RE: REFUGEVILLE
06-25-2017, 08:06 PM
(06-19-2017, 07:47 PM)btp Wrote: »We bet 1 story. A tale of what we knew of the world around before seeking refuge. The Dice Shack has traveled many places and seen many things, that is worth more to us now than crumbits.
>Ask to play 6 separate rounds with the following bets
-1 story
-2 loincloths
-1 stone axe
-1 crumbit
-The knowledge of 1 thing in a cardinal direction (ex: the winner learns of two places that the other player is aware of existing, such as the prisons)
-And lastly we are prepared to bet 1 sapling. Winner gets two different saplings.
>Ask for a rest between rounds, and if it would like to take a refreshing drink from the stream, or sit down with the villagers for midday meal.
>And lastly when it prepares to leave ask if it would allow someone to ride atop it until it becomes night, and for them to part while the villager turns into a wolf and heads back to the village. Have the villager part ways with the Gambling Shack early if it manages to get further away than they can travel back within a night.