You have 16 Days Until Your Place of Business is Shut Down
02-28-2017, 06:55 PM
(This post was last modified: 04-04-2018, 05:50 PM by Xindaris.)
For a royal capital, Syzygy is a pretty lousy town. Sure, there's a big, fancy castle, the town has a lot of modern conveniences and whatever, but it's frustratingly small, without very much to do besides one's job, and all the surrounding areas (even the roads to other towns) have been infested with monsters lately.
But today, for one unlucky person, circumstances have conspired to ensure they will have quite a bit to do, and probably not nearly enough time to do it.
(Enter [NAME] [GENDER] [RACE] of player character.)
>
But today, for one unlucky person, circumstances have conspired to ensure they will have quite a bit to do, and probably not nearly enough time to do it.
(Enter [NAME] [GENDER] [RACE] of player character.)
>
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SpoilerThis is a bad idea. Oh well.
I will just be picking my favorite individual things to combine together for these "enter so-and-so" things.
I will just be picking my favorite individual things to combine together for these "enter so-and-so" things.
Log of everything that's happened so far, to get you up to speed!
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Spoiler
Marie immediately abandons Sarah to her fate, leaving her a strange pocketwatch that only reports the time of day in quarters and a basic alchemy handbook. Sarah's wolf beastfolk best friend Dave "Scruffy" Barret is also around. After reading through some of the basis, Sarah decides to pay the town blacksmith, a bald fire mana named Hagel, a brief visit; he gives her another recipe book. Then she and Dave head out to try their hand at gathering ingredients out in the Nearby Forest and fighting monsters.
Day 2: After gathering a few more ingredients in the forest, Sarah returns to town. On reading more of the basic alchemy handbook, she heads out to learn of some more of the shops in town:
-The Tethel family, some cat beastfolk, have a grocery store usually manned by their twelve-year-old daughter Hazel, who practically weaponizes her childlike cuteness and seeming innocence to maximize profits. She coerces Sarah into buying another recipe book before leaving with the old "one time only cheap price" trick.
-The antique store is run by a very visibly old earth mana named Janus. He gives her a strange gem, calling it a "free sample".
-The drugstore is run by...um, that guy. He looks average and...we're not sure what his name is actually. He really likes sharing "facts" with people at random. He gives Sarah a package which turns out to contain yet another recipe book.
-It's not a shop, but the bureaucrat Stahl at the castle's front desk handles requests. He has an intimidating, stern demeanor, a blunt manner of speaking, and despises wasting time.
Sarah then tries alchemy for the first time, successfully creating a Supplement.
Day 3: Sarah tries to make a Bomb since there was a request for one. It doesn't come out too well, but at least the cauldron doesn't explode! Anyway, the bomb is turned in since the request didn't say anything about it needing to be a good bomb.
Day 4: Sarah goes over all the recipes she has so far and makes a mental note of how difficult they are so she won't have to go in blind later on.
Day 5:The day is spent making some more Supplements.
Day 6: On her way to the castle, Sarah is interrupted by the person who requested that bomb: A self-proclaimed scientist by the name of Miriam Kovich. Her boundless energy and aggressiveness scare the half-mana away for the moment, and she spends the rest of the day avoiding her while asking a couple of people if they've heard of her. Seeming to argue with herself the whole time, Miranda offers her services at fighting monsters at a rather steep price. Sarah relaxes with Dave for the rest of the morning, then makes another Supplement.
Day 7: Sarah and Dave head out to the forest once again, fighting some monsters to uncover a new section of it.
Day 8: Sarah gathers some more ingredients, and the party deals with their first ambush. Then they head back to town.
Day 9: Sarah makes her first Healing Paste, and immediately turns it in for a request. She takes the rest of the day off.
Day 10: Sarah uses alchemy to make some chocolate! This lasts halfway through the next day.
Day 11: After finishing with the chocolate, Sarah discovers that Dave is doing something that exhausts him, and being rather secretive about it, but hangs with him for a bit anyway. She then tracks down Miriam to apologize for hiding from her earlier. Miriam accepts the apology and explains what she's really doing in Syzygy: A small black dot in the sky has caught her interest, and the lands below it are owned by the king and well-protected by his knights. Sarah also meets a strange cat-beastfolk boy named Niko who claims to be a witch, after he follows her around for a bit. Sarah makes Polish Powder for the first time under Miriam's watchful eye, and the scientist in turn offers to come along on Sarah's next trip outside of town, as a sort of "free trial" to show what valuable help she's capable of giving in the future.
