RE: TERRARIUM - Sign ups!
07-27-2017, 06:34 PM
(This post was last modified: 08-08-2017, 09:52 PM by Hellfish.)
Name: Abhararcan and Mercator
Gender: None; male
Race: Enchanted arrow; human
Color: 33261D
Description: Abhararcan is a completely black iron arrow with crow feather fletching, obviously quite old though untouched by rust or warping. Its head is a vicious-looking bodkin point whose edges have a razor-sharp gleam to them, and it courses with palpable magical energy. If touched (or if embedded in the listener) the arrow can telepathically communicate in a shrill, demanding voice, and can transmit images and a limited range of emotions. Once Abhararcan has been fired it can adjust its own course mid-flight, even turning around corners, and on striking a target can choose from a number of magical effects.
Abhararcan's current wielder is Mercator, a petty thief and pickpocket who carries the arrow along with a recurve bow in a custom quiver on his back. Mercator is not a particularly skilled archer, but the arrow doesn't need him to be. He is fanatically devoted to Abhararcan, referring to it as "Boss" or "Arc", when it lets him, and trusts it wholeheartedly. Mercator's had a rough life and depends on the arrow as it much as it depends on him, though he doesn't quite share its taste for violence. The city he comes from is roughly analogous to an early-twentieth century metropolis, and he wears a torn collared shirt and jacket with a conspicuous bloodstain on the back.
Items/Abilities: As soon as Abhararcan strikes a target, it can trigger a number of effects: it can cloak itself in explosive flames, produce earth-shaking shockwaves, leech an acid powerful enough to eat through metal in seconds, or freeze a target solid- and it knows a few other tricks besides. It also has the ability to teleport at will back to the hand of the person who fired it, eliminating the need for retrieval or additional arrows.
Mercator is more or less an ordinary human, though he's familiar with Abhararcan's pecularities and can generally direct it to where it will do the most harm. He can survive on his own, if he has to, but not well. He's not comfortable with people or with being on the right side of the law, and doesn't like being noticed.
Bio: Abhararcan was commissioned by a warlord to be the ultimate weapon, but warlords aren't generally popular and its creation was tampered with to make the arrow volatile and resistant to commands. It abandoned the warlord in the middle of a battle to die and from there hopped owners for a few decades before finally being sealed in a tomb. It re-emerged in the hands of smugglers several centuries later in a large city, where it would strike- and claim- Mercator in a botched execution. Abhararcan took an instant liking to the unfortunate thief and quickly commandeered him into carving a bloody path through the city's underworld. The arrow being one of the only creatures to show him any kind of affection, Mercator followed its commands without hesitation and found himself quickly and unwantedly becoming the center of attention in a violent war for control of the city's smuggling operations.
Gender: None; male
Race: Enchanted arrow; human
Color: 33261D
Description: Abhararcan is a completely black iron arrow with crow feather fletching, obviously quite old though untouched by rust or warping. Its head is a vicious-looking bodkin point whose edges have a razor-sharp gleam to them, and it courses with palpable magical energy. If touched (or if embedded in the listener) the arrow can telepathically communicate in a shrill, demanding voice, and can transmit images and a limited range of emotions. Once Abhararcan has been fired it can adjust its own course mid-flight, even turning around corners, and on striking a target can choose from a number of magical effects.
Abhararcan's current wielder is Mercator, a petty thief and pickpocket who carries the arrow along with a recurve bow in a custom quiver on his back. Mercator is not a particularly skilled archer, but the arrow doesn't need him to be. He is fanatically devoted to Abhararcan, referring to it as "Boss" or "Arc", when it lets him, and trusts it wholeheartedly. Mercator's had a rough life and depends on the arrow as it much as it depends on him, though he doesn't quite share its taste for violence. The city he comes from is roughly analogous to an early-twentieth century metropolis, and he wears a torn collared shirt and jacket with a conspicuous bloodstain on the back.
Items/Abilities: As soon as Abhararcan strikes a target, it can trigger a number of effects: it can cloak itself in explosive flames, produce earth-shaking shockwaves, leech an acid powerful enough to eat through metal in seconds, or freeze a target solid- and it knows a few other tricks besides. It also has the ability to teleport at will back to the hand of the person who fired it, eliminating the need for retrieval or additional arrows.
Mercator is more or less an ordinary human, though he's familiar with Abhararcan's pecularities and can generally direct it to where it will do the most harm. He can survive on his own, if he has to, but not well. He's not comfortable with people or with being on the right side of the law, and doesn't like being noticed.
Bio: Abhararcan was commissioned by a warlord to be the ultimate weapon, but warlords aren't generally popular and its creation was tampered with to make the arrow volatile and resistant to commands. It abandoned the warlord in the middle of a battle to die and from there hopped owners for a few decades before finally being sealed in a tomb. It re-emerged in the hands of smugglers several centuries later in a large city, where it would strike- and claim- Mercator in a botched execution. Abhararcan took an instant liking to the unfortunate thief and quickly commandeered him into carving a bloody path through the city's underworld. The arrow being one of the only creatures to show him any kind of affection, Mercator followed its commands without hesitation and found himself quickly and unwantedly becoming the center of attention in a violent war for control of the city's smuggling operations.