[Wizard Jail] (mini-battle)
07-28-2017, 05:01 PM
(This post was last modified: 07-31-2017, 05:47 PM by myw.)
Introductions
This is Wizard Jail: A jail used by gods to house magical beings too dangerous to live, but too potentially useful or amusing to kill immediately. Wizard Jail's location is a complete mystery. There are absolutely no doors, windows, or any means of seeing outside.
Every seven years, a game named [The Cycle of Magic] is held by the God of Gambling. Four lucky gods each choose a prisoner. That prisoner is to be the last prisoner standing. If they succeed, they go free. As such, prisoners that are too likely to ruin the universe if freed are generally not picked. However, there have been exceptions, winners who've left scars upon history.
Prisoners are afforded a certain degree of freedom within wizard jail. Currency is supplied to each prisoner on a regular basis, for use with the jail's facilities. Food is served daily in the Cafeteria. Various objects can be bought at the nightly Auction.
Every seven hours, the agents of gods, called Angels, sweep through the jail, looking for wrongdoing. Though individually flavored to each god, they share the traits of being masked, winged, and powerful. They come in three varieties: Beloveds (general guards), Sweethearts (overseers), and Darlings (shock troopers).
Wrongdoing is met with various punishments, such as lashing, solitary confinement, or death. While this sounds like it has the potential for an orderly society, the residents of Wizard Jail are unfortunately too colorful to allow it. Various factions exist, for reasons such as pride, alignment, or racism, that are tacitly or explicitly at war over money, objects at the auction, or no good reason.
Rough map:
Wizards can perform tasks written in the labor section for menial monetary returns. Those who cannot make money generally go hungry, unless under the protection of a gang.
The gym offers means to enhance physical and other abilities.
Submarkets are the sales areas, generally run by prisoners.
Gangs are common, but there are primarily three major ones.
Vanth: The largest organization. Many factions within it. No undead are allowed, for reasons kept to the upper echelons. Possible racism? The leader, Vanth, is a muscular Unicorn with a shattered horn. In it's place, an eerie sword.
Blang: This gang primarily deals with money. Generally, they monopolize efficient jobs in the labor camp, and try to obtain the best items at the market. The gang is structured like a company. The leader is unknown. Executive decisions are made by a closed room council.
Butterfly: Generally deviants and deviant associates. The smallest major gang, but host to many dangerous characters. One of their major activities is getting paid to cause prisoners to break rules, so that they are sent to the punishment rooms, where members of the gang will watch. Extremely loose structure. The head rotates every month within the highest levels of the gang.
RULES
Generally same as Grand Battle rules- however, there is no world changing.
Submission Example
(Because of the 4 seconds of thought I put into Crab King, Crab King is also in the jail. Do with it as you wish.)
Players will be eliminated periodically based on writing skill, importance to the 'story,' personal opinions and fun factor.
To facilitate a fairly speedy game, there will be a few small, vague requirements: You cannot wall of text extremely hard. You can direct other player's characters, but not to a great extent without the other author's permission.
Finally, authors should leave notes at the end of their posts, to explain their character's potential intentions moving forward, so that other writers better understand how to use them.
Example:
Registrants:
1) Reserved to DF
2) maybe reserved to Pharmacy
3) reserved to helltires
4) sailor
This is Wizard Jail: A jail used by gods to house magical beings too dangerous to live, but too potentially useful or amusing to kill immediately. Wizard Jail's location is a complete mystery. There are absolutely no doors, windows, or any means of seeing outside.
Every seven years, a game named [The Cycle of Magic] is held by the God of Gambling. Four lucky gods each choose a prisoner. That prisoner is to be the last prisoner standing. If they succeed, they go free. As such, prisoners that are too likely to ruin the universe if freed are generally not picked. However, there have been exceptions, winners who've left scars upon history.
Prisoners are afforded a certain degree of freedom within wizard jail. Currency is supplied to each prisoner on a regular basis, for use with the jail's facilities. Food is served daily in the Cafeteria. Various objects can be bought at the nightly Auction.
Every seven hours, the agents of gods, called Angels, sweep through the jail, looking for wrongdoing. Though individually flavored to each god, they share the traits of being masked, winged, and powerful. They come in three varieties: Beloveds (general guards), Sweethearts (overseers), and Darlings (shock troopers).
Wrongdoing is met with various punishments, such as lashing, solitary confinement, or death. While this sounds like it has the potential for an orderly society, the residents of Wizard Jail are unfortunately too colorful to allow it. Various factions exist, for reasons such as pride, alignment, or racism, that are tacitly or explicitly at war over money, objects at the auction, or no good reason.
Rough map:
Wizards can perform tasks written in the labor section for menial monetary returns. Those who cannot make money generally go hungry, unless under the protection of a gang.
The gym offers means to enhance physical and other abilities.
Submarkets are the sales areas, generally run by prisoners.
Gangs are common, but there are primarily three major ones.
Vanth: The largest organization. Many factions within it. No undead are allowed, for reasons kept to the upper echelons. Possible racism? The leader, Vanth, is a muscular Unicorn with a shattered horn. In it's place, an eerie sword.
Blang: This gang primarily deals with money. Generally, they monopolize efficient jobs in the labor camp, and try to obtain the best items at the market. The gang is structured like a company. The leader is unknown. Executive decisions are made by a closed room council.
Butterfly: Generally deviants and deviant associates. The smallest major gang, but host to many dangerous characters. One of their major activities is getting paid to cause prisoners to break rules, so that they are sent to the punishment rooms, where members of the gang will watch. Extremely loose structure. The head rotates every month within the highest levels of the gang.
RULES
Generally same as Grand Battle rules- however, there is no world changing.
Submission Example
Quote:
God: Nautalia, Goddess of Crustaceans
Character: Crab King
Description: Crab King is the king of crabs. he uses magic powers of self-strengthing and gigantic growth to crush his enemies in his mega claw. Thrown in jail for declaring hermit crabs pretenders and driving them to extinction. Has a pistol.
Personality: Cruel, petty, straightforward.
Important Traits: His crown boosts his magic. Is actually a female crab.
(Because of the 4 seconds of thought I put into Crab King, Crab King is also in the jail. Do with it as you wish.)
Players will be eliminated periodically based on writing skill, importance to the 'story,' personal opinions and fun factor.
To facilitate a fairly speedy game, there will be a few small, vague requirements: You cannot wall of text extremely hard. You can direct other player's characters, but not to a great extent without the other author's permission.
Finally, authors should leave notes at the end of their posts, to explain their character's potential intentions moving forward, so that other writers better understand how to use them.
Example:
Quote:1. Crab King intends to directly find the smallest enemy wizard, and crush it.
2. It does not want to locate said wizard in such a showy way that he attracts the attention of dangerous elements.
3. Is hungry, so maybe that's a priority.
Registrants:
1) Reserved to DF
2) maybe reserved to Pharmacy
3) reserved to helltires
4) sailor