Day 12: Sarah makes another Healing Paste. Dave reveals that he's been in training to be a more efficient fighter, and that training was successful! They take the rest of the day off in preparation to head out to the forest the next morning.
Day 13: Sarah takes Dave and Miriam along to the forest, redeeming Miriam's offered free trial. They fight a small group of punis and then collect some more ingredients.
Assignment 1: Year 1/Month 1
Make healing items. Judgement based on quantity and effectiveness.
Day 1: Sarah Kennigan is a half-mana and apprentice to the human alchemist Marie Anacosta. Today she discovers that her master's general laziness and irresponsibility has led to the king of Syzygy ordering their shop closed and their home turned over to the state! But there is a way to save the shop: If Sarah completes the requested assignment by the end of each month, she will be paid and get to keep the shop for the next month. The one delivering this news is a lazy knight by the name of Miranda. Make healing items. Judgement based on quantity and effectiveness.
Marie immediately abandons Sarah to her fate, leaving her a strange pocketwatch that only reports the time of day in quarters and a basic alchemy handbook. Sarah's wolf beastfolk best friend Dave "Scruffy" Barret is also around. After reading through some of the basis, Sarah decides to pay the town blacksmith, a bald fire mana named Hagel, a brief visit; he gives her another recipe book. Then she and Dave head out to try their hand at gathering ingredients out in the Nearby Forest and fighting monsters.
Day 2: After gathering a few more ingredients in the forest, Sarah returns to town. On reading more of the basic alchemy handbook, she heads out to learn of some more of the shops in town:
-The Tethel family, some cat beastfolk, have a grocery store usually manned by their twelve-year-old daughter Hazel, who practically weaponizes her childlike cuteness and seeming innocence to maximize profits. She coerces Sarah into buying another recipe book before leaving with the old "one time only cheap price" trick.
-The antique store is run by a very visibly old earth mana named Janus. He gives her a strange gem, calling it a "free sample".
-The drugstore is run by...um, that guy. He looks average and...we're not sure what his name is actually. He really likes sharing "facts" with people at random. He gives Sarah a package which turns out to contain yet another recipe book.
-It's not a shop, but the bureaucrat Stahl at the castle's front desk handles requests. He has an intimidating, stern demeanor, a blunt manner of speaking, and despises wasting time.
Sarah then tries alchemy for the first time, successfully creating a Supplement.
Day 3: Sarah tries to make a Bomb since there was a request for one. It doesn't come out too well, but at least the cauldron doesn't explode! Anyway, the bomb is turned in since the request didn't say anything about it needing to be a good bomb.
Day 4: Sarah goes over all the recipes she has so far and makes a mental note of how difficult they are so she won't have to go in blind later on.
Day 5:The day is spent making some more Supplements.
Day 6: On her way to the castle, Sarah is interrupted by the person who requested that bomb: A self-proclaimed scientist by the name of Miriam Kovich. Her boundless energy and aggressiveness scare the half-mana away for the moment, and she spends the rest of the day avoiding her while asking a couple of people if they've heard of her. Seeming to argue with herself the whole time, Miranda offers her services at fighting monsters at a rather steep price. Sarah relaxes with Dave for the rest of the morning, then makes another Supplement.
Day 7: Sarah and Dave head out to the forest once again, fighting some monsters to uncover a new section of it.
Day 8: Sarah gathers some more ingredients, and the party deals with their first ambush. Then they head back to town.
Day 9: Sarah makes her first Healing Paste, and immediately turns it in for a request. She takes the rest of the day off.
Day 10: Sarah uses alchemy to make some chocolate! This lasts halfway through the next day.
Day 11: After finishing with the chocolate, Sarah discovers that Dave is doing something that exhausts him, and being rather secretive about it, but hangs with him for a bit anyway. She then tracks down Miriam to apologize for hiding from her earlier. Miriam accepts the apology and explains what she's really doing in Syzygy: A small black dot in the sky has caught her interest, and the lands below it are owned by the king and well-protected by his knights. Sarah also meets a strange cat-beastfolk boy named Niko who claims to be a witch, after he follows her around for a bit. Sarah makes Polish Powder for the first time under Miriam's watchful eye, and the scientist in turn offers to come along on Sarah's next trip outside of town, as a sort of "free trial" to show what valuable help she's capable of giving in the future.
Day 12: Sarah makes another Healing Paste. Dave reveals that he's been in training to be a more efficient fighter, and that training was successful! They take the rest of the day off in preparation to head out to the forest the next morning.
Day 13: Sarah takes Dave and Miriam along to the forest, redeeming Miriam's offered free trial. They fight a small group of punis and then collect some more ingredients.