RE: Cloudsea - The Chronicle of Alice Van Vaugen
06-17-2017, 08:19 AM
Alice thinks, then smirks. It occurs to her that frail and non-threatening is a pretty good way to describe her, 90% of the time. 'Until she has a weapon at the ready.' -- But no, she's only ever had to use it once or twice, and it was almost more dangerous for her than her opponent, so she practiced. A lot. She still has some softer patches of skin from some burns. She also learned how to repair her weapon... but the PAR is done for. She might as well buy a new one, if she can get her hands on a larger sum of money.
Buuuuuut- She has a backup. Quietly, she slips open her bedside drawer, pulls out a couple of her most FAVORITE books- (There are SO MANY of them. Although, admittedly, this drawer contains the books that she doesn't want people to know she has. You know. The real bad stuff. 'Easy Peasy Series: How to speak in public', 'How to cultivate crash blossoms for the novice pyrotechnic' and 'After Dark')- ,slides a small piece of the false bottom aside, hooks a finger in and gently pulls up. It's a good thing she keeps these hinges in good condition.
Inside is her bug-out pouch. Inside THAT is her trusty Pop-Gun. You see, it's a joke, because it's a single shot, single action weapon not unlike a flare gun... Except instead of breaking it open to load a shell, you gave it this convenient little loading slide. Speaking of, she gently pushes it forward, past where it would normally need to go, so it locks into place. Then Alice listens carefully while slowly extracting one of the large shotgun-shell like cartridges from the pouch, placing it carefully inside the weapon, then disengaging and slowly letting the loading slide move back into place. Another shell she puts into her mouth, since it's hard to wear the pouch when there's nothing to hang the pouch on.
Instead, she opts to quickly bind her blankets up around herself like she was going to pretend to be some sort of spooky ghost, and crosses the room quickly enough to wedge herself between two of her bookcases. There is clinking downstairs, and the sound of cupboards and drawers opening and closing. A robber? Come to think of it, she would be surprised if anybody else managed to survive that attack and-
Oh crap. At first, she was just going to make some threatening gestures. This gun has a little over an inch wide barrel. It probably would be enough. But if it's another one of those... things... Holding the gun close, she pulls the hammer back. Then she levels it at the door. It's armor piercing this time, so she doesn't have to worry about blowing herself up- What? Maybe she would need to get out of someplace fast AND kill a moving vehicle! It's not... impossible? Her pouch is loaded with a bunch of singles of various types of shell she's managed to order out of catalogues. The one in her mouth is a shot shell.
By the way. Alice has two Combat Skills. One is Point-Blank Shell Roll. This allows her to make a dodge roll in any direction while firing. This will not negate, but lessen the damage she takes if she uses an explosive shell at close range. The other is Slight of Shell. If she has another shell readied- The one in her mouth counts- she can swap it out for her currently loaded round JUST before firing. Helpful if things change before her turn comes up.
NOW. Those footsteps are starting to come upstairs. They're not heavy, not booted, not particularly bestial or claw-like. Hm.
Unless you have a better idea, Alice is going to pull the trigger the moment the door opens enough that she can be sure she'll be hitting whatever is on the other side. How does that sound?
Buuuuuut- She has a backup. Quietly, she slips open her bedside drawer, pulls out a couple of her most FAVORITE books- (There are SO MANY of them. Although, admittedly, this drawer contains the books that she doesn't want people to know she has. You know. The real bad stuff. 'Easy Peasy Series: How to speak in public', 'How to cultivate crash blossoms for the novice pyrotechnic' and 'After Dark')- ,slides a small piece of the false bottom aside, hooks a finger in and gently pulls up. It's a good thing she keeps these hinges in good condition.
Inside is her bug-out pouch. Inside THAT is her trusty Pop-Gun. You see, it's a joke, because it's a single shot, single action weapon not unlike a flare gun... Except instead of breaking it open to load a shell, you gave it this convenient little loading slide. Speaking of, she gently pushes it forward, past where it would normally need to go, so it locks into place. Then Alice listens carefully while slowly extracting one of the large shotgun-shell like cartridges from the pouch, placing it carefully inside the weapon, then disengaging and slowly letting the loading slide move back into place. Another shell she puts into her mouth, since it's hard to wear the pouch when there's nothing to hang the pouch on.
Instead, she opts to quickly bind her blankets up around herself like she was going to pretend to be some sort of spooky ghost, and crosses the room quickly enough to wedge herself between two of her bookcases. There is clinking downstairs, and the sound of cupboards and drawers opening and closing. A robber? Come to think of it, she would be surprised if anybody else managed to survive that attack and-
Oh crap. At first, she was just going to make some threatening gestures. This gun has a little over an inch wide barrel. It probably would be enough. But if it's another one of those... things... Holding the gun close, she pulls the hammer back. Then she levels it at the door. It's armor piercing this time, so she doesn't have to worry about blowing herself up- What? Maybe she would need to get out of someplace fast AND kill a moving vehicle! It's not... impossible? Her pouch is loaded with a bunch of singles of various types of shell she's managed to order out of catalogues. The one in her mouth is a shot shell.
By the way. Alice has two Combat Skills. One is Point-Blank Shell Roll. This allows her to make a dodge roll in any direction while firing. This will not negate, but lessen the damage she takes if she uses an explosive shell at close range. The other is Slight of Shell. If she has another shell readied- The one in her mouth counts- she can swap it out for her currently loaded round JUST before firing. Helpful if things change before her turn comes up.
NOW. Those footsteps are starting to come upstairs. They're not heavy, not booted, not particularly bestial or claw-like. Hm.
Unless you have a better idea, Alice is going to pull the trigger the moment the door opens enough that she can be sure she'll be hitting whatever is on the other side. How does that sound?