RE: GB Disc 1: Untold Prophecy
07-21-2017, 05:50 AM
(This post was last modified: 07-21-2017, 05:59 AM by Gatr.)
Name: Seraeus Avengir
Gender: Male
Species: Lizardman
Color: #caaa00
Description: He is a lizardman, an unusual offshoot of the human species that has narrowed down to a few extant species. He has a narrow frame, a triangular snake-like head, murky greenish scales, and a lithe, powerful, tail. He has dexterous hands tipped with sharp claws. He has bright gold eyes, and he's always sporting an unreadable expression. Among his kind, he is known as somewhat of a storyteller. He seems to have a natural way with words that allow him to endear himself to any passing traveler, provided, of course, that they are willing to listen. Seraeus is at his core a curious and inquisitive individual. He enjoys traveling all over the world and learning more. He is somewhat distrustful of humans, however, because of the massive amounts of prejudice he had to suffer through. So, he has formed a somewhat cynical shell between him and the outside world. If you ran in him, he would closely and coldly analyze you before finally letting loose a curt greeting. It is tough to get him to open up to you, but once he does, you will find that he has much more emotions than you would have expected, possibly even more than the average person. He is a dreamer and a poet at heart, and he does not like fighting that much. In fact, he's a bit of a coward. But, he is willing to do what it takes to protect his friends, if their lives ever came in danger.
Items/Abilities: He has only a set of light armor that does not actually serve to cover his body, but to enhance it. His style of magic requires him to devour a small portion of the monster in question in order to gain its powers. As such, he might carry a few basic weapons, such as daggers, small bow and arrows, but nothing too fancy, as he fights with his body most of the time. He keeps it all on his belt, and he has a small bag of various trinkets that he's picked up on his journeys. His kind are known for their natural proficiency in magic, and he is capable of using a few basic spells, like Fireball, Healing, etc. His particular school of magic is known as Carnomancy, where he eats the raw meat of a monster, and gains that monster's abilities, or if the magic is practiced to a high enough level, the ability to transform into that monster. He is also capable of mimicing spells that he sees, if he pays close enough attention. He also has unusually acute senses, able to see a mile away on a clear day.
History/Backstory: Seraeus is a lizardman, a once proud race renowned far and wide for their proficiency with magic. A genocide committed some 100 years ago has severely dwindled his numbers, however. Since then, his race has retreated to the silence of the swamp, preferring to stay far away from humans. He was constantly advised not to wander out of the swamp, but he did anyways when he was 15. He got lost, and he couldn't find his way back to his hometown. Eventually, he blundered out into the open fields that the humans call home. He was wary, but he eventually went inside one of the cities, only to be treated with massive amounts of prejudice and hatred. Torn, feeling truly alone, he ran away. He bumped into another traveler, a young female scientist who then took a genuine interest in him. He was unsure, but he decided to accompany this woman on her travels anyways. Together, they learned a lot, not just about the world, but about each other as well.
Gender: Male
Species: Lizardman
Color: #caaa00
Description: He is a lizardman, an unusual offshoot of the human species that has narrowed down to a few extant species. He has a narrow frame, a triangular snake-like head, murky greenish scales, and a lithe, powerful, tail. He has dexterous hands tipped with sharp claws. He has bright gold eyes, and he's always sporting an unreadable expression. Among his kind, he is known as somewhat of a storyteller. He seems to have a natural way with words that allow him to endear himself to any passing traveler, provided, of course, that they are willing to listen. Seraeus is at his core a curious and inquisitive individual. He enjoys traveling all over the world and learning more. He is somewhat distrustful of humans, however, because of the massive amounts of prejudice he had to suffer through. So, he has formed a somewhat cynical shell between him and the outside world. If you ran in him, he would closely and coldly analyze you before finally letting loose a curt greeting. It is tough to get him to open up to you, but once he does, you will find that he has much more emotions than you would have expected, possibly even more than the average person. He is a dreamer and a poet at heart, and he does not like fighting that much. In fact, he's a bit of a coward. But, he is willing to do what it takes to protect his friends, if their lives ever came in danger.
Items/Abilities: He has only a set of light armor that does not actually serve to cover his body, but to enhance it. His style of magic requires him to devour a small portion of the monster in question in order to gain its powers. As such, he might carry a few basic weapons, such as daggers, small bow and arrows, but nothing too fancy, as he fights with his body most of the time. He keeps it all on his belt, and he has a small bag of various trinkets that he's picked up on his journeys. His kind are known for their natural proficiency in magic, and he is capable of using a few basic spells, like Fireball, Healing, etc. His particular school of magic is known as Carnomancy, where he eats the raw meat of a monster, and gains that monster's abilities, or if the magic is practiced to a high enough level, the ability to transform into that monster. He is also capable of mimicing spells that he sees, if he pays close enough attention. He also has unusually acute senses, able to see a mile away on a clear day.
History/Backstory: Seraeus is a lizardman, a once proud race renowned far and wide for their proficiency with magic. A genocide committed some 100 years ago has severely dwindled his numbers, however. Since then, his race has retreated to the silence of the swamp, preferring to stay far away from humans. He was constantly advised not to wander out of the swamp, but he did anyways when he was 15. He got lost, and he couldn't find his way back to his hometown. Eventually, he blundered out into the open fields that the humans call home. He was wary, but he eventually went inside one of the cities, only to be treated with massive amounts of prejudice and hatred. Torn, feeling truly alone, he ran away. He bumped into another traveler, a young female scientist who then took a genuine interest in him. He was unsure, but he decided to accompany this woman on her travels anyways. Together, they learned a lot, not just about the world, but about each other as well.