RE: We chat about videogames and videogame accessories.
09-26-2012, 05:29 PM
(This post was last modified: 09-26-2012, 05:48 PM by Woffles.)
(09-25-2012, 11:49 PM)Superfrequency Wrote: »(09-25-2012, 05:37 PM)Woffles Wrote: »/salute
I... I might just have to try as well. My personal best is 11 right now which is not that great but if 6 is the ABSOLUTE minimum then it would be finally beating pikmin so bad I wouldn't have to wory about improving. In my dreams I would also have 0 deaths but haha I don't know the way to beat emperor bulblax without kamikazeing yellows at him :'(
He's actually really easy if you know the trick. If you throw all of your yellow piks w/ bombs in one spot, wake him up, whistle them back when he starts drooling and then spam your entire army on him he goes down in one shot.
e: Interesting. It actually is possible to get the Positron Generator on day 1 (maybe), but getting any part as your first part ends the day automatically. A 5 day run is impossible.
This run goes into the menu and "goes to sunset" though, defeating the point of doing it in one day!
As far as Wii games go the only ones I like in my collection are Twilight Princess, Wario Land: Shake It and Geometry Wars Galaxies.
Twilight princess is the second most solid Zelda game I've ever played, in every aspect being "Awesome, but second to Wind Waker." The dungeons are your boring old Zelda (icy spice, desert spice, goron spice) but the twilight aspect of the game is fleshed out really well, though I'm in a bit of a minority when I say I enjoyed the light bug sections very much. Midna was a likeable companion (compared to what we've had to endure from Navi or Fi) who showed in every bit of animation and dialogue she got how she felt about tagging along. Zant was a great villain who actually bothered to get off his ass, and the only reason Wind Waker still has the upper hand in antagonists is because they just HAD to shoehorn Ganon in. There's not as much exploring to do as there was with Wind Waker (which was something I expected to see return when Skyward Sword was announced, too bad) but I was someone who liked how meaty Ocarina of Time felt, and disliked how close-packed its world was. Twilight Princess spreads out a little more so it addresses my dislike, but doesn't do much with the world it ekes out for you beyond the dungeons. Even Hyrule Town just played the check-out corner for a collectstravaganza.
Wario Land is Wario Land. I haven't touched a Wario Land game without enjoying it for days on end. The bosses though, eeaaaauuuh. Chortlebot will remain a vivid nightmare. It's too bad they took the great escape scenes from Wario Land 4 and kind of fucked them up, though. Levels are more linear compared to Wario Land 4, and the timer escapes boiled down to getting your boost from the start and not bumping into walls ever. Clearing the level up to the vortex-cage-replacement meant smooth sailing on the way back most of the time.
Geometry Wars gets a youtube video instead. I love it to pieces.
quidquid Latine dictum sit altum videtur.