RE: REFUGEVILLE
08-22-2017, 11:04 AM
Let's look at our options.
The strongest, in the long run is definitely Sprite of the Words. Being able to understand others and coordinate, potentially in a language that the Signet do not understand (developing a secret language that only our own know using this boon could be incredibly powerful). Cons are that it isn't terribly useful know (outside of understanding our guest and perhaps starting an immediate alliance with the village she hails from) and it doesn't actually help our relations with others, simply makes it easier to avoid angering them and keeping the peace. Another downside is that, with time, effort, and patience we'd be able to learn these languages anyway probably.
In the short-term, Sacred Entourage has the most benefit. It increases our productivity by something like 42%. It has diminishing returns as we grow, and who knows what might happen should something befall one of the wolves but it is extremely powerful now.
Call of the Wild can be the most versatile but it can also be the most situational. It is truly on us on how best to use it to guide our people. If the animal stays more than the day and we can specify characteristics of the create (male, female, young, old, etc), then it is really tempting, as we can use it to get breeding pairs of animals over the course of time. If they're transient, random, or otherwise infertile it is less appealing but still useful.
Likewise, Heaven's Rain is extremely potent with proper long-term planning and can be useful for gathering of resources. That being said, wood is only going to be useful for so long and growing a single plant won't feed all that many people. It essentially means that we get a steady trickle of wood or guaranteed food for one person (for now).
Finally Iron Mine feels like it'll jumpstart our ability to grow in the future. To use some meta-terminology, it feels very "mid-game" focused. It doesn't help use immediately but it is immensely useful for a period of time later on, but for the moment we know there is iron to the north near Mosstown because there are ingots in the forge there. Also, Kori's people, being subsurface dwellers, might know of minerals to mine or be able to trade for minerals (which lessens the value of the mine slightly).
> For what it is worth, I feel like we should play the 'long game' here and take Sprite of the Words. It has an immediate, though small, beneficial effect. Gain value over time as opposed to losing it. It lets us recruit others and deal with neighbors more easily.
The strongest, in the long run is definitely Sprite of the Words. Being able to understand others and coordinate, potentially in a language that the Signet do not understand (developing a secret language that only our own know using this boon could be incredibly powerful). Cons are that it isn't terribly useful know (outside of understanding our guest and perhaps starting an immediate alliance with the village she hails from) and it doesn't actually help our relations with others, simply makes it easier to avoid angering them and keeping the peace. Another downside is that, with time, effort, and patience we'd be able to learn these languages anyway probably.
In the short-term, Sacred Entourage has the most benefit. It increases our productivity by something like 42%. It has diminishing returns as we grow, and who knows what might happen should something befall one of the wolves but it is extremely powerful now.
Call of the Wild can be the most versatile but it can also be the most situational. It is truly on us on how best to use it to guide our people. If the animal stays more than the day and we can specify characteristics of the create (male, female, young, old, etc), then it is really tempting, as we can use it to get breeding pairs of animals over the course of time. If they're transient, random, or otherwise infertile it is less appealing but still useful.
Likewise, Heaven's Rain is extremely potent with proper long-term planning and can be useful for gathering of resources. That being said, wood is only going to be useful for so long and growing a single plant won't feed all that many people. It essentially means that we get a steady trickle of wood or guaranteed food for one person (for now).
Finally Iron Mine feels like it'll jumpstart our ability to grow in the future. To use some meta-terminology, it feels very "mid-game" focused. It doesn't help use immediately but it is immensely useful for a period of time later on, but for the moment we know there is iron to the north near Mosstown because there are ingots in the forge there. Also, Kori's people, being subsurface dwellers, might know of minerals to mine or be able to trade for minerals (which lessens the value of the mine slightly).
> For what it is worth, I feel like we should play the 'long game' here and take Sprite of the Words. It has an immediate, though small, beneficial effect. Gain value over time as opposed to losing it. It lets us recruit others and deal with neighbors more easily.