RE: REFUGEVILLE
07-06-2017, 04:11 AM
(06-19-2017, 07:47 PM)btp Wrote: »We bet 1 story. A tale of what we knew of the world around before seeking refuge. The Dice Shack has traveled many places and seen many things, that is worth more to us now than crumbits.
Your villagers bet something quite abstract: A story about the world. The oldest member of Refugeville tells a tale older than The Signet:
Quote:In the beginning of the Verezan history, there was much strife. There was little food and even less water. The Verezan people were constantly fighting but they never grew any stronger.
Then, in the Year of the Mammoth, a King rose from the Old Valley. His name was Agabai, the First King. He was different from everyone else, for he was the first to see the true strength of the Verezan people, and saw the weakness in their quarrels. He had little wisdom, but he was gifted with a strategist’s mind.
Through fire, blood, wits and courage, Agabai created a nation. After he married the First Queen Ogana, his family sought knowledge in other lands, and learned how to build stone houses. The Verezan race finally built their first city… Agana.
The Dice Shack hasn’t moved an inch throughout the tale. Then it rolls the dice.
The result is 4. You win. The Dice Shack is bound by its curse, and speaks with a strangled voice as it tells two stories of the past:
Quote:Eight months ago, there was a river in a desert. It’s gone now. The Signet took it to their Palace, because they wanted the river but could not leave their Palace. Such is their nature, their lives bound to their home.
Then a week later, some of The Signet’s power leaked into the river. A baby boy was born in that stolen river. His name was Toufan. The Signet let him live, because they wanted to see what he would do if they let him be. A month later, Toufan turned into a fish and The Signet smashed him into pieces, for they thought it would be funny.
When that failed to make them laugh, they put Toufan back together again, and turned him into a cube made of flesh before throwing him back into the river, where he now breathes and dreams of sunlight.
“What in the world was that story?” You wonder to yourself. Could it be that The Signet are not greedy, selfish conquerors as everyone believes, but just simply insane? You listen to the next story.
Quote:A year ago, there was a very sick man who wanted to be healthy. The man suffered from boils that would not heal. His name was Hiramis, and people mocked him for his appearance. He sought a cure, but no one could help him.
After years of failing, he fell into despair and he ran to The Signet, in the hopes that they would kill him. Instead, they removed all of his boils and turned them into flying eggs. Hiramis was confused, but grateful. He swore an oath of loyalty to the Signet, and they laughed with joy.
From that day onward, Hiramis became the Knight of Stars, a powerful warrior of the Signet. In his hands he wields tiny stars that burn brighter than the sun, sworn to kill all those who oppose his masters.
Hiramis. Now that is someone to be wary of.
One might think that these stories are of no worth, but to you, they are valuable. They reveal the extent of the Signet’s powers, their ability to create and remake life, cure illness, and create powerful weapons. It also seems the Signet will actually spare those they deem useful.
It has also been revealed that the Signet never leave their Palace. Perhaps one day, in the far future, someone will invade the Signet Palace and end them once and for all… but that would have to be someone with power to rival even gods to stand a chance.
The Dice Shack then walks away, off to find another inhabited place.
(06-19-2017, 07:47 PM)btp Wrote: »What is our normal food consumption?
You realize that your people haven’t eaten for days. They might have been trying to ration it somehow, but in the long term this will not benefit them. You guide them:
“1 meat item or plant item per day for each person. A rabbit, a piece of deer meat, a carrot… anything to fill the stomach that will not harm you.”
They proceed to enjoy the food in their stockpile, satisfied that they don’t need to be so conservative.
4 mushrooms consumed
5 rabbit meat consumed
The day passes through noon, and the palisade is complete, with gates in the north and south.
They manage to catch 8 rabbits, their meat added to the stockpile. They also catch 2 fish and gain 2 jars of milk. They sell off three axes, adding 6 crumbits to Refugeville’s wealth. A little mushroom starts to grow in the southwestern corner of your village’s walls.
Your people now wish to send two explorers out into the world. They look again at the stolen document Aello the Winged Woman brought with her.
Quote:Meat Box
South
God Box
North
Plant Box
West
Brain Box
East
PROPERTY OF THE SIGNET
DO NOT REMOVE FROM VAULT
They want to see what one of these boxes looks like. They will send two people out at night, in wolf-form.
Where do they go?
- Meat Box: South. The land down south is infested with ghouls, Aello warns. The Meat Box is covered in stones and seems to be spewing out a new ghoul every now and then.
- God Box: North. Kori says there is a small town to the north, just a few miles from here. It’s completely covered in moss. The God Box is a massive clay building covered in runes.
- Plant Box: West. There was a forest there, says Ogot. It’s gone now. All that’s there is a massive wooden cube: The Plant Box.
- Brain Box: East. Aello tells your people there is a very large tent that smells of rotten eggs on the way there. The Brain Box itself is a gigantic brain-looking thing made of steel.
No one knows what’s inside these Boxes.
>_
Population: 9 out of 12 shelter spaces
Wealth: 14 crumbits
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
Plants:
12 tapioca (sapling)
10 mangould (sapling)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 3 (2 crumbits)
Stone Shovel x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
323 branches (1 crumbit for 4 branches)
1 deer meat (7 crumbits each)
8 rabbit meat (2 crumbits each)
7 fish meat (2 crumbits each)
3 jar of milk (4 crumbits each)
4 loincloths (1 crumbit each)
191 stone
Buildings:
1 stone house (with basement)
1 shrine
1 palisade
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.