RE: Art of Domination Thread 04
08-22-2017, 06:12 AM
(This post was last modified: 08-22-2017, 06:13 AM by gloomyMoron.)
Mmm. I was hoping this would come back after... yeah... I just never thought to check here for it. I've honestly missed this. So, just some random thoughts:
- Region 2 has nukes... a LOT of nukes. At least it did when we were first landing our invasion. Either way, I'm gonna advocate for limited use of the nuclear/horror arsenal that we have until we deal with Region 2. The last thing we want is to invite nuclear fire open our troops. That being said, I really, really, really, REALLY can't wait to get a Void Sphere. It is Heat AND Radiation resistant plus fires miniature black holes? Sounds like it is the perfect thing to fight those Triple Corps elites, and specifically Max (I think we dealt with him some though, already? I don't really remember... completely... I know we've had a few encounters with him).
- I also suggest that we give about half our total AS (once fully collected) to Rainhar to use for his own forces.
- I think we should prepend any device/unit made with the Author's Forge with the IHA designation, which stands for Intruder Horror Arsenal, in honor of Intruder (Author's never truly die if remembered and their works live on, after all). Ex: IHA-001 "Taskmaster" Void Sphere (Designation, Call Sign, Unit).
- Sentinel Orbs will be useful, but they might be best used on our spies and infiltrators, depending on its size. If it is small enough (I imagine it being palm-sized, but even if it is larger it could still be useful so long as it isn't, say, medicine ball sized), it becomes invaluable at scouting and aiding our Spec Ops and infiltrators as well as boosting their firepower to deal with larger threats. We should get one per Spec Op squad, at least, which is 140 AS. Also get maybe 3 more, two for our front-line battalions and one for either defensive forces or for a replacement. So, 10 in total. (200 AS even, assuming we split the 900 AS in half between Vora and Rainhar, that leaves us with 250 AS.)
- I would like at least one, but preferably as many as five Void Spheres (at 30 AS each that is a max of 150 AS). These will prove really useful in dealing with Region 2 and 5. Region 2 because of the nuclear arsenal they possess and Region 5 for its... sometimes radioactive hellscape. Also, like I mused earlier, they seem like they'd be hella useful against Triple Corps and non-standard enemies.
- At least one Truth Extractor will be vital, but I worry about the components that require meat and/or blood. Can it be any source of meat/blood? If so, we should work on our logistics and perhaps setup 'livestock farms' of quick-to-breed animals that we can slaughter for the necessary... resources. We can possibly do this by offering subsidies to already existing industries and encouraging the hiring of newly emigrated and the poorer populace. This help provides a way out for the impoverished Region 5 refugees, the gang-bangers, and the like. We can use the Omni-Factory (and probably some resources) to make some Pre-Fab structures for use to get structures up quickly. Perhaps we can even use the Cloner as a basis for research towards this end.
- Phantomic Repeaters are good short range anti-personnel weapons. They'd be nice to have for our Spec Ops as well, honestly. I assume they're phasic rather than kinetic (as Hypevosa suggests), meaning I think they just phases through inorganic material (depending on how the device classifies 'inorganic' this could be really limited or insanely powerful). There should probably be at least one-per Spec Op squad and maybe as many as 50 per battalion (ideally, though we're gonna run out of AS long before that's possible). They seem like they'd be amazing against most of the stuff we've been dealing with (Bodyjackers, Brainbeasts, and so on).
- The Warp Tech that is probably buried under the weather control station.... we need to recover what we can of that. If it is intact, I think it becomes priority number 1 for research. Usurper North's forces did try to portal someTHING up onto Enderfist early in the war, so we need to develop a countermeasure to this somehow. Maybe... huh... The Author's Forge might provide a clue there... the portals require knowing EXACT positions and coordinates (relative to what, I don't really know... I assume the device itself) but the AF can fuck with space to make it think it is a different space... if we can find a way to do this in a limited field without tapping it into the Author Dimension (because fuck The Polluted) but instead create a 'copy of some other space' within the field, it could act as a scrambler thereby preventing the portal from forming a stable connection.
- Considering the above point about Warp Tech, getting a Portal Wagon could greatly aid our understanding in this way... so getting at least one for use and one for study should be a bit of a priority. Though, we should perhaps work on a way to shield it some... perhaps by modifying Bodyjacker armor.
