RE: The Grand OC SII: The Re-OCening: Week 25: TANGLE!
06-13-2017, 02:15 PM
(This post was last modified: 06-13-2017, 03:08 PM by Mirdini.)
Username: Mrdnii
Name: Firippa
Gender: Gal
Race: Kl’sayut
Text Color: Punch
Biography: The Kl’sayut of the Sayut Highlands are renowned throughout the civilized world for their martial expertise: Tales of babes barely out of swaddling able to bring down a lowlander soldier are told in many a tavern. While that much is pure stereotype, Kl’sayut culture is very much based around their gyms, tournaments, and a respect for physical prowess.
Kl’sayut that cannot or do not want to devote their lives to the pursuit of strength can choose from or be assigned to a wide variety of administrative or scientific positions. The relative unpopularity of these career paths mean they offer little prestige, but promotion prospects are good and they are generally respected as people who keep the nation functioning by society at large.
While working prosthetics did exist, Kl’sayut research had yet to produce ones able to match Kl’sayut limbs in strength or speed. Firippa lost both her legs in a childhood accident, and her family as well as many of her friends assumed she would pursue one of these careers upon entering adulthood. Firippa didn’t agree.
On the eve of her 13th birthday, Firippa stole away on a caravan to go seek the help of a lowlander sage, rumors of whom had reached even the famously isolationist Kl’sayut. Those rumors suggested they were a master craftsman, though none obliged to specify where exactly they could be found.
About a year later and on her last legs—quite literally, as she had outgrown her first pair and purchasing another that fit a Kl’sayut burned through the most of the lowlander coins she’d swiped from the communal pool—Firippa did manage to find the sage.
It took several trials and a fair few years of tutelage following that for the sage—quite ancient, and looking for an apprentice—to agree to Firippa’s request, but agree she did. Four years after she’d arrived the sage passed away, and Firippa headed back to the Highlands richer a splendid pair of magic-infused prosthetics as well what skills the sage had managed to teach her.
Firippa returned home to a mixture of shock and joy from her family, having failed to write for five years out of a mix of forgetfulness and the (correct) fear that her mother would cross half the lowlands to drag her home. Her return was viewed with suspicion by some, but Firippa took the classic Kl’sayut route to respect of challenging anyone who so much looked at her funny to combat. All of which she won.
It was only a short while before Firippa continued to prove she had not slacked on her training while out in the wilderness by winning a local combat tournament. Traditionalists were dismayed, decrying her sweet gams as constituting an unfair advantage. The judging panel disagreed, noting that the Code had nothing to say about prosthetics and that any Kl’sayut worth their salt could smash through wood at least as thick as Firippa’s (admittedly robust) legs.
On the eve of her contesting the junior national championships as a dark horse favorite, Firippa vanished just after practice at her local gym. Her detractors claimed the pressure had proven too much, that she’d run away again like they’d said she would all along. Her burgeoning fan base cried foul play. They were sort of correct.
Description: Firippa is a Kl’sayut, a bipedal Leporine race famed on their plane for their martial prowess. The average Kl’sayut stands somewhere between 6 and 7 feet tall, and their fur tends to conceal the significant proportion of their body mass devoted to musculature. Kl’sayut ears are long and stretch down the back of their necks, while their paws exhibit opposable thumbs. Firippa is 6’8’’ with her prosthetics, and has grey fur peppered with white splotches. Her prosthetics are carved wood, enhanced to be supernaturally flexible and strong by a type of artisanal magic pioneered by her former teacher.
Firippa is headstrong and always ready for a fight, more now than ever. She prefers to evaluate others by engaging in sparring matches with them, and likes to taunt her opponents into making mistakes (like engaging in a sparring match with her). She’s not good at making friends, mostly due to a lack of social skills stemming from mild ostracism in her childhood and an adolescence cooped up with a rad old hermit lady. She got a decent amount of street smarts from her year on the road, while the four years of intense vocational tutelage thereafter means her literary education is somewhat lacking. Her spatial, critical and mathematical faculties are top-notch, however, and being able to debate, say, the presence of bias in historical records is thankfully not something that comes up often in Kl’sayut society.
Weapons/Abilities: Like most Kl’sayut, Firippa is in the lifelong process of developing her own martial art. In her case, it relies on a mixture of throws and grapples, the potency of which are enhanced by her prosthetics’ resilience when it comes to standing her ground. She’s also somewhat trained in the use of a variety of hand-to-hand weaponry, though she prefers hand-to-hand combat if she can get it.
Firippa is also a master craftswoman, though her mentor could not teach her everything she knew before she passed. Specializing in the construction of ensorcelled wooden objects, Firippa can also work metal, earth and some liquids into many useful tools using shaping magic. Her specialty, of course, is prosthetic limbs, but she has the ability to craft a range including drills, siege weapons, and cookware.
