RE: REFUGEVILLE
08-17-2017, 02:16 AM
(08-05-2017, 03:47 PM)Wessolf27 Wrote: »I agree with BTP's plan. But maybe start with Aello drawing the sigil away from the village and the river first. Once its back is turned and it is no longer within the river, then we bind its legs.
Actually, you think that drawing a lot of symbols would confuse the Galgom enough to be unsure where to attack first? Then cause further distraction with all the stones and other things?
Lastly, the villagers should at least watch out for any flailing limbs. It's probably better to start with the bound legs rather than the arms else someone gets splatted. Then climb on the giant's back towards areas the arms have limited reach before hacking.
The villagers are hit by a stroke of inspiration, and they begin making use of the Sigil of Courage as a weapon. Aello carries a piece of wood with that symbol carved into it, and she grabs the monster’s attention.
The Galgom walks away from the village, clumsily swinging away at the agile Winged Woman. The bravest of your people, the two guards armed with hook-chains, approach the creature’s ankles and attempt to chain them together.
Meanwhile, the other settlers make extra copies of the Sigil of Courage, in the hopes of further confusing the giant. Minutes pass, and the Galgom falls onto the ground with a loud crash. It thrashes around, clearly very upset at its situation.
Your villagers press the advantage and slash away at it. A few bring torches, and manage to set it on fire. The monster screams in agony, until suddenly, it freezes and a melodic voice emanates from inside its head:
“Victory impossible. Failure is not tolerated. Oblivion granted.”
The Galgom explodes, leaving behind pieces of clay and foul-smelling flesh. There is a moment of confusion before your people begin cheering. The Galgom has been destroyed!
Warily, they recover pieces of the giant that had not been burned to ash. They obtain 30 pieces of clay and 20 hunks of meat. After a quick inspection, they determine the meat to be poisonous. Kori mentions they could try extracting the poison with cloth.
The woman from before, of the Yaranga tribe, looks absolutely elated. She is happily holding her infant, sitting with relief on the grass. Nobody needs to speak her language to know exactly how she’s feeling now.
The celebrations are interrupted by the voice of Rimewulf himself.
A loud, piercing howl comes from the sky, and the Earth shudders. A god in the form of a wolf gracefully falls from the sky, and he speaks.
“The Signet grows weaker with every defeat, my friends.”
Your people immediately bow in reverence to him, but he quickly orders them not to. Here he is, a god made flesh. He is much smaller than you imagined.
“The Galgom was born in the Signet’s Pyramid. One of their first creations, and the weakest. Even so, your victory here? It has meaning. It is one of the many signs of their crumbling. I have come down here to grant you a boon, from my very mouth.”
Rimewulf then vomits a Divine Artifact onto the grass.
It smells terrible.
“Here, before you, is the Shrunken Head of Asimuth. He was one of the many spirits who betrayed us when the Signet came to power. Now, his head shall serve us. Whenever an agent of the Signet is able to see Refugeville, the head shall scream. Let no foe come to this village unannounced, for it is under my protection. Strike from your towers, stab them with spears, bite them with your teeth if you must. Resist. Survive. Win.”
Your people offer praises, and some of them beg him to stay in Refugeville.
“Forgive me, O devout, but there are other followers I must watch over. Every moment I spend in this form is another moment I cannot see from above the clouds. I came to you in this form as a mark of my respect and appreciation. For now, farewell, true believers.”
Rimewulf rises back into the sky, your people bowing and chanting praises as he does so. Then, for a moment, Rimewulf looks right at you, and whispers:
“Keep them safe, Guardian Ghost.”
You silently nod, and he disappears into the clouds. However, he continues talking to you.
“Guardian Ghost. This war upon the Signet may last centuries. Are you prepared for that?”
You nod.
“Good. Then I will grant you a boon as well. I will let you choose, for you know your people better than I. I will let you decide how best to help your kin.”
Which Divine Boon will you take?
- Heaven’s Rain: Once per day, you can grow a plant to its adult stage straight from its seed. A tree that takes years to grow can finish in seconds.
- Call of the Wild: Once per day, you can summon an animal of your choosing to appear behind Refugeville’s walls. The animal will never harm your people. Any animal, even fish and insects.
- Iron Mine: A tunnel leading to an iron mine will appear in the basement. This mine does not yet exist, but Rimewulf’s power can make it so.
- Rimewulf’s Sacred Entourage: A pack of Five Sacred Wolves will appear to help the village completing tasks. These wolves do not need food or sleep, but they can be killed by the Signet’s agents.
- Sprite of the Words: Grants understanding of all languages, allowing easier diplomacy when dealing with other tribes or nations.
>_
Population: 12 out of 18 shelter spaces
Wealth: 4 crumbits
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
Plants:
12 tapioca (sapling)
10 mangould (sapling)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 5 (2 crumbits)
Stone Shovel x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
323 branches (1 crumbit for 4 branches)
7 beef jerky (5 crumbits each)
1 deer meat (7 crumbits each)
9 rabbit meat (2 crumbits each)
8 fish meat (2 crumbits each)
2 jar of milk (4 crumbits each)
4 loincloths (1 crumbit each)
30 pieces of clay (2 crumbits each)
20 hunks of poisoned meat (No value)
191 stones
Buildings:
1 stone house (with basement)
1 shrine
1 palisade
Items:
Leather Bag
2 Treated Bandages
Construction Manual
Divine Artifacts:
Shrunken Head of Asimuth - Screams when an agent of the Signet sees Refugeville.
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.