Tips for adventure making.

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Tips for adventure making.
#13
RE: Tips for adventure making.
As someone who is prone to posting massive text dumps for updates, I'd agree with tronn that it's less (for me) about the length of an update and more about what the update contains. Usually I try to make at least one "event" happen, or give the reader at least one piece of new information. Sometimes that takes more words than others.

In terms of getting suggestions, I tend to think of my adventure from a Telltale Games kind of mindset. I already know what's going to happen in the story; the major plot points are going to move ahead regardless of what people suggest. However, the path to those major plot points has a lot of variables, and depending on the suggestions I get, the characters that are with you and have your back at those plot points may be different, or the information you have might be different, which can cause the way the plot point plays out to change.

That said, I know the way I do my adventure is much more structured/rigid than others, and there's probably no right or wrong way to do it. Ultimately do what is fun for you; if you're not having fun, probably nobody else is either.


Messages In This Thread
Tips for adventure making. - by BreadProduct - 04-19-2017, 06:17 PM
RE: Tips for adventure making. - by Tuesbirdy - 04-29-2017, 08:31 PM
RE: Tips for adventure making. - by Dragon Fogel - 04-29-2017, 08:38 PM
RE: Tips for adventure making. - by Tuesbirdy - 04-30-2017, 03:30 AM
RE: Tips for adventure making. - by Zephyr Nepres - 04-30-2017, 04:36 AM
RE: Tips for adventure making. - by Solekii - 05-02-2017, 12:14 AM
RE: Tips for adventure making. - by Schazer - 05-02-2017, 12:27 AM
RE: Tips for adventure making. - by Tuesbirdy - 05-02-2017, 04:46 AM
RE: Tips for adventure making. - by tronn - 05-02-2017, 03:27 PM
RE: Tips for adventure making. - by Douglas - 05-03-2017, 01:30 PM