RE: Cosmic Encounter - PBP: Deep Space Water
02-10-2017, 11:59 PM
The movement USE goes through fine, but the disembarking is prevented by the cosmic zap.
Engineer activates!
Wild: You may draw cards from the deck until you draw an artifact card. Non-artifacts drawn are discarded. If you exhaust the deck without drawing an artifact, take any one artifact from the discard pile. Give this flare to the Engineer after use (or discard it, if the Engineer isn't playing).
(As Any Player) (Any Phase)
Tourist draws two cards and.... that is all. An attack 10 is discarded, and something else is kept.
Launch time.
Engineer activates!
Wild: You may draw cards from the deck until you draw an artifact card. Non-artifacts drawn are discarded. If you exhaust the deck without drawing an artifact, take any one artifact from the discard pile. Give this flare to the Engineer after use (or discard it, if the Engineer isn't playing).
(As Any Player) (Any Phase)
Tourist draws two cards and.... that is all. An attack 10 is discarded, and something else is kept.
Launch time.