Rootborn

Rootborn
#27
RE: Rootborn
Page 27.




Dreamscythes231 Wrote:> Prepare some armor.
> Also prepare some airborne defense just in case.
> Make an army of tree monsters if needed and ready some lighting material. Fire=good to every other enemy it seems.
> Is stacking allowed in your items or one item per thing?
> Is there a nearby shop or blacksmith? Better prepare.
> Also how likely it will be to make a chariot/cart thing cause from my projected party statuses...that cart's ain't gonna hold every party....

Dragonofthesky Wrote:<<Aiden: Mix honey and potions to make suitable battle potions.>>
<<Daren: Break out the joints, moonrise isnt for a bit.>>
<<Payton. Comfort animals.>>
time for battle prep. maybe exposition

<<How likely it will be to make a chariot/cart thing cause from my projected party statuses that cart's ain't gonna hold every party....>>

[Image: Akgba7z.png]

The chariot is actually capable of carrying 6 Medium passengers at maximum Burden, including
the driver. So there's more than enough room for all of five (5) of you and then some.

<<Is there a nearby shop or blacksmith? Better prepare.>>

[Image: q5HQ3sz.gif]

DiaLogShow

<<...>>

[Image: WdP3f2k.png]

You make your way across the street to the General Store.

<<Is stacking allowed in your items or one item per thing?>>

[Image: 3igMirZ.gif]

Only certain items can be stacked. If the item is designed for stacking, like a plate, it can
sometimes even be stacked infinitely, but there is usually a limit to how many of an item
you can fit in a single stack.

<<...>>

[Image: nzZ6I1y.gif]



Dreamscythes231 Wrote:>Darren: First stack the bones of the Jumping Jack with their corresponding part, their unnecessarily hogging inventory space and I think they are thin enough to bundle I guess.
>Aiden: Proceed to give Darren his trophies cause holding them for him is creepy and gross.

>Aiden and Darren: Asses items which are A. Rarity B. Can be used for forging material C Have some sentimental value and D. Completely useless.

>Proceed to ask Blacksmith how much an upgrade/forge would cost and what are his wares and if he has rare ones. Also what he needs for upgrades if any.
>Then ask him what items he is particularly looking for, some weapons with some specific ores perhaps?
>Proceed to show him your available COMPLETELY USELESS items and ask for how much they could cost BUT DO NOT SELL THEM YET.

SpoilerShow

The Froggy Ninja Wrote:2nd

<<...>>

[Image: AeXlzNY.gif]

The store clerk goes through his wares in a swift and professional manner, offering his assistance
if you should have any questions. You go through your inventories and find the items you don't
think could be used for crafting or want to trade away.

<<Proceed to show him your available COMPLETELY USELESS items and ask for how much they could cost BUT DO NOT SELL THEM YET.>>

[Image: 9FETQoU.gif]

You place the loot you'd be willing to barter away on the countertop. The clerk tells you
the Macuahuitls won't go for much. The Stein, Plates, and Platter could prolly get you
something decent each. He seems most eager to take the Faestone Chainwhip off your hands.



<<...>>

[Image: FjvEQBu.gif]

DiaLogShow

<<...>>

[Image: rxcs424.png]

After re-bagging all your loot you make your way across the street and step into the shop
of the village blacksmith, Master Irving. He smiles bittersweetly noticing both sheaths at
Daren's sides still have the swords he got here earlier in the day. Sweetly because his works
weren't carelessly lost again; bitterly because it means you won't likely be needing more.



Ony Wrote:Do items need repair and can this guy repair?

Dreamscythes231 Wrote:Can this guy make those bones into something useful and those heel bones into a more lasting jumping shoes though not as high???

<<Do items need repair and can this guy repair?>>

[Image: 4eClVQv.png]

An outright broken item can use repairs, only able to be done by such blacksmiths. Though
as long as you're not careless, most circumstances won't risk breaking a weapon. You
should be able to keep a weapon in good condition with normal daily maintenance on your
own. And a sharpening stone can help you keep it from dulling over time, and give you a
nice temporary bonus after use.

You browse Master Irving's currently limited stock.

<<Can this guy make those bones into something useful and those heel bones into a more lasting jumping shoes though not as high?>>

[Image: PUW7wxO.gif]

Master Irving might not be able to do much with the heels magically, but he can carve and
craft them and the other bones into a variety of physical things; a more magically inclined
craftsman might be able to work the magic after the physical object is created.



Ony Wrote:Let's do that.

Dreamscythes231 Wrote:Exactly how much would the things cost? And how many ingredients will be used?

>Duo: Assess finance
SpoilerShow

<<Let's do that.>>

[Image: SKSvWU2.png]

As Ácruan residents, Master Irving is willing to help you at no cost as long as you
supply any unconventional components and ingredients. It'll take at least a few hours
to make and he has a backlog to get through first, but if you leave the bones here he'll
make something along the lines of whatever instructions you leave for the commissioned
piece(s).

<<Duo: Assess finance>>

[Image: k66osds.gif]

The Druidic Order discourages common use of currency much like they do the common
use of the written word in Cael; so you have no "money" to speak of, and would be hard
pressed into finding someone who'd take it if you did.



