Post making contest 6.0

Post making contest 6.0
RE: Post making contest
This is update #290.

SO I FORGOT SUBMACHINE UNIVERSE HD WAS A THING FOR AN ENTIRE WEEK
  • gonna try and have a natural exploration experience using only the in-game notetaking facility and not a constant tabbing-out-to-Notepad (he says, tabbing out to this window)
  • this may be moot because I have all the locations from previous versions memorised BUT WHATEVER
  • yep you can still spin the loo roll 10/10 GOTY 2017
  • and yep you can still break one of the paths through this game immediately by actually bothering to read the theory posted in the very first location on the starting list (the spoiled coordinates are quite far in, but still) I'm gonna just pretend it doesn't exist and also that I "solved" the roman numerals puzzle like a good explorer
  • shit that's a point should I not refer to locations by their numbers 'cause not all of them have canonical names but wait nobody reading this will care jolly good
  • 523 is different again. 523 is always different. This time there's some interesting copper rails behind the twin statues, which is... actually interesting? Don't tell me there's something up topside now...
  • THE PLASMA VIAL IS NEW RIGHT?
  • THE CAMERAS IN 317 NOW MAKE SHUTTER NOISES WHEN YOU MOUSE OVER THEM AND ALSO MOVE COULD THEY MAYBE NOT?!
  • yeah I was expecting something new in 806 after sub10 and it turns out it's ~art~ (but in a weighing machine!)
  • oh huh I guess cat is my first karma portal of the playthrough that's cute (and also is kinda fun to visit after sub10 come to think of it)
  • (also karma portal locations are written in blue just because okay)
  • I still appreciate how the information tampering theory in 128 is presented literally alongside the switch that lets you tamper with it that's not at all subtle
  • WAIT PROPELLER BLADE SINCE WHEN
  • and now I have to try and remember if the holes for an extra ladder rung in sbl were there originally goddammit
  • also not subtle: putting the theory referencing Schrödinger's cat next to an open cardboard box that could only be less subtle if you put the bits of paper in the box
  • oh hey it's time to navigate the sewer maze whose layout I've committed to memory
  • so I crawled my way to brk where the "music" is quite unsettling AND NOW SOMETHING IS MAKING A LOW BUZZING NOISE WHEN I PUT MY NOTEPAD AWAY
  • (please let it be a bug please let it be a bug please let it be a bug)
  • okay that's the end of that "first" branch (which was not the original first branch and thus actually involves the slight sequence-breaking early visit to 461 but look Mateusz gets to put his locations at whichever numbers he damn well pleases and if you decide to go through the starting list in order then that's your problem)
  • (I will not be going through the starting list in order)
  • case in point it's time for 642, the last item on the list, and ooooooh it got pretty (my order is motivated by the need to pick up the location clues that are dotted about the places fyi)
  • fun fact you can accidentally sequence break in 100 if you mash every three-digit number you see during the subbot flavourtext into the teleporter
  • and now we're going to 628, the penultimate item on the starting list that reading between the designs was really supposed to be your first *shrug*
  • the Taijitu behind the desk are still pixellated... this is the HD version
  • WHY IS IT THAT THE NOTEPAD ONLY BUZZES IN THE LOCATIONS WITH CREEPY AMBIENTS FUCKING HELL
  • oh and in this order 399 is the first time you encounter a sewing machine huh
  • SO TURNS OUT IF YOU STAY LONG ENOUGH IN 712 THERE'S A NUMBERS STATION VOICE THAT LEAPS OF THE STATIC
  • I MAY HAVE JUMPED
  • okie dokie I've finally got a wisdom gem that I'm actually allowed to leave the area with note to self remember to cause havoc
  • (I remember when there was a bug back in the 917 loop that allowed you to duplicate wisdom gems... that broke things in a pleasingly ridiculous way...)
  • oh huh the numbers station voice said something that sounded like 7 and three locations down the relevant branch is 777 go figure
  • in a severe case of lock-before-key, I now have one of the two clues needed to compute the original final location
  • Okay time for the old first location on the list, 076. That means I found two sewing machines before my first cipher plate box, which is fucked up.
