RE: Let's Burn Up a Character
11-29-2012, 09:17 PM
Cool! Then it's settled.
Stats:
Time to spend those trait points! First, some of his lifepaths have required traits, so he has to buy Curious and Quirky. These are both Character Traits, and have no direct mechanical effect. They just mean the dwarf is curious and quirky. There are also Die Traits and Call-on Traits with direct mechanical effects, depending on the trait.
(So, what does it mean that the dwarf gets "curious" and "quirky" on his sheet, then? Why are we expected to spend points on these simple descriptors when there are solid mechanical benefits we could buy instead? I'm glad you asked! I'll explain it under the following spoiler. It's maybe not hugely relevant to this character creation process, so if you don't actually care, you can ignore it. Short version is, you can get points for bringing them up in play.)
So, here's what he already has:
Dwarven Common Traits
-Bearded (Char)
-Accustomed to the Dark (Die)
-Greed (Die)
-Oathsworn (Die)
-Shaped from Earth and Stone (Die)
-Stout (Die)
-Tough (Die)
Other Traits
-Curious (Char)
-Quirky (Char)
This leaves him with two more points. His lifepaths allow him to buy Tinkerer (C-O), Iron Memory (Die) or Quick-Step (C-O) for one point each. Character traits are also all one point each. Other traits cost more points.
So the first question is, should these points be spent on lifepath/character traits? Or do you want to use both points together to buy a two-point trait? I'll give a list of two-point traits if the latter is chosen.
This is a vote. Whichever gets the majority, we'll figure it out from there.
Stats:
Time to spend those trait points! First, some of his lifepaths have required traits, so he has to buy Curious and Quirky. These are both Character Traits, and have no direct mechanical effect. They just mean the dwarf is curious and quirky. There are also Die Traits and Call-on Traits with direct mechanical effects, depending on the trait.
(So, what does it mean that the dwarf gets "curious" and "quirky" on his sheet, then? Why are we expected to spend points on these simple descriptors when there are solid mechanical benefits we could buy instead? I'm glad you asked! I'll explain it under the following spoiler. It's maybe not hugely relevant to this character creation process, so if you don't actually care, you can ignore it. Short version is, you can get points for bringing them up in play.)
So, here's what he already has:
Dwarven Common Traits
-Bearded (Char)
-Accustomed to the Dark (Die)
-Greed (Die)
-Oathsworn (Die)
-Shaped from Earth and Stone (Die)
-Stout (Die)
-Tough (Die)
Other Traits
-Curious (Char)
-Quirky (Char)
This leaves him with two more points. His lifepaths allow him to buy Tinkerer (C-O), Iron Memory (Die) or Quick-Step (C-O) for one point each. Character traits are also all one point each. Other traits cost more points.
So the first question is, should these points be spent on lifepath/character traits? Or do you want to use both points together to buy a two-point trait? I'll give a list of two-point traits if the latter is chosen.
This is a vote. Whichever gets the majority, we'll figure it out from there.