RE: Art of Domination Thread 04
03-17-2017, 02:17 AM
(This post was last modified: 03-19-2017, 05:22 AM by Mayu_Zane.)
(02-24-2017, 09:52 AM)LoverIan Wrote: »>airlift horrorblob first, and then the chamber of horrors.
>send sonic mechs to lure hostiles to the toxic river, at which point they will be engaged by battalions 1-5 if possible.
>additionally what if we just attached enough cords to the bottom of the factory all from one direction, and then used all of our airforce to airlift it? The idea essentially goes that we'll lift it into the air so it faces upside down, lift it high as safely possible, and then drop it so it crushes itself under it's own weight
You send out a Spec Ops team along with all of your Sonic Mechs in two Skyshadows in an attempt to abduct the monster. Numerous people tell you this is dangerous, but you point out that you will allow forces to retreat if the situation becomes untenable.
Spec Ops Team 1 and the Sonic Mechs land nearby. Spec Ops move forward to get a visual, but the HorrorBlob somehow notices your cloaked troops. It responds by becoming hotter.
Ghulls: We’re reading past boiling water temperature here!
Steam bursts out from it, as well as what looks like gallstones. Some of them strike three of your soldiers hard enough to make them scream.
You: RETURN FIRE!
Spec Ops open fire on the monster, and numerous bits of flesh flop out of its newly-made holes. After more shooting, it stops generating heat and the remains stop moving.
Cpt. Selev: I think we killed it.
You: Captain, I’m sending a Seeker to examine it. Stay vigilant for any further surprises!
Cpt. Selev: Will do, ma’am!
The Seeker inspects the carcass, and it finds no sign of life. To everyone’s relief, it was not bullet-proof.
The Spec Ops turn their attention to the Chamber of Horrors.
Cpt. Selev: Commander. It moved.
You: Say again?
Cpt. Selev: The structure, it… it wasn’t there just now- AAAAH!
Something appears in front of his camera. Actually, it’s showing up on everyone’s camera.
A… mouth?
You: What the-
The image vanishes, and so does the Chamber of Horrors.
You: Where did it go?
Ghulls: Ummm, Vora, it’s inside Clouder. Our Skyshadow.
You: Are you telling me it just teleported inside?
Ghulls: Yes.
Lagantis: That’s convenient.
Rainhar: Are we sure it’s safe? Is it affecting the pilot?
Intruder, as usual, rudely jumps into the conversation.
Intruder: Toss it out.
You: What.
Intruder: It’s a decoy. Look at the symbol on it closely. It’s not the Seal of Cosmic Truth.
Intruder: That thing will open a portal as soon as it reaches your base. Toss it out, destroy it, either way works.
You: So what happened to the real Chamber of Horrors?
Intruder: It grew legs and ran off into the walking factory. You’ll have to send your troops inside to get it now, if you still think the knowledge inside the Seal is worth it. It seems our foes are still unaware that I am here, assisting you on this planet. A welcome advantage.
Rainhar: In that case, we should focus on bringing Chaos Bed down!
You: Agreed. Everyone, here’s the plan. We’ll get the Sonic Mechs to draw out the monsters and lure them into the toxic river. Ghulls, can we confirm the river won’t harm our robots?
Ghulls: Confirmed, the river won’t cause much damage to the Sonic Mechs. The river should be enough to kill off whatever comes out.
You: All right. Spec Ops, you still have the cables?
Cpt. Selev: Yes ma’am!
You: Good. While the enemy is distracted by the mechs, tie the cables to Chaos Bed’s legs and then to the two Skyshadows. The Skyshadows will pull up, and the force should be enough to cause the factory to lose balance. The factory is moving slowly enough for you to pull this off, and the Braintrees shouldn’t be able to detect you. Is that clear?
Cpt. Selev: Loud and clear, ma’am!
The Sonic Mechs are first sent out to draw out the monsters hiding in wait. They are easily baited, and Spec Ops move quickly. The Skyshadows remain out of range for the factory’s defensive Braintrees.
Chaos Bed is lifted up, but it’s still too heavy. The Enderfist launches metal rods into the rear of the factory, tilting it and then turning it upside down at last!
The plan succeeds! The Chaos Bed is immobilized, and the factory is crushed. As for your Sonic Mechs, you only lost two to a pair of very fast Bodyjackers.
Intruder: Well done.
Lagantis: Are you actually praising us?
Intruder: Yes. I did not think that solution would work, but I’m beginning to understand why my rivals are having trouble winning against your forces. Now then. The Seal of Cosmic Truth. You should be able to recover it from the wreckage. The Cloner is still trying to make new creatures, but it’s been structurally compromised.
Rainhar: Nice. We still have this problem of a giant cave full of nukes though.
Ghulls: We could recover the nukes and use them to set up an artillery platform.
Lagantis: We could set up a trap here.
You: How do you figure?
Lagantis: If the enemy’s trying to take these nukes, it’s likely they’ll open another portal. When that happens, we can send in unmanned units to the other side and wreck their shit.
Lagan’s always been Mr. Offense; he hates going on the defensive and prefers taking out threats ASAP, taking every chance to strike back when he can.
Should you attempt to recover the nuclear material from Vault Ghastly?
- Yes. Commit two battalions and all Sonic Mechs to oversee the operation. (After 8 days, Nuclear Artillery becomes available, enabling you to attack Region 1 and 2 from Region 4 without the use of Enderfist strikes)
- No. Collapse the vault. It’s not worth our time and manpower, and we should deny it to our enemies.
- Leave the vault alone but keep observers and drones in wait in case the enemy makes another attempt to take the nukes. When they open another portal nearby we can launch a counter-attack by sending combat drones into it.
- Build a new base on top of the vault.
>_
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