Dreamscythes231 Wrote:> Leave them components for upgrading. He is not the type to steal them anyway...and who needs cheap bones?

Dragonofthesky Wrote:<<Leave components. Frees up slot space.>>
<<Aiden: Head to Herbrawlogy emporium, have treasure identified.>>
Even if you now what it is, might as well pick up magic battle supplies before the fight.

Ony Wrote:No money, really? How'd you just sell all that other stuff? Or how would you have?

hector212121 Wrote:Barter.

<<Leave components. Frees up slot space.>>

[Image: Knbt5iN.png]

You leave your materials with Master Irving, telling him since he's busy that you'll be back
to give him the instructions tomorrow when you know what you want made and to make
sure you can include any spoils you might get in tonight's battle. You figure you should head
back to the trader and figure out what you want to barter.



hector212121 Wrote:I meant that that's their method of trade, barter. >.<

<<...>>

[Image: apN3n1w.png]

Do you want to:

A) Barter and maybe haggle for supplies.

B) Barter and maybe haggle for credit if you trust him enough to take his
word for it.

C) Take your supplies back into your inventory to store elsewhere for
safekeeping.



Dreamscythes231 Wrote:Can another backpack increase inventory?

<<Can another backpack increase inventory?>>

[Image: mZK3iJk.gif]

Any type of Burden, from satchels to sacks, purses to pouches, to bags to bundles, can
help you hold more items. The number of items is determined by how many IUs a container
can store. Although, you're both carrying as many Burdens on your backs as you can without
slowing yourselves down. Some containers such as purses or belt pouches take up a
different Equipment Slot, but are rarely able to hold more than a few IUs.



Dreamscythes231 Wrote:Eliminate items we can make ourselves then go from there.

bacondropped Wrote:> Consider clothes' natural folds as burden and store all the items inside your shirt's collar

<<Consider clothes' natural folds as burden and store all the items inside your shirt's collar>>

[Image: YwemBWT.gif]

Unfortunately, clothes don't work that way. At least, not clothes without a collar pocket.



Rootborn AdventureShow
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Messages In This Thread
Rootborn - by Arashi500 - 04-20-2016, 08:40 AM
RE: Rootborn - by Arashi500 - 04-27-2016, 09:35 AM
RE: Rootborn - by Arashi500 - 05-15-2016, 12:13 AM
RE: Rootborn - by Arashi500 - 05-19-2016, 09:56 AM
RE: Rootborn - by Arashi500 - 06-02-2016, 07:45 PM
RE: Rootborn - by Arashi500 - 06-22-2016, 06:37 PM
RE: Rootborn - by Arashi500 - 06-29-2016, 12:33 PM
RE: Rootborn - by Arashi500 - 07-10-2016, 05:56 AM
RE: Rootborn - by Arashi500 - 07-26-2016, 01:12 PM
RE: Rootborn - by Arashi500 - 08-16-2016, 04:06 AM
RE: Rootborn - by Arashi500 - 08-23-2016, 05:49 AM
RE: Rootborn - by Arashi500 - 08-28-2016, 07:32 PM
RE: Rootborn - by Arashi500 - 09-02-2016, 05:14 AM
RE: Rootborn - by Arashi500 - 09-15-2016, 04:00 AM
RE: Rootborn - by Arashi500 - 10-08-2016, 05:38 AM
RE: Rootborn - by Arashi500 - 10-17-2016, 07:42 AM
RE: Rootborn - by Arashi500 - 11-02-2016, 02:36 PM
RE: Rootborn - by Arashi500 - 11-16-2016, 10:00 AM
RE: Rootborn - by Arashi500 - 01-05-2017, 01:59 PM
RE: Rootborn - by Arashi500 - 01-12-2017, 01:12 PM
RE: Rootborn - by Arashi500 - 01-19-2017, 12:03 PM
RE: Rootborn - by Arashi500 - 01-26-2017, 12:52 AM
RE: Rootborn - by Arashi500 - 01-28-2017, 04:57 AM
RE: Rootborn - by Arashi500 - 02-11-2017, 02:17 AM
RE: Rootborn - by Arashi500 - 02-23-2017, 11:47 AM
RE: Rootborn - by Arashi500 - 02-23-2017, 11:48 AM
RE: Rootborn - by Arashi500 - 02-23-2017, 11:49 AM
RE: Rootborn - by Arashi500 - 03-21-2017, 03:08 AM
RE: Rootborn - by Arashi500 - 03-21-2017, 03:08 AM
RE: Rootborn - by Arashi500 - 03-21-2017, 03:09 AM
RE: Rootborn - by Arashi500 - 04-01-2017, 04:49 AM
RE: Rootborn - by Arashi500 - 04-01-2017, 04:50 AM
RE: Rootborn - by Arashi500 - 04-01-2017, 04:52 AM
RE: Rootborn - by Arashi500 - 04-06-2017, 10:02 AM
RE: Rootborn - by Arashi500 - 04-06-2017, 10:03 AM
RE: Rootborn - by Arashi500 - 04-06-2017, 10:03 AM
RE: Rootborn - by Arashi500 - 04-08-2020, 11:36 AM
RE: Rootborn - by Ten11 - 04-10-2020, 08:28 AM
RE: Rootborn - by Arashi500 - 05-01-2020, 09:28 PM