RE: REFUGEVILLE
04-19-2017, 02:42 PM
A regular income of 16 crumbits per day (minus expenses) sounds pretty good.
Let's sell the clubs for 30 crumbits
Then buy 200 stone for 20 crumbits and 300 branches for 10 crumbits.
Let's get our 2 axe makers to work, making axes to sell.
Let's assign 4 people as builders: they spend half the day each making a stone hammer and shovel for themselves, then have them start construction on a palisade between the village and the farm.
Let's then have 1 continue to gather food/fish with Relief
And the last tend to the animals and farm.
Questions: When will the peddler return, if they will leave at all?
How long will construction of a pallisade and watchtower take with construction of stone tools?
We could have one builder break off and start specializing as a craftsman for furniture and torches.
We still have 8 crumbits to spend (maybe 15 if we're willing to part with that deer meat).
Let's sell the clubs for 30 crumbits
Then buy 200 stone for 20 crumbits and 300 branches for 10 crumbits.
Let's get our 2 axe makers to work, making axes to sell.
Let's assign 4 people as builders: they spend half the day each making a stone hammer and shovel for themselves, then have them start construction on a palisade between the village and the farm.
Let's then have 1 continue to gather food/fish with Relief
And the last tend to the animals and farm.
Questions: When will the peddler return, if they will leave at all?
How long will construction of a pallisade and watchtower take with construction of stone tools?
We could have one builder break off and start specializing as a craftsman for furniture and torches.
We still have 8 crumbits to spend (maybe 15 if we're willing to part with that deer meat).