Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
RE: Critique and Advice; the treadmill of adventuring.
One thing I really like about Tuesday's Sixteenths is the way those question prompts are done. Instead of just asking "how do you react to what's being done/said" it asks questions which are more specific and add atmosphere. An example is a recent update where one of the other main character asks the current MC for his men to battle alongside them. Instead of just saying "how do you react" it asks "why is this a terrible idea?". For an adventure so focused on short but succinct updates it helps greatly because it guides the commenters while not completely railroading them, allowing for the author to maintain some control.
Does really cute mice people, vibrant characters/backgrounds and the most adorable art style you've ever seen interest you? Read Great Haven.

Have you ever wanted to save a bunch of kids from dying horribly in a nightmare dreamscape? Read Lucidstuck
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