Finally... umm... hello again. The wordy bastard is back. <.<
- Region 2 has nukes... a LOT of nukes. At least it did when we were first landing our invasion. Either way, I'm gonna advocate for limited use of the nuclear/horror arsenal that we have until we deal with Region 2. The last thing we want is to invite nuclear fire open our troops. That being said, I really, really, really, REALLY can't wait to get a Void Sphere. It is Heat AND Radiation resistant plus fires miniature black holes? Sounds like it is the perfect thing to fight those Triple Corps elites, and specifically Max (I think we dealt with him some though, already? I don't really remember... completely... I know we've had a few encounters with him).
- I also suggest that we give about half our total AS (once fully collected) to Rainhar to use for his own forces.
- I think we should prepend any device/unit made with the Author's Forge with the IHA designation, which stands for Intruder Horror Arsenal, in honor of Intruder (Author's never truly die if remembered and their works live on, after all). Ex: IHA-001 "Taskmaster" Void Sphere (Designation, Call Sign, Unit).
- Sentinel Orbs will be useful, but they might be best used on our spies and infiltrators, depending on its size. If it is small enough (I imagine it being palm-sized, but even if it is larger it could still be useful so long as it isn't, say, medicine ball sized), it becomes invaluable at scouting and aiding our Spec Ops and infiltrators as well as boosting their firepower to deal with larger threats. We should get one per Spec Op squad, at least, which is 140 AS. Also get maybe 3 more, two for our front-line battalions and one for either defensive forces or for a replacement. So, 10 in total. (200 AS even, assuming we split the 900 AS in half between Vora and Rainhar, that leaves us with 250 AS.)
- I would like at least one, but preferably as many as five Void Spheres (at 30 AS each that is a max of 150 AS). These will prove really useful in dealing with Region 2 and 5. Region 2 because of the nuclear arsenal they possess and Region 5 for its... sometimes radioactive hellscape. Also, like I mused earlier, they seem like they'd be hella useful against Triple Corps and non-standard enemies.
- At least one Truth Extractor will be vital, but I worry about the components that require meat and/or blood. Can it be any source of meat/blood? If so, we should work on our logistics and perhaps setup 'livestock farms' of quick-to-breed animals that we can slaughter for the necessary... resources. We can possibly do this by offering subsidies to already existing industries and encouraging the hiring of newly emigrated and the poorer populace. This help provides a way out for the impoverished Region 5 refugees, the gang-bangers, and the like. We can use the Omni-Factory (and probably some resources) to make some Pre-Fab structures for use to get structures up quickly. Perhaps we can even use the Cloner as a basis for research towards this end.
- Phantomic Repeaters are good short range anti-personnel weapons. They'd be nice to have for our Spec Ops as well, honestly. I assume they're phasic rather than kinetic (as Hypevosa suggests), meaning I think they just phases through inorganic material (depending on how the device classifies 'inorganic' this could be really limited or insanely powerful). There should probably be at least one-per Spec Op squad and maybe as many as 50 per battalion (ideally, though we're gonna run out of AS long before that's possible). They seem like they'd be amazing against most of the stuff we've been dealing with (Bodyjackers, Brainbeasts, and so on).
- The Warp Tech that is probably buried under the weather control station.... we need to recover what we can of that. If it is intact, I think it becomes priority number 1 for research. Usurper North's forces did try to portal someTHING up onto Enderfist early in the war, so we need to develop a countermeasure to this somehow. Maybe... huh... The Author's Forge might provide a clue there... the portals require knowing EXACT positions and coordinates (relative to what, I don't really know... I assume the device itself) but the AF can fuck with space to make it think it is a different space... if we can find a way to do this in a limited field without tapping it into the Author Dimension (because fuck The Polluted) but instead create a 'copy of some other space' within the field, it could act as a scrambler thereby preventing the portal from forming a stable connection.
- Considering the above point about Warp Tech, getting a Portal Wagon could greatly aid our understanding in this way... so getting at least one for use and one for study should be a bit of a priority. Though, we should perhaps work on a way to shield it some... perhaps by modifying Bodyjacker armor.
Finally... umm... hello again. The wordy bastard is back. <.<