I made a Mafia game, but it's way too complex...

Poll: What should I do?
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Run it with a disclaimer, telling people that a full game probably won't happen.
33.33%
7 33.33%
New Mafia: Players submit roles which you modify (to "balance" the game) and give to random players on game start.
4.76%
1 4.76%
New Mafia: Players submit their role name and you make whatever.
14.29%
3 14.29%
New Mafia: Design a mafia, but make it simpler! Duh.
4.76%
1 4.76%
One of 2 or 3 but all done in a day! Challenge up!
4.76%
1 4.76%
Make a mafia in under an hour and throw it at us.
14.29%
3 14.29%
A random one of the above.
14.29%
3 14.29%
Don't run a mafia.
9.52%
2 9.52%
Total 21 vote(s) 100%
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I made a Mafia game, but it's way too complex...
#8
RE: I made a Mafia game, but it's way too complex...
There's going to be some mafia and townies, else there would not be a mafia game. However, the setup is going to be complex to a point wherein there is not likely to be a cop, doctor, or other common role which modifies the phase transitions and/or information gathering abilities of the town. Since there are no common roles, we can assume within a margin of error ε>0 that |p̃m(t)-p̂m(t)|<ε for some N>Ṉ.

All this means is that more people need to play Reyweld's game to make it accurate.
🐦🐙🐙[Image: nifOFwR.png]🐙🐙


Messages In This Thread
RE: I made a Mafia game, but it's way too complex... - by Kíeros - 03-15-2017, 09:00 PM