to die. Cooked meat is optional but preferred.
With the Portal Wagon now in place, you make use of it and send Battalions 1, 2, and 3 to secure Chaos Bed and the surrounding area. With any luck, the zone should be completely safe for you and your allies. They quickly arrive there and find no hostile contacts for now.
Rainhar: So wait, are our transport vehicles useless now?
The Portal Wagon unexpectedly speaks up.
Keymaster: No. I cannot provide any direct protection for your troops, nor can I send vehicles. If I am sending your people right into hostile territory, there is a strong chance they will quickly die without added protection.
Rainhar: Hmmm… can we send in a Sentinel Orb through your portal?
Keymaster: Sentinel Orbs are acceptable. They are shaped like friends.
Grenda: What about me and my suit?
Keymaster: You are shaped like friend.
Grenda: Sweet.
Lagan: What exactly do you mean by ‘shaped like friend’?
Keymaster: Only friends may pass. Non-friends cannot.
Lagan: What counts as friend-shaped?
Keymaster: Anything alive, and their clothes, no bigger than an elephant.
Lagan: What the hell is an elephant?
You show your husband a photo of the animal. He seems a little bewildered that this creature is using that as a reference.
You issue more orders for the rest of the day.
(08-17-2017, 04:14 AM)smuchmuch Wrote: »>Half of our sonich mechs will be kept with them as security details in case some Smith monsters aren't quite as dead as they appeared.
>The other half will go through the procedure to give them arms because frankly at 20 RP (hell 10 rp since it's only half, although as I said I'd be willing to spend double the money for even better arms and systems that could help for peacekeeping if it's possible) it's a steal.
20 RP is spent for modifying all of the Sonic Mechs. Since they will all retain the ability to use their sonic attacks, might as well give them all arms.
Quote:>Get some report on the situation of Region 4 now that most of it (petty much all of it exept Pioneer and maybe Falcobeak in fact ?) is under our control. once we take pioneer out, the region should be entirely under our control so we should make at least make plans to consolidate it as soon as possible and turn our gaze to region 5, 2 and of course number 1
Here are a few situation we should get updates on:
-The removal of the stock of combat gases in Cobalt
Easily done by the locals themselves. You had your concerns, but former factory workers have stepped up to help with that.
Quote:-Lt Hayes and his divisions (you know the smith troops that were more like glorified PR people than soldiers and whose commander). I think it's about time the good lieutenant officially made a choice whether he's ready to defect with his unit to our side for good.
Lt. Hayes: At this point, the Saramis Alliance seems the saner choice. I’ll keep tabs on what’s going on, I still have some access to Centricom’s communications. Right now it’s just routine chatter.
Ghulls: Why don’t you just give us the decryption keys?
Lt. Hayes: Oh, right. Here you go.
HQ receives the decryption keys and verifies them. There are still a few frequencies using the old codes, but just like Hayes said, the chatter is just routine reports going along the lines of “No enemies in sight” and “Unit checking in.”
Quote:-No stirring or reaction from 'Nadir' in Cyrano to the presence and death of intruder ?
Nadir’s memorial remains completely inert. Thankfully, it does look like he’s completely dead.
Quote:-Whats left of the Servant of Saramis. Even if they were desperate and manipulated and we disbanded the cult and told father Raimi to do his best to rein in what's left... the fact is that there are still thousands of cannibalistic and slightly confused if not brainwashed people now roaming region 4 with no more purpose in life. That's a .. pretty volatile mic, would be nice to keep an eye on it.
Lt. Hayes: I can round them up for you. I got contacts in the old police who can help us with that.
You: Very well. Consider this your chance to prove yourself.
Lt. Hayes and his division is now tasked with finding the cultists and keeping them under control. Expect to hear from him soon.
Quote:-Er.. is anything left of the rockethearts, y'know the surviving one of the three big gangs that were once the big problem in this region (i think it was the motorcyclist ones, yeah ?) Because we haven't heard of them like.. at all. Not complaining but might as well make sure they're dealt with.
Ghulls: Locals are telling us they’ve gone into hiding.
You: Any intel on where they could be?
Ghulls: Nothing right now, Vora. We got rumors that they’re just waiting to see what we’re going to do to Region 4, but that’s it. They might be regrouping. Should we send in human spies?
You: Definitely. Ventica and Leon, keep your eyes open.
Leon: You got it, chief.
Quote:-And finally, let's get all the information we have about Pioneer base, tunnels, anti enderfist strikes protocol and start making plan on how we can crack this nut with both our conventional forces and all the new toys we will be able to buy
Ghulls: We’ve got Region 4 mostly under our control now. All the enemy forces that didn’t leave for Region 5 have gone into Pioneer Base.
Ghulls: Pioneer Base has some kind of anti-Darangium countermeasures, so Enderfist orbital strikes won’t work unless we take out their defenses on the ground first. They also have the Red Note at their disposal along with hovertanks in the base armed with anti-armor missiles. Last but not least, they have remote-controlled cars armed with explosives, small enough to move through grass.
You: Troop numbers?
Ghulls: Um… uncertain.
Lagan: What do you mean, ‘uncertain’?
Ghulls: We, uh… Encountered an anomaly on our latest recon. The troops are shimmering in and out of view.
Rainhar: Sounds like they got a cloaking device.
Lagan: A direct assault on Pioneer looks risky. Vora, we should send in a recon team first.
You consider what to do with Pioneer Base.
- Send in Spec Ops to scout the base.
- Send in Human Spies to infiltrate.
- Use Keymaster and drop a bomb right into the base.
- Use Keymaster to send in an infantry force.
- Have vehicles provide a distraction while sending in Spec Ops.
- Send in Grenda the Doomcat.
- Something else.
>_
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