Name: Firippa
Gender: Gal
Race: Kl’sayut
Text Color: Punch
Biography: The Kl’sayut of the Sayut Highlands are renowned throughout the civilized world for their martial expertise: Tales of babes barely out of swaddling able to bring down a lowlander soldier are told in many a tavern. While that much is pure stereotype, Kl’sayut culture is very much based around their gyms, tournaments, and a respect for physical prowess.
Kl’sayut that cannot or do not want to devote their lives to the pursuit of strength can choose from or be assigned to a wide variety of administrative or scientific positions. The relative unpopularity of these career paths mean they offer little prestige, but promotion prospects are good and they are generally respected as people who keep the nation functioning by society at large.
While working prosthetics did exist, Kl’sayut research had yet to produce ones able to match Kl’sayut limbs in strength or speed. Firippa lost both her legs in a childhood accident, and her family as well as many of her friends assumed she would pursue one of these careers upon entering adulthood. Firippa didn’t agree.
On the eve of her 13th birthday, Firippa stole away on a caravan to go seek the help of a lowlander sage, rumors of whom had reached even the famously isolationist Kl’sayut. Those rumors suggested they were a master craftsman, though none obliged to specify where exactly they could be found.
About a year later and on her last legs—quite literally, as she had outgrown her first pair and purchasing another that fit a Kl’sayut burned through the most of the lowlander coins she’d swiped from the communal pool—Firippa did manage to find the sage.
It took several trials and a fair few years of tutelage following that for the sage—quite ancient, and looking for an apprentice—to agree to Firippa’s request, but agree she did. Four years after she’d arrived the sage passed away, and Firippa headed back to the Highlands richer a splendid pair of magic-infused prosthetics as well what skills the sage had managed to teach her.
Firippa returned home to a mixture of shock and joy from her family, having failed to write for five years out of a mix of forgetfulness and the (correct) fear that her mother would cross half the lowlands to drag her home. Her return was viewed with suspicion by some, but Firippa took the classic Kl’sayut route to respect of challenging anyone who so much looked at her funny to combat. All of which she won.
It was only a short while before Firippa continued to prove she had not slacked on her training while out in the wilderness by winning a local combat tournament. Traditionalists were dismayed, decrying her sweet gams as constituting an unfair advantage. The judging panel disagreed, noting that the Code had nothing to say about prosthetics and that any Kl’sayut worth their salt could smash through wood at least as thick as Firippa’s (admittedly robust) legs.
On the eve of her contesting the junior national championships as a dark horse favorite, Firippa vanished just after practice at her local gym. Her detractors claimed the pressure had proven too much, that she’d run away again like they’d said she would all along. Her burgeoning fan base cried foul play. They were sort of correct.
Description: Firippa is a Kl’sayut, a bipedal Leporine race famed on their plane for their martial prowess. The average Kl’sayut stands somewhere between 6 and 7 feet tall, and their fur tends to conceal the significant proportion of their body mass devoted to musculature. Kl’sayut ears are long and stretch down the back of their necks, while their paws exhibit opposable thumbs. Firippa is 6’8’’ with her prosthetics, and has grey fur peppered with white splotches. Her prosthetics are carved wood, enhanced to be supernaturally flexible and strong by a type of artisanal magic pioneered by her former teacher.
Firippa is headstrong and always ready for a fight, more now than ever. She prefers to evaluate others by engaging in sparring matches with them, and likes to taunt her opponents into making mistakes (like engaging in a sparring match with her). She’s not good at making friends, mostly due to a lack of social skills stemming from mild ostracism in her childhood and an adolescence cooped up with a rad old hermit lady. She got a decent amount of street smarts from her year on the road, while the four years of intense vocational tutelage thereafter means her literary education is somewhat lacking. Her spatial, critical and mathematical faculties are top-notch, however, and being able to debate, say, the presence of bias in historical records is thankfully not something that comes up often in Kl’sayut society.
Weapons/Abilities: Like most Kl’sayut, Firippa is in the lifelong process of developing her own martial art. In her case, it relies on a mixture of throws and grapples, the potency of which are enhanced by her prosthetics’ resilience when it comes to standing her ground. She’s also somewhat trained in the use of a variety of hand-to-hand weaponry, though she prefers hand-to-hand combat if she can get it.
Firippa is also a master craftswoman, though her mentor could not teach her everything she knew before she passed. Specializing in the construction of ensorcelled wooden objects, Firippa can also work metal, earth and some liquids into many useful tools using shaping magic. Her specialty, of course, is prosthetic limbs, but she has the ability to craft a range including drills, siege weapons, and cookware.