  • woah the HD means I can actually see that 875 is not floating in the void but is actually perched on top of one of the big block clusters woah
  • I continue to be amused by the fact that there is legitimately a theory in 550 called "The Flaming Monkey Theory".
  • oh huh there's more than one weighing machine it's a new feature of 672 as well
  • Okay before we do the second part of the 875 branch, starting at 580, we need to nip to the other location clued by its predecessor 076, which is 304, since there we get the clue we need to continue the 642 branch at 442. Still with me?
  • man I remember 103 being so mindblowing when this game was new... even though it only really confirmed something suggested by sub5, it was still kinda a revela-WAIT THAT WAS ALMOST SEVEN YEARS AGO HOLY SHIT
  • some of the floating blocks in kol move now too that's p. cool
  • so this order of visitation means I'm in 614 before 613, which is the opposite way round to how it was originally... that actually works quite well? 'cause you can see the ladder but not reach it?
  • things that didn't move before continue to be moving now (so I can probably stop mentioning them all) anyway glx is the end of the 642 branch let's back up to 580
  • do I need to be tabbed in to get the hint from the video 'cause it's taking its swe- there we go
  • 411 HAS THREE CHILD LOCATIONS HOW DO I FIT THIS ONTO MY NOTEPAD M- nevermind I forgot 317 is one of them that's the earlier sequence break so
  • one of the greatest unsolved mysteries of the Submachine Universe - what are the coordinates of the teleporter you can see in the distance at the "bottom" of 411?
  • (we just don't know)
  • I continue to love how the location clue in btn uses the fact its parent location is the escherscape of 411 and so it doesn't immediately make sense anywhere else
  • I keep trying to use the propeller blade as a dragon tongue in the various ancient section locs but alas
  • and now at 992 I find one third of the other half of the original final clue because uh I may have been slightly misleading earlier (and also forgot to mention that another third of it came from the 642 branch oops)
  • back to the original list it's time for 541 where uh pretty sure the buttons working on the viewing console is a new thing? maybe?
  • and now I arrive at 006 where I can use the valve I've had for a bit to do something that I don't yet know the consequences of because woohoo foreknowledge!
  • (stares at the dropzone of rcr) ooooooooooohhhhhh that was kind of a sub10 thing being teased there... dammit...
  • and now at the end of the first 541 branch I've conveniently already got all the clues to piece together one of the light panel loc clues... and I'm promptly going to ignore it and finish the other branch because order
  • (oh but 966's karma portal is real good though... nah on to 757 it is)
  • 'cause actually 757 sends you to 185 which gives you the clue you need to complete the loc clue at 580 to send you to 902...
  • YEP THESE CAMERA DRONES MAKE SHUTTER NOISES TOO GET THEM AWAY FROM ME
  • and now from finishing this route at 241 I get the clue I'm gonna need to take with me to 966, a fact I definitely remembered and didn't just realise thirty seconds ago
  • 966's karma portal wiq continues to be the best (especially because in this visitation order I've already been to 245, which provides... "context"...)
  • and now I'm just going through the other two light panel puzzles (or, uh, the other two I can do at this point) in order to get the ABC clues and WAS THERE A KEY IN 378 BEFORE?
  • second longstanding mystery what's supposed to go on the pedestal in hpl? we may never find out
  • (it's certainly not one of these new items that's for sure)
  • (dammit Mateusz where are you hiding the new locs I've been carting these obvious inventory puzzle pieces around since the beginning of this playthrough)
  • oh yeah 'cause of sub10 there'll be even more clutter in 859
  • wow yep Mateusz has had to put in a second floor to house all his shit (why not use one of the twelve irritatingly empty lockers dammit)
  • and now for the home straight where you go to 472 and listen to the Swedish Rhapsody numbers station for half a sodding hour
  • (that is not a thing you have to do but uh I'm me)
  • and yeah then look under the table, study a room full of nothing but chairs, then do another bit of arithmetic until you end up with...
End of message.
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