RE: REFUGEVILLE
04-18-2017, 01:07 AM
(This post was last modified: 04-18-2017, 01:08 AM by Mayu_Zane.)
(03-24-2017, 05:21 AM)LoverIan Wrote: »>Burn the corpses to sacrifice to Arara, but take some of the meat from the unpoisoned dead to give to Relief
"These mercenaries made a deal with the Signet, and though they do not know it yet, to retreat back to their old masters means certain death for them, for the Signet will kill those they deem to be failures and recycle their remains for their factories."
>ask how much the clubs could sell for
>Consider how many clubs would need to be sacrificed to appease Zalana to redeem for the sacrifices of the survivors.
The oldest of the settlers remembers that Zalana demands a very, VERY large amount of weapons as tribute for killing wounded prisoners. The six clubs would definitely not be enough. 600 clubs, though? Maybe. The value of the weapon is much greater if it was really old.
The two wounded prisoners are released, crawling back to the Signet, unknowingly into certain death.
Your people burn the corpses as a sacrifice to Arara. The God of Fire is still mostly incoherent, but pleased. A tiny blessing has been granted:
Arara’s Shade - Your people can now endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Relief absolutely refuses to eat human meat. Whether it is due to his instincts or previous training, is unclear.
The villagers ask Kori how much the clubs are worth. She answers: “Five crumbits each.” She helpfully gives your people a list of prices for everything in their stockpile which she’s interested in buying, and will gladly trade crumbits for them.
As night falls, your villagers use the wooden spears to stab fish in the river. It’s tiring, but with enough practice it can be much faster than using a fishing pole. (You gained 5 fish)
Another day passes, and a new merchant arrives. He displays his Litany of Courage, and Kori greets him warmly.
His name is Ogot, and he sells materials for buildings, carried by his donkeys. He offers you a price list of items you can purchase:
10 clay bricks = 2 crumbits
30 branches = 1 crumbit
10 stones = 1 crumbit
As a gesture of goodwill, he gives your people a piece of parchment with instructions on what they could build, written by Ogot himself:
(Above ground)
Stake Trap = 1 branch
A trap that can be hidden in the ground, it will seriously ruin the leg of anyone unfortunate enough to step on it.
Palisade = 120 branches
A wall of wooden stakes that forms a ring around the settlement. Has ladders, allowing defenders to attack from above. Effective against cavalry charges. Stone and brick walls can be built behind them for added defense.
Stone Wall = 300 stones
An eight-foot stone wall surrounding the settlement, with stairs.
Brick Wall = 300 clay bricks
An eight-foot brick wall surrounding the stone house, with stairs. Stronger than the stone wall.
Watch Tower = 50 branches
A ten-foot tower with a roof, helpful for seeing incoming threats.
(Underground)
Defensible Tunnel Door = 40 branches
Tunnel Trap = 1 branch
A sharp stick pointing straight up. Stepping on this will ruin someone’s foot.
(Furniture)
Table = 20 branches
Chair = 10 branches
Torch = 2 branches
(Tools)
Stone Hammer = 1 stone, 1 branch
Stone Shovel = 1 stone, 1 branch
Stone Axe = 1 stone, 1 branch
Ogot notes that his donkeys are not for sale. He needs them for his business.
Your people ponder their choices. This place could use some more furniture. They could sell some of their stockpiled goods to trade for crumbits and then buy the building materials.
>_
Population: 8 out of 12 shelter spaces
Wealth: 8 crumbits
Animals:
1 Dog (Relief)
2 Cows (Bilin, Daina)
Plants:
12 tapioca (seedling)
10 mangould (sapling)
Weapons:
Iron Knife x 1 (4 crumbits)
Stone Axe x 1 (2 crumbits)
Steel Hooked Chains x 2 (Equipped by Guards, 8 crumbits each)
Giant Oak Club x 6 (5 crumbits each)
Guards:
Two Chain-Hook Users
Merchants:
Kori (Miscellaneous Goods)
Ogot (Building Materials)
Stockpile:
32 branches (1 crumbit for 4 branches)
4 mushrooms (1 crumbit each)
1 deer meat (7 crumbits each)
1 rabbit meat (2 crumbits each)
5 fish meat (2 crumbits each)
4 loincloths (1 crumbit each)
Buildings:
1 stone house (with basement)
1 shrine
Blessings:
Devoted Wolfpack: Rimewulf’s followers can transform into wolves at night, granting faster movement, enhanced senses and combat strength.
Arara’s Shade: Your people can endure heat that would normally cause heatstrokes. A common blessing for desert-dwellers and those who wish to endure drought.
Curses:
Marked By The Signet: The Signet will never stop sending scouts.