RE: REFUGEVILLE
06-04-2017, 03:52 AM
(04-24-2017, 03:34 AM)smuchmuch Wrote: »(That said I have to ask, is the screen looking kind of barren a stylistic choice (because drawing bushes and tree all over the screen would be understandly hard, or actualy represting we're ina aplce with little vegetation ?)
There is little vegetation except for grass. Outside of the shown ‘safe area’, it’s almost completely barren in areas not directly touching the river.
(04-21-2017, 03:01 PM)btp Wrote: »Does Kori still have the Fishing Rod and Book of Construction for sale? They were 12 each I think.
What is the advantage of the fishing rod over the spears? (Spears can get fish faster but exhaust our villagers?)
Yes, and the fishing poles can catch rare fish that are more valuable.
(04-21-2017, 03:01 PM)btp Wrote: »We should probably start having our villagers specialize. For instance, it might be worth getting the Book of Construction if it means a villager can study and practice to become a better/faster builder.
It might also be nice to have a dedicated religious scholar - though I don't know if anyone here is qualified for that yet.
The oldest member of the settlers will serve as the closest thing they have to a priest.
(04-21-2017, 03:01 PM)btp Wrote: »So 1 building = 8 people-workdays
So if we have 4 builders make their tools (hammer and shovel) for half a day, and work half a day on a palisade, the palisade will be 1/4th completed by the end of the day.
So lets:
1)Sell the clubs for 30 crumbits
2)Purchase 200 stone and 300 branches from Ogot
3)Have 2 villagers spend the entire day making 8 axes.
4)Have 4 villagers spend half the day making a hammer and shovel each and the second half starting construction of a palisade
5)Have 1 villager go hunting with relief (get them rabbits)
6)Have the last villager tend to the animals/farm (maybe start building a table if there is time?)
Your people sell off the heavy clubs and earn 30 crumbits. They buy the necessary building materials and get to work. By the end of the day, there is half of a sturdy palisade defending the village. The rest should be completed tomorrow.
8 axes, a hammer and a shovel are added to the underground stockpile. The hunter and Relief bring back 4 dead rabbits, and your farmer has managed to get a jar’s worth of milk.
As the sun sets, your people gather round and discuss the future. They see the work that they have done, and hope grows.
They name their humble village Refugeville, and pray that this will become a home for more refugees.
Just before they go to sleep, they see a flying creature. They do not know what it is. The villagers quickly hide inside the stone house, and one man watches. The winged creature lands near the river.
The creature looks like an abominable cross-breed of woman and bird, with wings that burst out of its front chest and a feminine face. It looks at itself in the river, and then it begins to cry, tears streaming down its cheeks.
Your people are terrified, but at the same time it doesn’t look like this creature is dangerous. No claws, no talons, just wings and abnormally long legs. Kori and Ogot don’t know what it is either.
What should the people of Refugeville do?
- Drive it away.
- Attack it.
- Approach it. Carefully.
- Transform into wolves and approach.
- Exit the stone house and behave like it’s not there.
- Call out to it and tell it to come closer to the house.
- Throw something into the river to get its attention.
- Something else.
>_
Population: 8 out of 12 shelter spaces
Wealth: 8 crumbits
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
Plants:
12 tapioca (sapling)
10 mangould (sapling)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 9 (2 crumbits)
Stone Shovel x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
323 branches (1 crumbit for 4 branches)
4 mushrooms (1 crumbit each)
1 deer meat (7 crumbits each)
5 rabbit meat (2 crumbits each)
5 fish meat (2 crumbits each)
1 jar of milk (4 crumbits each)
4 loincloths (1 crumbit each)
191 stone
Buildings:
1 stone house (with basement)
1 shrine
1 palisade (half done)
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.