RE: Counter-Productive
05-08-2017, 06:54 PM
(This post was last modified: 01-12-2018, 07:12 PM by Blizzriel.)
Quote:> Exposit on what you know about runes. Presumably there are other types of runes, either in your stock or in the world at large?
(05-07-2017, 12:31 AM)Schazer Wrote: »Would combining a break rune with a sword/dagger give you a broken weapon or a blade that shatters other weapons on hit?
Exposit on what you know about runes. Presumably there are other types of runes, either in your stock or in the world at large?
Of course. There are seven types of runes, including the three you just explained.
An Accelerate rune exaggerates an item's characteristics. Continuing to use the pumpkin seeds as an example, combining them with an Accelerate rune would make a super-pumpkin. It would taste like heaven and be extremely nutritious.
A Fuse rune fuses two items together without combining them as you would if you just crafted them. Fusing two pumpkin seeds together would grow some sort of mutant pumpkin which, while still edible, would not be very attractive.
A Shrink rune makes items smaller. Shrinking the pumpkin seeds would make tiny pumpkins.
There is also the Clear rune. Unlike other items, runes cannot be "uncrafted" from the items they're combined with. If you combined two items together, crafted that item with a rune, then uncrafted that item, rather than getting the rune back, you'd have the two original items which both have the rune's effects. That's why the Clear runes exist. They remove all rune effects from an item, essentially "clearing" the runes from within them.
The reason for this is that runes, as you said before, are made specifically for crafting. They don't work so well in reverse.
Runes also can't be combined with other runes directly. If you wanted to make an incredibly strong broken sword, you'd need at least a Break rune and an Accelerate rune. This is possible, but you can only combine them each with the sword one at a time.
There is a legend that tells of an eighth rune. However, this has never been confirmed. As far as you know, it's just a legend.
Of course. There are seven types of runes, including the three you just explained.
An Accelerate rune exaggerates an item's characteristics. Continuing to use the pumpkin seeds as an example, combining them with an Accelerate rune would make a super-pumpkin. It would taste like heaven and be extremely nutritious.
A Fuse rune fuses two items together without combining them as you would if you just crafted them. Fusing two pumpkin seeds together would grow some sort of mutant pumpkin which, while still edible, would not be very attractive.
A Shrink rune makes items smaller. Shrinking the pumpkin seeds would make tiny pumpkins.
There is also the Clear rune. Unlike other items, runes cannot be "uncrafted" from the items they're combined with. If you combined two items together, crafted that item with a rune, then uncrafted that item, rather than getting the rune back, you'd have the two original items which both have the rune's effects. That's why the Clear runes exist. They remove all rune effects from an item, essentially "clearing" the runes from within them.
The reason for this is that runes, as you said before, are made specifically for crafting. They don't work so well in reverse.
Runes also can't be combined with other runes directly. If you wanted to make an incredibly strong broken sword, you'd need at least a Break rune and an Accelerate rune. This is possible, but you can only combine them each with the sword one at a time.
There is a legend that tells of an eighth rune. However, this has never been confirmed. As far as you know, it's just a legend.
Quote:Can you combine a Point Allocation Coupon with a grow rune to grow your stats by an amount more than 1?
What are your other stats?
HP, JP?, MP., a yellow point, and IP?
Can you combine a Point Allocation Coupon with a grow rune to grow your stats by an amount more than 1?
Nope. There are certain things that just can't be combined. Anything that can't fit in your inventory, living creatures, and Point Allocation Coupons are all off limits.
That's probably the other reason PACs aren't illegal. There's no way to cheat the system.
What are your other stats?
The pink bar is your HP, or Hit Points. Or Health Points, depending on your region. If you've ever played a video game in your life, you know what these are. You have 20 HP.
The blue bar is your JP, or Joy Points. It's something about your mood, you guess. Honestly, you're not so good with this stuff. All you know is that it has something to do with that little smiley face in the corner, and hitting zero makes your other stats stop regenerating. You have 10 max JP and your current JP is a comfortable 6. Your current mood is Feelin' Alright, a neutral mood.
The green bar is your MP, or Mind Points. Now this is your area of expertise. MP is the stat used in crafting. You know the rules, you're good at figuring out what combinations are the strongest/most efficient. You have 30 MP, an unusually high number.
The yellow bar is your LP, or Luck Points. The exact mechanics of LP are hard to describe, but it can basically be summarized as this: If there's something that can happen, LP can make it happen. You have 2 LP, a fairly average amount. That's enough to knock a precariously-balanced lamp off a rickety shelf.
The last bar is your IP, or Illness Points. This is the one bar you never want to have any points in. You kind of doubt it'll come up though. You have a max IP of 7, and thankfully, it's empty.
Nope. There are certain things that just can't be combined. Anything that can't fit in your inventory, living creatures, and Point Allocation Coupons are all off limits.
That's probably the other reason PACs aren't illegal. There's no way to cheat the system.
What are your other stats?
The pink bar is your HP, or Hit Points. Or Health Points, depending on your region. If you've ever played a video game in your life, you know what these are. You have 20 HP.
The blue bar is your JP, or Joy Points. It's something about your mood, you guess. Honestly, you're not so good with this stuff. All you know is that it has something to do with that little smiley face in the corner, and hitting zero makes your other stats stop regenerating. You have 10 max JP and your current JP is a comfortable 6. Your current mood is Feelin' Alright, a neutral mood.
The green bar is your MP, or Mind Points. Now this is your area of expertise. MP is the stat used in crafting. You know the rules, you're good at figuring out what combinations are the strongest/most efficient. You have 30 MP, an unusually high number.
The yellow bar is your LP, or Luck Points. The exact mechanics of LP are hard to describe, but it can basically be summarized as this: If there's something that can happen, LP can make it happen. You have 2 LP, a fairly average amount. That's enough to knock a precariously-balanced lamp off a rickety shelf.
The last bar is your IP, or Illness Points. This is the one bar you never want to have any points in. You kind of doubt it'll come up though. You have a max IP of 7, and thankfully, it's empty.